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[2017-12-08. : 12:25 am] Pr0nogo -- NeivNeiv shouted: Oh, there are orders for tech/upgrade, maybe they will work after patching the plugin to accept tech/upgrade ids oh nice, i'll test it out then[2017-12-08. : 12:24 am] Suicidal Insanity -- Just tried checking staredit to see what the new unit max is. Staredit is still limited to 1650 ;([2017-12-08. : 12:22 am] Neiv -- Oh, there are orders for tech/upgrade, maybe they will work after patching the plugin to accept tech/upgrade ids[2017-12-08. : 12:19 am] Pr0nogo -- Hey neiv, how does issue_order work with ordering buildings to upgrade/research?[2017-12-08. : 12:12 am] Neiv -- And then hope that nobody makes new maps that start at 3000 preplaced units :Ð[2017-12-08. : 12:11 am] Neiv -- Maybe they figured that if people were hitting the limits at very large games, doubling them would be enough[2017-12-08. : 12:09 am] Neiv -- At least splashing on large stacks of (usually air) units scales really poorly[2017-12-08. : 12:05 am] Suicidal Insanity -- NeivNeiv shouted: Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong I can try to get a confirmation for the new limits in the next couple of days[2017-12-08. : 12:04 am] Suicidal Insanity -- NeivNeiv shouted: Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong Huh, I expected them to do x10 or x100. Wonder if there are too many porrly scaling algorithms in the game[2017-12-07. : 11:58 pm] Neiv -- Seems that they doubled the limits: Units to 3400 and bullets to 200. Didn't run tests though, just looked around in the disassembly, so I might be wrong[2017-12-07. : 11:55 pm] RexyRex -- I wonder where Deathknights is all the recent changes remind me of his origiinal EUD thread many years ago[2017-12-07. : 11:29 pm] Suicidal Insanity -- NeivNeiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer But writing a new GRP into random memory and telling the game to use that ... nope[2017-12-07. : 11:28 pm] Suicidal Insanity -- NeivNeiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer I haven't tested it, I assume switching image color palettes from stuff like blue fire to orange fire and vice versa will work again.[2017-12-07. : 11:27 pm] Suicidal Insanity -- Voyager7456Voyager7456 shouted: You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system Afaik no mac staredit exists anymore[2017-12-07. : 11:27 pm] Suicidal Insanity -- Voyager7456Voyager7456 shouted: You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system It gets better - and make your maps using a third part tool in WINE[2017-12-07. : 11:26 pm] Voyager7456 -- NeivNeiv shouted: Voyager7456 I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer Oh right, I forgot. I'm still exclusively working with 1.16.1[2017-12-07. : 11:24 pm] Neiv -- Voyager7456Voyager7456 shouted: I don't see why they'd care about restricting you from changing palettes or something I don't think the engine uses palettes anymore anywhere. It's just using shaders to achieve close-to-same effects that were created with palettes in the 256-color renderer[2017-12-07. : 11:23 pm] Voyager7456 -- When does Blizzard just start distributing SCMDraft2 instead of StarEdit? ;o[2017-12-07. : 11:23 pm] Neiv -- Suicidal InsanitySuicidal Insanity shouted: Neiv Afaik hundreds to thousands of offsets are supported Huh, props to the devs who went through the work to figure out ways to support that many[2017-12-07. : 11:23 pm] Suicidal Insanity -- Voyager7456Voyager7456 shouted: I love how hilariously unintuitive this is to use Ya but long term there is no reason why I can't add a "Set location position" trigger action that is mapped to EUD offsets. Just will be a lot of boring work ;([2017-12-07. : 11:22 pm] Voyager7456 -- You're a mapmaker on Mac making a map for SC:R? Get ready to become intimately familiar with the memory addresses of SC 1.16.1 for a different operating system[2017-12-07. : 11:21 pm] Suicidal Insanity -- NeivNeiv shouted: I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones Afaik hundreds to thousands of offsets are supported[2017-12-07. : 11:19 pm] Suicidal Insanity -- NeivNeiv shouted: I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones Its significantly more complicated than that, but that is the gist of it. I can run a test map that does "Set location top / left / right / bottom" in 1.21 and it works fine[2017-12-07. : 11:19 pm] Voyager7456 -- I don't see why they'd care about restricting you from changing palettes or something[2017-12-07. : 11:18 pm] Voyager7456 -- "For example, it doesn’t support the EUD trigger that allows a mod to manipulate StarCraft’s graphics."[2017-12-07. : 11:17 pm] Neiv -- I assume they explicitly mapped certain 1.16.1 addresses to the variables, but which ones[2017-12-07. : 11:16 pm] Voyager7456 -- And if so what addresses does the emulator use? It sounds like you can play existing maps with the new patch... which would be using offsets for old versions[2017-12-07. : 11:14 pm] Voyager7456 -- I'm curious as to how it works from a mapper's perspective - do you just write a EUD trigger as normal?[2017-12-07. : 11:12 pm] Neiv -- But I don't see any details on numbers, or what EUD actions are supported[2017-12-07. : 11:12 pm] Neiv -- https://us.battle.net/forums/en/starcraft/topic/20759418431 Also CCMU limits raised[2017-12-07. : 9:26 pm] Moose -- FaRTy1billionFaRTy1billion shouted: Mini Moose 2707 well, what were you doing that made them decide that is necessary? I didn't realize I had to be doing something wrong to be accused of doing something wrong.[2017-12-07. : 7:39 pm] lil-Inferno -- now that I'm above 1k minerals, time to never play boxes ever again (until I can again smh)[2017-12-07. : 7:38 pm] lil-Inferno -- Pr0nogoPr0nogo shouted: lil-Inferno nah you just can't spell it LMAO ya, incapable of typing the url in lmao[2017-12-07. : 6:26 pm] jjf28 -- sen prolly put the 600's in there at first to get us addicted then took them out[2017-12-07. : 3:52 pm] Pr0nogo -- lil-Infernolil-Inferno shouted: ya that's why I don't use DuccDuccGo nah you just can't spell it LMAO[2017-12-07. : 3:45 pm] lil-Inferno -- AYY 140 BOX O_____________________________________________________________________________________________O[2017-12-07. : 3:03 pm] Corbo -- TBH the longer you resist the worse it will be. When the google nation invades google loyalist will be granted life.[2017-12-07. : 2:37 pm] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: FaRTy1billion Probs getting subpoenas when the government decides it wants to know where you were LMAO well, what were you doing that made them decide that is necessary?[2017-12-07. : 2:36 pm] Corbo -- jjf28jjf28 shouted: NudeRaider don't worry, there's probably a little os baked into your processor that you can't possibly get rid of i was going to suggest that lmao![]() [2017-12-07. : 1:33 pm] jjf28 -- NudeRaiderNudeRaider shouted: Mini Moose 2707 I wonder if that applies to mods as well. In particular Cyanogen and Lineage OS. I'm using them with the dedicated purpose of shunning google and all associated spyware from my phone. don't worry, there's probably a little os baked into your processor that you can't possibly get rid of ![]() |
Moose,
NudeRaider