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[2014-8-18. : 6:53 pm] Devourer -- Guys, is the story of bioshock (all 3, but more specfiic part 1) really great? Would it be worth watching a playthrough? [2014-8-18. : 6:38 pm] Zoan -- yall fell for my trap. I've got this raffle rigged to make me win every time suckas [2014-8-18. : 6:29 pm] NekoKyd -- Your chance of winning is 9.09090909091%. I made the percentage ugly. [2014-8-18. : 1:39 pm] Dem0n -- I don't like those chances. I need at least 11.1111111112% for some reassurance. [2014-8-18. : 10:47 am] Alzarath -- Hm. What determines if armor is displayed on a unit? duplicated a simple critter and would like it to have armor. [2014-8-18. : 9:48 am] Roy -- SI never left any documentation for Scmdraft plugins, so naturally nobody has made one. [2014-8-18. : 6:25 am] Wing Zero -- Lol I just read the conclusion to Lovels topic, I love how you made him call her after the fight. [2014-8-18. : 5:52 am] O)FaRTy1billion[MM] -- Except what I was saying about pathfinding was I had a map once where there were a bunch of ground units and in order to keep the spawning area clear I just ordered them to walk to the left and if there got to be enough the game would start to freeze up [2014-8-18. : 5:51 am] O)FaRTy1billion[MM] -- the isom/rectangular difference is only in the editor, SC doesn't know the difference. However, tinymap does change some tiles to equivalent tiles so I can't rule that out without testing it. [2014-8-18. : 5:49 am] Jack -- Hey excal do you use skype? Hit me up with an add if so, we can arrange some test games [2014-8-18. : 5:36 am] NudeRaider -- regarding zoans map: Sounds like sc has trouble finding paths because of the nooks and crannies problem. Maybe tinymap converts isom to rectangular and sc has trouble finding paths on that? [2014-8-18. : 3:27 am] O)FaRTy1billion[MM] -- Don't tell anybody, but I don't know that I ever was hired. I just sort of walked in here one day in a suit and people seemed to act like I wasn't out of place. [2014-8-18. : 3:22 am] O)FaRTy1billion[MM] -- Moose, I just found all the same links ;o http://www.staredit.net/354940/ [2014-8-18. : 3:18 am] O)FaRTy1billion[MM] -- If it stays a problem just poke me and I'll look in to it with more diligence. xD [2014-8-18. : 3:17 am] O)FaRTy1billion[MM] -- I'll look more closely at it eventually. It's just not very fun to sit and compare triggers side-by-side [2014-8-18. : 3:17 am] Zoan -- Though right now I'm fairly sure that that did not happen. Anyway, thanks for looking into it [2014-8-18. : 3:16 am] Zoan -- But I thought I'd post the problem anyway. It might be as simple as me forgetting that I changed one or two triggers after compressing it that did fix a problem with the map [2014-8-18. : 3:14 am] Zoan -- Alright. I don't think it's too big of a problem as I've compressed different versions of that map with it before and did not encounter any problems. [2014-8-18. : 3:12 am] O)FaRTy1billion[MM] -- The only time I ever see lag like that is when there are like hundreds of units all trying to pathfind or something. [2014-8-18. : 3:11 am] O)FaRTy1billion[MM] -- I tried it and it indeed does get laggy after a bit where the original doesn't, and at a cursory glance didn't notice much different between the two. But I haven't yet dug through everything :\ [2014-8-18. : 3:01 am] Zoan -- I'm back guys! Hey farty, did you ever figure out what was wrong with my compressed map? [2014-8-18. : 2:50 am] Moose -- I give twice as many fucks to make up for the ones Inferno does not give. [2014-8-18. : 1:33 am] MasterJohnny -- only reflection symmetry not really rotational symmetry (I want a dihegral group ;O) [2014-8-17. : 8:38 pm] MasterJohnny -- there should be a magic box that enters you into the sen raffle [2014-8-17. : 7:35 pm] Devourer -- After the exam tomorrow I am totally going to buy a pizza with pizza topping surrounded by pizza. |
Sie_Sayoka