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[2017-12-16. : 3:04 am] O)FaRTy1billion[MM] -- if you want SCMDraft to support that too, it's just a file in the MPQ xD[2017-12-16. : 2:58 am] O)FaRTy1billion[MM] -- space does not, unless he is using color cycling editor[2017-12-16. : 1:53 am] Suicidal Insanity -- Does space have any color cycling? PM me the answer, really off to bed now[2017-12-16. : 1:50 am] Corbo -- anything else I cannot do anything about really. Except maybe mask it with another objects or something xD[2017-12-16. : 1:49 am] Corbo -- Okay, I will just fix the seams and probably add some colorcycling into it.[2017-12-16. : 1:48 am] Suicidal Insanity -- Well if you are tiling a 640 x 480 image on a 648 x 488 grid .... ![]() [2017-12-16. : 1:44 am] Corbo -- not putting those extra 8 pixels gives the most hilarious results xD[2017-12-16. : 1:35 am] Corbo -- https://imgur.com/k28hUuO This is the preview for pyspk you can see the not so seamless junk at the bottom of my workflow.[2017-12-16. : 1:32 am] Suicidal Insanity -- CorboCorbo shouted: Because... farty said "I'm pretty sure it's just so that stuff that goes off one side doesn't immediately appear on the other" and "oh, also I think sprites that intersect the edge just aren't drawn" I'm not sure about the intersecting, but it definitely is to avoid wrap around.[2017-12-16. : 1:30 am] Corbo -- SC parallax is easy. Everything is black so having black artifacts is w/e for them xD[2017-12-16. : 1:30 am] Corbo -- Because... farty said "I'm pretty sure it's just so that stuff that goes off one side doesn't immediately appear on the other" and "oh, also I think sprites that intersect the edge just aren't drawn"[2017-12-16. : 1:26 am] Corbo -- Did you figure out how SC handles those pixels? Farty had some ideas as to how, or did you just change the size to +8 pixels?[2017-12-16. : 1:25 am] Suicidal Insanity -- So whenever I next upload a version, it will be 648 x 488[2017-12-16. : 1:25 am] Corbo -- Some tiled really well but others did not, which is why it ended up not being seamless. That, however has an easy fix which I should get on right now imo, but I am lazy.[2017-12-16. : 1:24 am] Corbo -- So I made the image aimed to that last size and ended up with 8 more pixels on bottom and right. So I just... put the first rows and columns of each to repeat xD[2017-12-16. : 1:23 am] Corbo -- Not really, that one would be my bad. I did not know SC's parallax rendering window was 648 x 488 as opposed to being 640 x 480[2017-12-16. : 1:21 am] Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/Space%20Modded.png Is that the sort of artifact you see in SC?[2017-12-16. : 1:21 am] Corbo -- w/e it only happens when scrolling except for the middle bar. But i have a solution for that.[2017-12-16. : 1:19 am] Corbo -- Plus some artifacts on the right... second you can see top is screwed up and the artifact that was on the right is just a huge black bar now xD[2017-12-16. : 1:09 am] Suicidal Insanity -- But as you can see I now output all error messages to the textbox at the bottom[2017-12-16. : 1:08 am] Suicidal Insanity -- I still need to fix that error message - its setting the window active before its added to the list of windows, so it isn't being found[2017-12-16. : 1:06 am] Corbo -- Awww yess, it is beautiful, thank you very much. https://imgur.com/sxypa9o[2017-12-16. : 1:04 am] Corbo -- Suicidal InsanitySuicidal Insanity shouted: I have no idea if my layer speed calculation is correct - initial version was based on guesses from a series of screenshots, I don't remember if I was ever given the constants used in SC That is the only way people have done it. Farty gave up on trying to crack the algo and I am unsure as to wether poiuy actually tried.[2017-12-16. : 1:01 am] Suicidal Insanity -- I have no idea if my layer speed calculation is correct - initial version was based on guesses from a series of screenshots, I don't remember if I was ever given the constants used in SC[2017-12-16. : 12:54 am] Suicidal Insanity -- Gimme a sec. Deactivated scripting - need to fix two locations that relied on that being active[2017-12-16. : 12:53 am] Corbo -- The water? xD omg PM me this build. This is unacceptable work from me.[2017-12-16. : 12:52 am] Suicidal Insanity -- to make sure scrolling didn't trigger any buffer overflows[2017-12-16. : 12:49 am] Corbo -- Maybe. Maybe black pixels got added as artifacts as a result of me resizing them.[2017-12-16. : 12:49 am] Suicidal Insanity -- Are the floating platforms supposed to include black pixels?[2017-12-16. : 12:43 am] Corbo -- but I mean like enabling specific layers of star.spk depending on a map. like sometimes it loads stars sometimes it loads other stuff in other layers[2017-12-16. : 12:37 am] Voyager7456 -- Suicidal InsanitySuicidal Insanity shouted: Corbo Didn't somebody say you can enable It by using an EUD trigger to switch the tileset ID to space after the game starts? Yeah Heinermann was doing that[2017-12-16. : 12:33 am] Suicidal Insanity -- CorboCorbo shouted: If I had some sort of "spk layer enabler" i would probably do it for all tilesets. ;o I also call it "Low Orbit Platform" Didn't somebody say you can enable It by using an EUD trigger to switch the tileset ID to space after the game starts?[2017-12-16. : 12:29 am] Corbo -- If I had some sort of "spk layer enabler" i would probably do it for all tilesets. ;o I also call it "Low Orbit Platform"[2017-12-16. : 12:26 am] Suicidal Insanity -- CorboCorbo shouted: Wrong quotes but w/e. Also the reason it is important that it works on scmdraft is because 1. Graphic changes i can view easy in a map without opening sc and 2. I AM going to make maps so i am making sure I can actually make them and do not break anything mapping wise I like the background, so I don't mind making it work[2017-12-16. : 12:25 am] Suicidal Insanity -- CorboCorbo shouted: You have no idea how manh headaches I have had trying to make my new tileset (a real one, not this parallax) actually work with fucking ISOM I can imagine[2017-12-16. : 12:17 am] Corbo -- You have no idea how manh headaches I have had trying to make my new tileset (a real one, not this parallax) actually work with fucking ISOM[2017-12-16. : 12:15 am] Corbo -- Wrong quotes but w/e. Also the reason it is important that it works on scmdraft is because 1. Graphic changes i can view easy in a map without opening sc and 2. I AM going to make maps so i am making sure I can actually make them and do not break anything mapping wise[2017-12-16. : 12:13 am] Corbo -- Suicidal InsanitySuicidal Insanity shouted: And the answer is: thanks to Corbo, yes I do Suicidal InsanitySuicidal Insanity shouted: LOL glad I could be of help lmao[2017-12-16. : 12:11 am] Corbo -- Mini Moose 2707Mini Moose 2707 shouted: He wasn't unbanned, we just got tired and let him back on his main LMAO xD[2017-12-16. : 12:04 am] Suicidal Insanity -- I just found this "// XXX: Should we worry about stars that get cut off on the left egde?"[2017-12-16. : 12:03 am] BiOAtK -- maybe 12-16? I don't know. I couldn't even remember my username lol |
DarkenedFantasies