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[2018-2-25. : 11:23 pm]
Psychic_Genius -- I am playing the campaign all over again from scratch. I had like read alot of the story and stuff but well time to try it again, just finished sc1 and alan schezar, now im going to start bw and when im done with it, ill play this saga.
[2018-2-25. : 11:22 pm]
Corbo -- Make sure you leave out your comments in topic or drop them in the shoutbox.
[2018-2-25. : 11:21 pm]
Corbo -- NP. Enjoy.
[2018-2-25. : 11:15 pm]
Psychic_Genius -- True. I dunno what I clicked or something, but now its dling. TY :D
[2018-2-25. : 11:05 pm]
Corbo -- it does let me DL tho
[2018-2-25. : 11:04 pm]
Corbo -- probably broken after a while, lemme check
[2018-2-25. : 11:03 pm]
Psychic_Genius -- "Corbo yeah its a MEGA link, and it doesnt let me dl it. :(
[2018-2-25. : 10:48 pm]
Corbo -- Psychic_Genius
Psychic_Genius shouted: Gello there guys, hey I want to DL the "Starcraft: Inconsummate" maps, but in the downloader, its not letting me dl it. Some other way to dl it?
What is the link you are getting it from? I am pretty sure pr0nogo posted a MEGA link
[2018-2-25. : 10:47 pm]
Corbo -- Then again I guess it;s safe to asume that siege tank bullets carry explosives too and not just rely on kinetic force lmao
[2018-2-25. : 10:47 pm]
Corbo -- that is assuming they are on the same level. Force can even be more if the target is lower than the siege tank that shot. Or yeah, less if it is higher.
[2018-2-25. : 10:45 pm]
Corbo -- force is just mass times acceleration and acceleration at t = 0 will be the same at t = final
[2018-2-25. : 10:45 pm]
Corbo -- thekian
thekian shouted: Mind, at that angle, it would lose a lot of kinetic energy.
no it would not
[2018-2-25. : 10:44 pm]
Psychic_Genius -- Gello there guys, hey I want to DL the "Starcraft: Inconsummate" maps, but in the downloader, its not letting me dl it. Some other way to dl it?
[2018-2-25. : 9:40 pm]
thekian -- Mind, at that angle, it would lose a lot of kinetic energy.
[2018-2-25. : 9:38 pm]
thekian -- That's actually what I thought, but it's still funny.
[2018-2-25. : 9:37 pm]
Suicidal Insanity -- thekian
thekian shouted: thekian https://i.imgur.com/hBWLj.png
Who says the shot doesn't go up at a 80 degree angle?
[2018-2-25. : 9:29 pm]
thekian -- thekian
thekian shouted: I wanted to find that meme with how siege tanks firing on the other side of cliffs works, but couldn't. RIP.
https://i.imgur.com/hBWLj.png
[2018-2-25. : 9:29 pm]
thekian -- lil-Inferno
lil-Inferno shouted: mad
but not wrong
[2018-2-25. : 9:28 pm]
lil-Inferno -- mad
[2018-2-25. : 9:24 pm]
thekian -- BURN THE WITCH
[2018-2-25. : 9:24 pm]
thekian -- That's PUBG.
[2018-2-25. : 9:24 pm]
thekian -- This is SEN.
[2018-2-25. : 5:43 pm]
thekian -- jjf28
jjf28 shouted: https://xkcd.com/323/
It also explains Windows 10.
[2018-2-25. : 5:41 pm]
jjf28 -- https://xkcd.com/323/
[2018-2-25. : 5:38 pm]
Suicidal Insanity -- trgk
trgk shouted: Suicidal Insanity threaded code
Good point. CreatheThread( CreatheThread( CreatheThread( CreatheThread( CreatheThread( CreatheThread( Add( X, Y) ), Multiply( X, 4)) Subtract X, 10 ) ) ....
[2018-2-25. : 5:09 pm]
thekian -- Mini Moose 2707
Mini Moose 2707 shouted: I avoid copy/paste in my code by using a lot of gotos, you should try it it helps with organizing
Also, https://xkcd.com/292/
[2018-2-25. : 8:38 am]
Pr0nogo -- ya, unless you wanted to overwrite broodlings and only use that unit id
[2018-2-25. : 6:34 am]
thekian -- So anyway, would I need to make a plugin to have units that last only a certain amount of time?
[2018-2-25. : 6:33 am]
thekian -- Mini Moose 2707
Mini Moose 2707 shouted: I avoid copy/paste in my code by using a lot of gotos, you should try it it helps with organizing
REEEEEEEEEEEEEEEEEEEEEEEEEE
[2018-2-25. : 6:32 am]
thekian -- Suicidal Insanity
Suicidal Insanity shouted: I just made my own set of primitives, then call them on the fly with gotos inserted after each one to call the next one. No duplication at all !
Gotos... why...
[2018-2-25. : 3:47 am]
trgk -- Suicidal Insanity
Suicidal Insanity shouted: I just made my own set of primitives, then call them on the fly with gotos inserted after each one to call the next one. No duplication at all !
threaded code
[2018-2-25. : 12:31 am]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: I avoid copy/paste in my code by using a lot of gotos, you should try it it helps with organizing
:devlin:
[2018-2-25. : 12:06 am]
Suicidal Insanity -- I just made my own set of primitives, then call them on the fly with gotos inserted after each one to call the next one. No duplication at all !
[2018-2-25. : 12:06 am]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: I avoid copy/paste in my code by using a lot of gotos, you should try it it helps with organizing
assembler?
[2018-2-24. : 11:51 pm]
Moose -- I avoid copy/paste in my code by using a lot of gotos, you should try it it helps with organizing
[2018-2-24. : 11:49 pm]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: afaik Create Unit just calls CUWP but with no specified CUWP slot
You mean it uses a sensible design and not copy paste code?
[2018-2-24. : 11:17 pm]
O)FaRTy1billion[MM] -- afaik Create Unit just calls CUWP but with no specified CUWP slot
[2018-2-24. : 11:17 pm]
O)FaRTy1billion[MM] -- I don't remember if it's Create Unit or CUWP but with nothing selected
[2018-2-24. : 11:16 pm]
O)FaRTy1billion[MM] -- (or was it create without properties? it was something really specific and werid)
[2018-2-24. : 11:16 pm]
O)FaRTy1billion[MM] -- ya, if you create them with no unit properties then their timer will be at 0 and they will live forever
[2018-2-24. : 11:10 pm]
Suicidal Insanity -- Oh you already answered
[2018-2-24. : 11:10 pm]
Suicidal Insanity -- thekian
thekian shouted: To die after a certain time, that is.
Don't they die if their energy reaches 0?
[2018-2-24. : 9:33 pm]
Pr0nogo -- you can see their energy counter in an exe edit
[2018-2-24. : 9:33 pm]
Pr0nogo -- thekian
thekian shouted: By the way, are broodlings hardcoded?
ya
[2018-2-24. : 9:12 pm]
zsnakezz -- sike
[2018-2-24. : 8:23 pm]
NudeRaider -- lil-Inferno
lil-Inferno shouted: thekian there are much better counters to guardians lmao
ya, immediately thought this too -- ironically though, I too, have actually done this vs the ai.
[2018-2-24. : 7:29 pm]
lil-Inferno -- tru
[2018-2-24. : 7:28 pm]
thekian -- But lil-Inferno
lil-Inferno shouted: w/e
[2018-2-24. : 7:27 pm]
thekian -- Eh, I don't really do player versus player stuff. I'm mostly talking versus AI.
[2018-2-24. : 7:26 pm]
lil-Inferno -- w/e
[2018-2-24. : 7:23 pm]
lil-Inferno -- thekian
thekian shouted: Not for static defenses.
by the time your opponent is using guardians, which are situational, you should already be transitioned into mech with goliaths, or still using bio with a large amount of science vessels
[2018-2-24. : 7:21 pm]
thekian -- To die after a certain time, that is.
[2018-2-24. : 7:21 pm]
thekian -- By the way, are broodlings hardcoded?
[2018-2-24. : 7:20 pm]
thekian -- Not for static defenses.
[2018-2-24. : 7:20 pm]
lil-Inferno -- thekian
thekian shouted: TBH, I never used ghosts properly. I only ever filled a few bunkers with them to counter guardians.
there are much better counters to guardians lmao
[2018-2-24. : 7:19 pm]
thekian -- AI always uses them to spam nukes.
[2018-2-24. : 7:16 pm]
Moose -- They're rarely used in competitive play, to be honest
[2018-2-24. : 7:14 pm]
thekian -- TBH, I never used ghosts properly. I only ever filled a few bunkers with them to counter guardians.
[2018-2-24. : 7:14 pm]
thekian -- Ghosts are always fun.
[2018-2-24. : 7:13 pm]
Moose -- Ya, it forces floating building memes, scan, or air tech, or just plain sacrificing shit
[2018-2-24. : 7:12 pm]
thekian -- However, yeah, I think part of that idea was to make siege tanks proper artillery that needed spotters and the like.
[2018-2-24. : 7:11 pm]
thekian -- I wanted to find that meme with how siege tanks firing on the other side of cliffs works, but couldn't. RIP.
[2018-2-24. : 7:06 pm]
Moose -- Ya, though I would argue attack range exceeding vision range was a feature, not a bug, and that it made things more interesting.
[2018-2-24. : 6:59 pm]
thekian -- All right, thanks.
[2018-2-24. : 6:55 pm]
NudeRaider -- then I think it's in fact 5/8 and they reduced tank siege range. It does seem to add up, if I remember games using them. sc siege tanks just ridiculously outrange everything, even their own vision, which seems to be not as drastic in sc2
[2018-2-24. : 6:52 pm]
thekian -- And the same goes for marines.
[2018-2-24. : 6:52 pm]
thekian -- But, the range of hydralisks is 5 in SC2 compared to 8 in BW.
[2018-2-24. : 6:51 pm]
thekian -- However, according to liquipedia, the range of a siege tank in SC2 is 12, while the DatEdit BW tank has 24 range.

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