Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 510 511 512 513 5143567 >

[2017-10-08. : 12:35 am]
BumpelSnake -- is there a conclusive list with definitions of sc ai scripts?
[2017-10-08. : 12:33 am]
Pr0nogo -- T
[2017-10-08. : 12:33 am]
Pr0nogo -- O
[2017-10-08. : 12:33 am]
Pr0nogo -- D
[2017-10-07. : 10:23 pm]
NudeRaider -- @Moose: sad day, especially considering the 2nd paragraph of "Inconsistent client landscape"
[2017-10-07. : 9:52 pm]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: Damn, you know a bill gonna destroy Americans' rights hard AF when it's called the USA Liberty Act LMAO
ayy lmao
[2017-10-07. : 9:39 pm]
NudeRaider -- jjf28
jjf28 shouted: NudeRaider yes but not just bullet limit
anything that makes sense is fine by me. That said, bullet limit covers 95% - if not more - of the reason when a unit wouldn't shoot when it should. Close enough for me, but feel free to propose something that satisfies you as well.
[2017-10-07. : 8:17 pm]
lil-Inferno -- ya
[2017-10-07. : 8:03 pm]
Voyager7456 -- Mini Moose 2707
Mini Moose 2707 shouted: Damn, you know a bill gonna destroy Americans' rights hard AF when it's called the USA Liberty Act LMAO
tru
[2017-10-07. : 7:30 pm]
lil-Inferno -- lmao
[2017-10-07. : 6:57 pm]
Moose -- Damn, you know a bill gonna destroy Americans' rights hard AF when it's called the USA Liberty Act LMAO
[2017-10-07. : 6:25 pm]
O)FaRTy1billion[MM] -- same relative offsets? plus instead of them just adding whatever they think is useful, you can find whatever you think is useful
[2017-10-07. : 6:14 pm]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: I figured they'd just like mark address ranges as valid or something
How would that help, seeing as 1.21 has different offsets
[2017-10-07. : 4:47 pm]
lil-Inferno -- ayy MO_Ose, fresh porn O_O
[2017-10-07. : 2:53 pm]
Excalibur -- Sand Wraith
Sand Wraith shouted: Excalibur what's the Discord link?
https://discord.gg/udvehZX
[2017-10-07. : 2:39 pm]
lil-Inferno -- O_____________________________________O
[2017-10-07. : 2:15 pm]
Moose -- Wow you posted that your C drive is at C:, good fucking luck, Inferno, you're gonna need it
[2017-10-07. : 2:10 pm]
jjf28 -- too late, rootkit already in place
[2017-10-07. : 2:10 pm]
lil-Inferno -- oh no, I gave you the location of my C drive, don't hacc me C|X^ D
[2017-10-07. : 2:09 pm]
lil-Inferno -- jjf28
jjf28 shouted: wait, where's the moose porn?
C:/Users/Inferno/Documents/Starcraft/maps/replays/AutoSave/20171006/201944-(4)Fighting Spirit.rep
[2017-10-07. : 10:29 am]
Sand Wraith -- Excalibur
Excalibur shouted: Get on Discord for Mod Night you fucking colossal disappointments. You're the reason your parents aren't invited to family gatherings anymore, least you can do is play Mod Night.
what's the Discord link?
[2017-10-07. : 9:32 am]
Moose -- :wob:
[2017-10-07. : 6:40 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: wait, where's the moose porn?
FaRTy1billion
FaRTy1billion shouted: CecilSunkure MN.
[2017-10-07. : 6:34 am]
jjf28 -- wait, where's the moose porn?
[2017-10-07. : 12:24 am]
lil-Inferno -- LMFAO
[2017-10-07. : 12:22 am]
Dem0n -- nice game
[2017-10-07. : 12:21 am]
lil-Inferno -- bop 5pool porn lmao
[2017-10-07. : 12:20 am]
lil-Inferno -- I have fresh porn
[2017-10-07. : 12:20 am]
lil-Inferno -- ayy MO_Ose
[2017-10-07. : 12:13 am]
Excalibur -- Get on Discord for Mod Night you fucking colossal disappointments. You're the reason your parents aren't invited to family gatherings anymore, least you can do is play Mod Night.
[2017-10-06. : 11:32 pm]
jjf28 -- how long might this take...
[2017-10-06. : 11:31 pm]
jjf28 -- creating an index on a 300million record table
[2017-10-06. : 11:15 pm]
O)FaRTy1billion[MM] -- he said emulate, which I took to mean like you can only use very specific addresses but it's happening at a higher level
[2017-10-06. : 10:38 pm]
Voyager7456 -- That sounded like what they were doing
[2017-10-06. : 9:58 pm]
O)FaRTy1billion[MM] -- I figured they'd just like mark address ranges as valid or something
[2017-10-06. : 9:26 pm]
Ashamed -- FaRTy1billion
FaRTy1billion shouted: jjf28 so they're just going to emulate EUDs? xD
Which is alright in my book.
[2017-10-06. : 8:20 pm]
O)FaRTy1billion[MM] -- jjf28 so they're just going to emulate EUDs? xD
[2017-10-06. : 5:11 pm]
Ashamed -- jjf28
jjf28 shouted: NudeRaider yes but not just bullet limit
I agree.. My bullet just never existed. This is much different ha.
[2017-10-06. : 11:14 am]
jjf28 -- there's a multitude of limits that can be hit to cause weapons not to fire
[2017-10-06. : 11:14 am]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 please.... please stop calling it firelag. This is such a misleading term. The dev called it a bullet limit, because that's what it is: a limit of number of simultaneous attacks. There's nothing lagging behind. So can we please all agree on a technically correct term?
yes but not just bullet limit
[2017-10-06. : 10:43 am]
Pr0nogo -- no
[2017-10-06. : 4:11 am]
Pauper -- if the user has a good network connection 2 is ideal, if they have a slow connection 1 is ideal
[2017-10-06. : 4:10 am]
Pauper -- if it is set to 2 it will only take one shake
[2017-10-06. : 4:10 am]
Pauper -- if the turn rate is set to 1, i would have to make two handshakes with that user for them to know i made an scv and marine
[2017-10-06. : 4:10 am]
Pauper -- Lets say the SCV and the marine are each 1 value
[2017-10-06. : 4:09 am]
Pauper -- So if on my PC I move my SCV and make a marine that data needs to be sent to the other players.
[2017-10-06. : 4:09 am]
Pauper -- The higher the more data.
[2017-10-06. : 4:09 am]
Pauper -- The lower it is the less data is passed along during the shake.
[2017-10-06. : 4:09 am]
Pauper -- Turn rate is a poor name for it. It is more like a network handshake and how much information is shared during that handshake.
[2017-10-06. : 1:18 am]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: let's get confused about frames again
prbably related: still trying to wrap my head around the term "turn rate"
[2017-10-06. : 1:15 am]
NudeRaider -- hours ive spent on trying to work around that issue., and never found something really satisfying
[2017-10-06. : 1:15 am]
Moose -- let's get confused about frames again
[2017-10-06. : 1:15 am]
NudeRaider -- jjf28
jjf28 shouted: firelag previously invalidated a number of defensive positions in helms and hls, anything that uses valks need revisiting, desert strike limits should be revised, basically any well balanced map with lots of mass...
definitely. but also definitely a good thing. God how many hi
[2017-10-06. : 1:15 am]
Moose -- how about frames?
[2017-10-06. : 1:13 am]
NudeRaider -- jjf28
jjf28 shouted: firelag previously invalidated a number of defensive positions in helms and hls, anything that uses valks need revisiting, desert strike limits should be revised, basically any well balanced map with lots of mass...
please.... please stop calling it firelag. This is such a misleading term. The dev called it a bullet limit, because that's what it is: a limit of number of simultaneous attacks. There's nothing lagging behind. So can we please all agree on a technically correct term?
[2017-10-06. : 12:45 am]
Voyager7456 -- jjf28 That's a very... odd approach to addressing EUDs
[2017-10-06. : 12:35 am]
lil-Inferno -- I've never seen sprite limit hit in 1v1
[2017-10-06. : 12:28 am]
Wing Zero -- Tbh I only see it being a problem in late-game terran anyway
[2017-10-06. : 12:28 am]
Wing Zero -- If the sprite limit was an issue in 1v1s wouldnt it be possible to just raise/remove the limit but lock it to the old limit just in 1v1 matchmaking?
[2017-10-06. : 12:14 am]
Excalibur -- Sprite limit has also had negative effects on terraining. So if we could get an editor that displays HD terrain *pokes SI* and we had a higher sprite limit we could make more atmospheric and detailed areas.
[2017-10-05. : 11:31 pm]
Excalibur -- http://www.staredit.net/topic/17475/#10 Tech and memez.
[2017-10-05. : 10:46 pm]
jjf28 -- blizzard should still go ahead but it will have impact :P
[2017-10-05. : 10:44 pm]
Ashamed -- jjf28
jjf28 shouted: firelag previously invalidated a number of defensive positions in helms and hls, anything that uses valks need revisiting, desert strike limits should be revised, basically any well balanced map with lots of mass...
yeah but to be fair they shouldn't work like that to begin with... I always hated valks because of that ha.
[2017-10-05. : 10:44 pm]
jjf28 -- firelag previously invalidated a number of defensive positions in helms and hls, anything that uses valks need revisiting, desert strike limits should be revised, basically any well balanced map with lots of mass...
[2017-10-05. : 10:38 pm]
jjf28 -- removing firelag will require some maps to be re-balanced..
[2017-10-05. : 9:31 pm]
Ashamed -- [SC: R] Developer Update: Matchmaking, Sprite Limit, EUD and More! I dont have time to watch that video but just saw that on my social media feed.. This might be good...
[2017-10-05. : 7:20 pm]
Moose -- :wob:
[2017-10-05. : 7:01 pm]
Ashamed -- Voyager7456
Voyager7456 shouted: No, the TARDIS is in the building. All the way on the left side, slightly below that guy.
You guys know what really is missing.. DBZ. I didn't see one DBZ guy. That was childhood lol.
[2017-10-05. : 6:33 pm]
NudeRaider -- ah I see it! :) was looking too high all the time

Pages: < 1 « 510 511 512 513 5143567 >


Members Online: princetonreviewsg14