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[2017-7-10. : 5:39 pm] IskatuMesk -- If I wanted to record the Sins particles I made, those would be fraps AVI's you'd have to decompile somehow.[2017-7-10. : 5:39 pm] IskatuMesk -- Pr0nogoPr0nogo shouted: i prob have to convert to bmp with proper transparency yeah? since they were made for a different engine These are FumeFX source frames, so they're all in png *maybe* with transparency, can't remember.[2017-7-10. : 5:26 pm] Pr0nogo -- man i really like when a custom sc2 map has that plane of pure reflection for its water, shows that a lot of effort was put into it[2017-7-10. : 5:25 pm] Pr0nogo -- i like that wispy sand one, looks like a sister version of the zealot death anim[2017-7-10. : 5:21 pm] Pr0nogo -- i prob have to convert to bmp with proper transparency yeah? since they were made for a different engine[2017-7-10. : 5:19 pm] IskatuMesk -- https://i.imgur.com/je0FY9K.gif https://i.imgur.com/cSrHEt5.gif https://i.imgur.com/U0yO0Mz.gif[2017-7-10. : 5:16 pm] Pr0nogo -- IskatuMeskIskatuMesk shouted: pretty standard fare for expansion stuff to be of lower quality/incomplete assets from alpha BW terrain is way more detailed than vanilla though[2017-7-10. : 5:15 pm] IskatuMesk -- perfect for age of wonders 2, disappointly lacking a critical direction for anything else[2017-7-10. : 5:15 pm] IskatuMesk -- pretty standard fare for expansion stuff to be of lower quality/incomplete assets from alpha[2017-7-10. : 5:14 pm] Voyager7456 -- Black_OverseerBlack_Overseer shouted: Armageddon Final Version is shit. some graphic is REALLY weird. I like how they went from 9 directions on ground units to 5 in the transition to the final version[2017-7-10. : 5:14 pm] Voyager7456 -- I was trying to figure out how the hell my shadows were all offset stupidly, and then realized the vanilla medic is the same thing[2017-7-10. : 5:14 pm] Black_Overseer -- Armageddon Final Version is shit. some graphic is REALLY weird.[2017-7-10. : 5:14 pm] IskatuMesk -- modern games can't do any shadows right at all, so sc is definitely the lesser of the evils[2017-7-10. : 5:14 pm] Pr0nogo -- they don't all come from the same apparent light source, not all buildings are cast in the same direction, etc[2017-7-10. : 5:13 pm] IskatuMesk -- I mean, sc is really hacked up (just look at the carrier) but they're "fine"[2017-7-10. : 5:13 pm] Voyager7456 -- IskatuMeskIskatuMesk shouted: SC shadows are fine Medic shadow is garbage[2017-7-10. : 5:12 pm] IskatuMesk -- this looks like a really cheap wc2 knockoff. What's with the shadows?[2017-7-10. : 5:12 pm] Voyager7456 -- It's weird that they totally changed the graphics from the beta[2017-7-10. : 5:11 pm] Pr0nogo -- hm, i should look into extracting the graphics from warlords battlecry[2017-7-10. : 5:10 pm] Black_Overseer -- Armageddon Beta Version is more better. but i can't get this version. http://imgur.com/a/T9Jss[2017-7-10. : 5:09 pm] IskatuMesk -- the buildings will need color correction, if the units have perspective they are useless[2017-7-10. : 5:08 pm] Voyager7456 -- I didn't actually play a melee game of Armageddon yet, just one or two Earth campaign missions and a UMS map where I preplaced all the units ![]() [2017-7-10. : 5:04 pm] Pr0nogo -- I converted EAD cocoon from armageddon but I think it should have a construction frame and the default ones are kinda garbage[2017-7-10. : 5:02 pm] Pr0nogo -- Voyager7456Voyager7456 shouted: https://snag.gy/0SgEmu.jpg eh heh heh now it's the ass of the community[2017-7-10. : 4:57 pm] IskatuMesk -- I can literally feed you source frames recorded from every particle I've made in sins you can convert for BW effects.[2017-7-10. : 4:56 pm] Voyager7456 -- If I can get the damn thing to run again. I had it working once and now it doesn't. IDK what I did.[2017-7-10. : 4:54 pm] Voyager7456 -- Pr0nogoPr0nogo shouted: Gonna have to get vital device unpacked eventually lmao[2017-7-10. : 4:43 pm] Black_Overseer -- Voyager7456Voyager7456 shouted: I started on the Fortress Battleship because I wanted to make a version that had the animations. With engine glow, projectile and animation, it has around 1345 images bombardment skill animation? omg that's impossible.. also turncwise script is not working. like DOC Plasma Behemoth.[2017-7-10. : 4:41 pm] Voyager7456 -- I started on the Fortress Battleship because I wanted to make a version that had the animations. With engine glow, projectile and animation, it has around 1345 images |
Zycorax