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[2014-8-20. : 4:03 am] CecilSunkure -- Usually people try to follow a methodology so that they don't have to think. You end up with a lot of bad programmers writing bad code. [2014-8-20. : 4:03 am] jjf28 -- the rest is mostly a mess of GUI code, which i'm in the process of subsuming into classes [2014-8-20. : 4:02 am] jjf28 -- Common Files contains things that don't use mapping core and are used by most of the high level files [2014-8-20. : 3:59 am] jjf28 -- A GuiMap (controls the GUI elements surrounding a map) is a Map File (MPQ handler and IO controller) which is a Scenario File (edits chk data), a collection of GuiMaps exists inside the MAPS class [2014-8-20. : 3:48 am] jjf28 -- then decided users couldn't handle it and started using <04> style and didn't feel like updating old methods [2014-8-20. : 3:44 am] trgk -- There is 'AddString' method for scmd2 text but no counterpart for raw strings, while FindString method gets raw string as argument. [2014-8-20. : 3:43 am] trgk -- I can't understand why SI mixed "<04>" style(scmd2) text with "\x04" style(raw) text. [2014-8-20. : 3:30 am] trgk -- That is just some reversed code. Never mind. User code should be in Scmdraft Plugin.cpp [2014-8-20. : 3:30 am] CecilSunkure -- It would be great to write a LIT plugin for myself to start using [2014-8-20. : 2:59 am] CecilSunkure -- Wow there was a lot of memory related discussion since I left SEN a while ago [2014-8-20. : 2:32 am] trgk -- See my message. The method is essentially replicating Firegraft behavior with EUD. [2014-8-20. : 2:30 am] trgk -- The map works in multiplayer because essentially everyone in Fish server has EUD Enabler. [2014-8-20. : 2:17 am] jjf28 -- but like I said, if you get your map working with EUD enabler i'll convert it to EUPs for you [2014-8-20. : 2:15 am] jjf28 -- if you want to learn why those methods work, god help you: 1.) [EUD] A Mapmaker's Guide for Creating EUDs , 2.) Writing to SC's memory with extended units! , 3.) Method for creating any extended unit! , 4.) Death-Table-Addon EUPs [2014-8-20. : 2:12 am] jjf28 -- step 2: learn to use the three methods in the first post: Death-Table-Addon EUPs [2014-8-20. : 2:11 am] Moose -- Finally, an SCMD2 plugin with source code. Maybe people can use that to make fun plugins now. [2014-8-20. : 2:06 am] twilight_marine -- so you basically use death counts or memory to change game data? [2014-8-20. : 2:03 am] twilight_marine -- have you made map like that where anyone can play it on battlent [2014-8-20. : 2:02 am] jjf28 -- I've made such things possible, I don't know how to do that in specific; someone else would prolly be happy to outline the EUDs [2014-8-20. : 2:01 am] jjf28 -- you'd have to edit the dat files (which are statically loaded into memory during a game) for something, preferably a rhine, defiler, or ghost, so it had the other weapons [2014-8-20. : 1:59 am] jjf28 -- mm, if you or someone else outlined the addresses or EUDs for it I could prolly convert it to EUPs [2014-8-20. : 1:57 am] Devourer -- http://www.staredit.net/forums/8/ ask what you are looking for here and you will probably receive an answer [2014-8-20. : 1:57 am] Devourer -- How to do that, i do not know actually. However, we have some really well trained monkeys on that part as far as I know [2014-8-20. : 1:57 am] Devourer -- They were patched out of the game since you could do really weird stuff by blizzard, but apparently, there are new methods or something [2014-8-20. : 1:57 am] Devourer -- I was aware of EUD conditions, like, detect the mouse position. EUD Actions are something I never worked with [2014-8-20. : 1:55 am] Devourer -- However, visual mods or audio mods only do not change the gameplay/stats and can be played over battle.net. Such as changing a units grapih or music [2014-8-20. : 1:54 am] Devourer -- If you play a mod via battle.net with players who do not have the mod, the game crashes. [2014-8-20. : 1:53 am] twilight_marine -- sooooo how do I mod? and those are playable in battle net right? [2014-8-20. : 1:46 am] Devourer -- At least that is my knowledge. Do not know if anything has changed ever since, but I doubt that. [2014-8-20. : 1:44 am] Devourer -- In mapping, via a different spell-casting-system, you can abuse the AI to "cast ensnare" or "cast plague". Stim would remain a problem. |
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