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[2017-7-12. : 7:36 pm]
Pr0nogo -- jenner?
[2017-7-12. : 7:36 pm]
Ashamed -- Chamone?
[2017-7-12. : 7:35 pm]
Vrael -- ur a trap
[2017-7-12. : 7:35 pm]
Ashamed -- Its a trap
[2017-7-12. : 7:34 pm]
IskatuMesk -- Alright. I'll see what I haven't posted through my mod source releases yet.
[2017-7-12. : 7:32 pm]
Voyager7456 -- Pr0nogo
Pr0nogo shouted: IskatuMesk i would definitely make use of that
Pr0nogo
Pr0nogo shouted: IskatuMesk as in unit responses? i'm sure plenty of people would be able to use them
Second both of these
[2017-7-12. : 7:32 pm]
IskatuMesk -- Yeah. Keep in mind I didn't voice pss for almost any of them.
[2017-7-12. : 7:31 pm]
Pr0nogo -- IskatuMesk
IskatuMesk shouted: Are any of you interested in voice sample releases?
as in unit responses? i'm sure plenty of people would be able to use them
[2017-7-12. : 7:30 pm]
Pr0nogo -- IskatuMesk
IskatuMesk shouted: I have the Bane from Sons of War, but I can't remember who made it.
i would definitely make use of that
[2017-7-12. : 7:27 pm]
IskatuMesk -- Are any of you interested in voice sample releases?
[2017-7-12. : 7:25 pm]
Vrael -- ur a meatier scourge
[2017-7-12. : 7:17 pm]
IskatuMesk -- It's like a meatier scourge.
[2017-7-12. : 7:17 pm]
IskatuMesk -- I have the Bane from Sons of War, but I can't remember who made it.
[2017-7-12. : 7:06 pm]
IskatuMesk -- Well, for the time being I will take responsibility for the RA2 rips and defer anything I am not sure about to Infoceptor. There'll be a readme for this file for sure.
[2017-7-12. : 7:00 pm]
IskatuMesk -- Hmm... you don't have any of the infoceptor GRP's in your DB... I could give you what I have, but to be frank I don't remember credits.
[2017-7-12. : 6:58 pm]
Pr0nogo -- wayback machine might know
[2017-7-12. : 6:56 pm]
IskatuMesk -- No? Really? I'm sure I got them from infoceptor
[2017-7-12. : 6:56 pm]
Voyager7456 -- I don't recall seeing them somewhere?
[2017-7-12. : 6:55 pm]
IskatuMesk -- I think I ported 2-3 but not as many as I am seeing in here
[2017-7-12. : 6:55 pm]
IskatuMesk -- Someone jog my memory - were Red Alert 2/Tiberian Sun sprites released anywhere? I don't remember porting these myself
[2017-7-12. : 6:52 pm]
IskatuMesk -- (The one I used for newer stuff is on my site)
[2017-7-12. : 6:52 pm]
IskatuMesk -- Please make note that many of these are older GRP's and they might need player color correction filters applied to them.
[2017-7-12. : 6:50 pm]
IskatuMesk -- Alright, got it all sorted. Now to figure out what GRP's I haven't released yet, then upload them and post them.
[2017-7-12. : 6:47 pm]
IskatuMesk -- "GRPAPI.dll is missing" God damnit BK
[2017-7-12. : 6:44 pm]
IskatuMesk -- I once hypothesized one could change the sc palette entirely and make that index different but I never actually tried it
[2017-7-12. : 6:43 pm]
IskatuMesk -- For AoW2 and other engines I usually rendered the background as bright pink or green
[2017-7-12. : 6:43 pm]
IskatuMesk -- At least within my skill set - there might be a way to set up a shader or something that does that but it's way beyond my ability
[2017-7-12. : 6:43 pm]
IskatuMesk -- Well, the problem is when rendering it's impossible to keep dark spots from ending up too dark
[2017-7-12. : 6:39 pm]
Pr0nogo -- Pretty easy to do colour replace in Photoshop
[2017-7-12. : 6:31 pm]
IskatuMesk -- This is one case where Remastered definitely would have a leg-up, because they probably use an alpha mask altogether (which are easy to render)
[2017-7-12. : 6:29 pm]
IskatuMesk -- Probably the biggest thing you could do for modding for graphics support is find some way for SC to treat something other than 0,0,0 as the transparent index on a per-grp basis
[2017-7-12. : 6:28 pm]
IskatuMesk -- If I set those scenes up for rendering at sc angles I think you'd still need a way to sort the frames afterwards, and there's the matter where I think these scenes were not set up for a fixed light angle. But for something like AO they'd be perfect
[2017-7-12. : 6:26 pm]
IskatuMesk -- 22gb worth of unit frames, all animated
[2017-7-12. : 6:24 pm]
IskatuMesk -- Heh, too bad you guys can't use all the sprites I rendered for AoW2. I have dozens of stuff I converted and rendered at a super high fps/quality
[2017-7-12. : 6:24 pm]
thekian -- Pr0nogo
Pr0nogo shouted: Memes are cancer
Yo dawg, I heard you like memes so I put memes in your shoutbox so you can meme while you meme.
[2017-7-12. : 6:21 pm]
Pr0nogo -- Memes are cancer
[2017-7-12. : 6:15 pm]
IskatuMesk -- no u r
[2017-7-12. : 6:14 pm]
Vrael -- ur a meme
[2017-7-12. : 6:14 pm]
IskatuMesk -- I think it was literally a meme
[2017-7-12. : 6:13 pm]
Dem0n -- Does it have memes
[2017-7-12. : 6:09 pm]
IskatuMesk -- Huh, I still have a 2003 version of my first diablo 2 mod.
[2017-7-12. : 6:08 pm]
Pr0nogo -- ya those had a lot IIRC
[2017-7-12. : 6:01 pm]
IskatuMesk -- That could equate to quite a lot of sprites, actually
[2017-7-12. : 6:00 pm]
IskatuMesk -- MFTGATMF/MFTGATRL
[2017-7-12. : 6:00 pm]
IskatuMesk -- I released... AO, HK and ITAS. So, candidates for unreleased sprites are SYC 1/2/3, IG (I think I released most of those separately though), BoTC, GZ, AR..
[2017-7-12. : 5:57 pm]
IskatuMesk -- Right now I'm checking my old videos to see if I will re-release any on GP, like the sc2 FFA's
[2017-7-12. : 5:57 pm]
IskatuMesk -- Yeah. I think I have Winmpq somewhere. RetroGRP is a piece of shit. I think I used grpedit to preview and sfgrp to convert (which I don't need to do)
[2017-7-12. : 5:53 pm]
thekian -- IskatuMesk
IskatuMesk shouted: This drive has some of my old mods on it. I'll see if there's any sprites or whatever I can rip from them for you. I'll need a GRP viewer..
IskatuMesk
IskatuMesk shouted: ... And an MPQ viewer..
Like... WinMPQ and RetroGRP?
[2017-7-12. : 5:44 pm]
IskatuMesk -- one goat at a time
[2017-7-12. : 5:43 pm]
IskatuMesk -- I'm going to be avoiding rendering anything with animations since I don't need them for my purposes, but I might be able to render buildings or ships if I get the setup working. We'll see.
[2017-7-12. : 5:43 pm]
IskatuMesk -- burning ground?
[2017-7-12. : 5:24 pm]
Black_Overseer -- i can give you burning ground kitbash m3 models
[2017-7-12. : 5:15 pm]
Pr0nogo -- PyMS has both
[2017-7-12. : 4:41 pm]
IskatuMesk -- ... And an MPQ viewer..
[2017-7-12. : 4:41 pm]
IskatuMesk -- This drive has some of my old mods on it. I'll see if there's any sprites or whatever I can rip from them for you. I'll need a GRP viewer..
[2017-7-12. : 4:40 pm]
IskatuMesk -- Alas, I have too many video projects to work on
[2017-7-12. : 4:37 pm]
IskatuMesk -- .... I should really do something with that FME LP I recorded in... 2010
[2017-7-12. : 4:30 pm]
IskatuMesk -- actually, I can plug that into my external now
[2017-7-12. : 4:30 pm]
IskatuMesk -- That would have the 3ds max scenes I used for ITAS...
[2017-7-12. : 4:30 pm]
IskatuMesk -- hmmm I suppose that external might have my old ITASUS data...
[2017-7-12. : 4:29 pm]
IskatuMesk -- I don't think anyone at mapster ever did sc1 work
[2017-7-12. : 4:29 pm]
Pr0nogo -- they might have an old style lighting setup for all the sc1 ports
[2017-7-12. : 4:29 pm]
Pr0nogo -- i can ask one of the mapster workhorses
[2017-7-12. : 4:23 pm]
IskatuMesk -- Only problem is I don't have an sc-compliant lighting scene setup and it's beyond the scope of my laziness to make one
[2017-7-12. : 4:21 pm]
IskatuMesk -- I might be looking into ripping some more sc2 stuff and rendering them into top-down sprites. If it isn't a pain, I might get you guys some isometric renders. Mostly mechanical stuff.
[2017-7-12. : 4:11 pm]
IskatuMesk -- I think he may be the one person with more projects in concept phases than me
[2017-7-12. : 4:10 pm]
IskatuMesk -- Herc has outlined so much shit to me I've lost track
[2017-7-12. : 4:05 pm]
Voyager7456 -- :teach:
[2017-7-12. : 4:03 pm]
Pr0nogo -- 'outlined' :shifty:
[2017-7-12. : 4:02 pm]
Voyager7456 -- Dem0n
Dem0n shouted: Make a mod that replaces unit grps with dicks
Hercanic once outlined a porn mod to me over messenger lmao

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