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[2017-7-08. : 12:12 am] O)FaRTy1billion[MM] -- I first went to "modnight" then donuts because it was empty, then I realized my mistake[2017-7-08. : 12:11 am] Moose -- Ya, probs spend your money on organic avacado toast and wonder why you can't afford houses SMH[2017-7-08. : 12:07 am] Fire_Kame -- Voyager7456Voyager7456 shouted: Be there in a second, forgot I had to change port forwarding >invites everyone to an event >decides to not even show[2017-7-08. : 12:00 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: Mod Night in 10 minutes: http://www.staredit.net/topic/17388/unread/#special I'm there, where is everybody else?[2017-7-07. : 11:52 pm] Vrael -- no moose took that loophole out of the ToS cause I figured it out and you bozos abused it too much[2017-7-07. : 11:50 pm] Voyager7456 -- Mod Night in 10 minutes: http://www.staredit.net/topic/17388/unread/#special[2017-7-07. : 10:58 pm] IskatuMesk -- iirc it's because the actually spawn at diferent frames for the server/client.[2017-7-07. : 10:57 pm] IskatuMesk -- Oh, yeah. In Diablo 2, all projectiles spawn desynced at the first frame. That's why bone spirit is so broken.[2017-7-07. : 10:57 pm] IskatuMesk -- Meanwhile in Unreal 4 I was able to get smooth and consistent transitions between three animations that were only vaguely similar to each other[2017-7-07. : 10:57 pm] Neiv -- That's actually another thing I remember from diablo 2 modding, client drawing/server processing was easy to desync[2017-7-07. : 10:56 pm] IskatuMesk -- Just something as simple as getting a long siege animation to transition smoothly for an air unit was an absolute nightmare.[2017-7-07. : 10:56 pm] IskatuMesk -- And sc2 is very frame loss heavy because of how cpu inefficient it is.[2017-7-07. : 10:55 pm] IskatuMesk -- Even the slightest frame loss will desync everything in regards to how a unit looks when it does something.[2017-7-07. : 10:55 pm] IskatuMesk -- You can do that in sc2 as well, but the bullets are also non-synchronus, e.g. movers and such are desynced to the actual physical projectile and are client-side only. So specific effects are nearly impossible to achieve, especially consistently.[2017-7-07. : 10:54 pm] Neiv -- Being able to spawn bullets anywhere in the animation opens up so much in iscript, even if it's technically really simple[2017-7-07. : 10:48 pm] IskatuMesk -- iscript was something I sorely missed in Sc2. I couldn't get over how awful the actor system was, how annoying non-synchronous animations were, and how grotesquely limited you were in controlling how units behaved.[2017-7-07. : 10:47 pm] IskatuMesk -- Yeah. Icecc had a few oddities in it iirc, there was some bug I had run into I can't remember the specifics of. But it worked well, and I stuck to the old opcode names to boot[2017-7-07. : 10:46 pm] Neiv -- IskatuMeskIskatuMesk shouted: I will say out of all the games I've modded I've never found tools as well done as datedit and firegraft. I'd say that icecc is the only *perfect* tool I've used. But to be fair, a bin <-> text tool doesn't have as much places for annoyances as a GUI one.[2017-7-07. : 10:42 pm] IskatuMesk -- Also, D2 map tiles (dt1's) have their own 'space' and while you can load any combination of dt1's, tiles randomly overwrite each other when loaded and oh god it was a headache[2017-7-07. : 10:41 pm] IskatuMesk -- http://www.gameproc.com/data/uploads/portfolio/screenshot-00039.jpg[2017-7-07. : 10:40 pm] IskatuMesk -- Yeah. Well, I made mostly preset levels, but they all shared the same space. Editing random maps is its own bag of dicks that gets messy in a hurry, because there's no real documentation about the various special tiles you need to use.[2017-7-07. : 10:40 pm] Neiv -- IskatuMeskIskatuMesk shouted: (Levels can overlap and warps between them will then crash when loaded) Neat. I guess the randomness in map generation wouldn't help either[2017-7-07. : 10:39 pm] IskatuMesk -- Age of Wonders 2 has a good editor but it can corrupt stuff much like arsenal[2017-7-07. : 10:39 pm] IskatuMesk -- I will say out of all the games I've modded I've never found tools as well done as datedit and firegraft.[2017-7-07. : 10:37 pm] IskatuMesk -- (Levels can overlap and warps between them will then crash when loaded)[2017-7-07. : 10:37 pm] IskatuMesk -- The game itself is riddled with a ton of hardcoded stuff you'll run into without even knowing it. The map space one costed me literal months of times trying to solve individual obscure crashes.[2017-7-07. : 10:36 pm] IskatuMesk -- I loved the map editor... but yeah, many of the tools were not well developed.[2017-7-07. : 10:36 pm] Neiv -- Diablo 2 mods are fun to play, but I found the modding tools horrible[2017-7-07. : 10:33 pm] IskatuMesk -- Runner up is Diablo 2. That was a decent game to mod, but without reverse engineering skills it's hopeless.[2017-7-07. : 10:31 pm] IskatuMesk -- As far as fun is concerned, I'd say Age of Wonders 2 was the most fun of any game I've worked with, but it is even more hardcoded than bw[2017-7-07. : 10:31 pm] IskatuMesk -- No, neither game was remotely enjoyable. I just hoped I'd have something to show for it[2017-7-07. : 10:29 pm] IskatuMesk -- http://www.gameproc.com/data/uploads/portfolio/sins-of-a-solar-empire-rebellio-2013-06-07-17-45-07-56.png[2017-7-07. : 10:28 pm] IskatuMesk -- It is. But I had most of it down pretty solid. Ultimately, the AI did me in[2017-7-07. : 10:24 pm] Voyager7456 -- Play it for a few minutes and you'll see where all the entries went ![]() [2017-7-07. : 10:24 pm] Symmetry -- the enemies did all kinds of shit. fire novas and death flying everywhere[2017-7-07. : 10:23 pm] thekian -- I know how you can make a unit use more weapons in iscript. But where were all the extra weapons used? |
NudeRaider,
Vrael