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[2014-8-20. : 4:03 am]
CecilSunkure -- Usually people try to follow a methodology so that they don't have to think. You end up with a lot of bad programmers writing bad code.
[2014-8-20. : 4:03 am]
jjf28 -- the rest is mostly a mess of GUI code, which i'm in the process of subsuming into classes
[2014-8-20. : 4:02 am]
jjf28 -- Common Files contains things that don't use mapping core and are used by most of the high level files
[2014-8-20. : 4:01 am]
Jack -- Why do you say that?
[2014-8-20. : 4:01 am]
CecilSunkure -- Methodologies in general are bad
[2014-8-20. : 4:00 am]
CecilSunkure -- MVC is so old xD
[2014-8-20. : 4:00 am]
Jack -- MVC all the things
[2014-8-20. : 3:59 am]
jjf28 -- A GuiMap (controls the GUI elements surrounding a map) is a Map File (MPQ handler and IO controller) which is a Scenario File (edits chk data), a collection of GuiMaps exists inside the MAPS class
[2014-8-20. : 3:58 am]
CecilSunkure -- yay that sounds good
[2014-8-20. : 3:57 am]
jjf28 -- At the lowest level is Mapping Core
[2014-8-20. : 3:57 am]
jjf28 -- perhaps I should draw a picture...
[2014-8-20. : 3:56 am]
trgk -- How is chkdraft source organized?
[2014-8-20. : 3:55 am]
jjf28 -- my ClassWindows are working =D
[2014-8-20. : 3:53 am]
CecilSunkure -- I don't want to mess with the ugly
[2014-8-20. : 3:53 am]
CecilSunkure -- jj work more on chkdraft
[2014-8-20. : 3:53 am]
CecilSunkure -- ugh this is so bad
[2014-8-20. : 3:49 am]
CecilSunkure -- He might have been using a library
[2014-8-20. : 3:48 am]
jjf28 -- then decided users couldn't handle it and started using <04> style and didn't feel like updating old methods
[2014-8-20. : 3:48 am]
jjf28 -- perhaps he started using all \x04 style
[2014-8-20. : 3:45 am]
jjf28 -- RIP logic
[2014-8-20. : 3:44 am]
trgk -- There is 'AddString' method for scmd2 text but no counterpart for raw strings, while FindString method gets raw string as argument.
[2014-8-20. : 3:43 am]
trgk -- I can't understand why SI mixed "<04>" style(scmd2) text with "\x04" style(raw) text.
[2014-8-20. : 3:40 am]
jjf28 -- yay I was half wrong :)
[2014-8-20. : 3:31 am]
CecilSunkure -- Great thanks a lot trgk
[2014-8-20. : 3:30 am]
trgk -- That is just some reversed code. Never mind. User code should be in Scmdraft Plugin.cpp
[2014-8-20. : 3:30 am]
CecilSunkure -- It would be great to write a LIT plugin for myself to start using :)
[2014-8-20. : 3:28 am]
CecilSunkure -- Ah that would make slightly more sense
[2014-8-20. : 3:27 am]
jjf28 -- i'm half-guessing it's reverse engineered staredit code
[2014-8-20. : 3:26 am]
CecilSunkure -- wtf is this.
[2014-8-20. : 3:26 am]
CecilSunkure -- I'm just gawking at SICStringList.cpp
[2014-8-20. : 3:25 am]
jjf28 -- the original text trig syntax file?!?
[2014-8-20. : 3:25 am]
jjf28 -- holy nuggets
[2014-8-20. : 3:24 am]
trgk -- vs2003 don't have express edition;
[2014-8-20. : 3:21 am]
jjf28 -- I spy vs2003
[2014-8-20. : 3:16 am]
CecilSunkure -- My god the code in that plugin is ridiculous
[2014-8-20. : 2:59 am]
CecilSunkure -- Wow there was a lot of memory related discussion since I left SEN a while ago
[2014-8-20. : 2:43 am]
trgk -- Example map by red(not me) : https://db.tt/rSFgpTQp
[2014-8-20. : 2:32 am]
trgk -- See my message. The method is essentially replicating Firegraft behavior with EUD.
[2014-8-20. : 2:30 am]
trgk -- The map works in multiplayer because essentially everyone in Fish server has EUD Enabler.
[2014-8-20. : 2:17 am]
jjf28 -- but like I said, if you get your map working with EUD enabler i'll convert it to EUPs for you
[2014-8-20. : 2:15 am]
jjf28 -- if you want to learn why those methods work, god help you: 1.) [EUD] A Mapmaker's Guide for Creating EUDs , 2.) Writing to SC's memory with extended units! , 3.) Method for creating any extended unit! , 4.) Death-Table-Addon EUPs
[2014-8-20. : 2:13 am]
twilight_marine -- Holy Shit
[2014-8-20. : 2:12 am]
jjf28 -- step 2: learn to use the three methods in the first post: Death-Table-Addon EUPs
[2014-8-20. : 2:11 am]
Moose -- Finally, an SCMD2 plugin with source code. Maybe people can use that to make fun plugins now.
[2014-8-20. : 2:11 am]
jjf28 -- step 1: learn these: [EUD] A Mapmaker's Guide for Creating EUDs
[2014-8-20. : 2:10 am]
twilight_marine -- uhhh where can I learn this power
[2014-8-20. : 2:09 am]
jjf28 -- if only it were that simple
[2014-8-20. : 2:06 am]
twilight_marine -- so you basically use death counts or memory to change game data?
[2014-8-20. : 2:05 am]
jjf28 -- yea, I have maps that can edit anything north of the death table
[2014-8-20. : 2:04 am]
twilight_marine -- or at least people with launchers
[2014-8-20. : 2:03 am]
twilight_marine -- have you made map like that where anyone can play it on battlent
[2014-8-20. : 2:02 am]
jjf28 -- I've made such things possible, I don't know how to do that in specific; someone else would prolly be happy to outline the EUDs
[2014-8-20. : 2:02 am]
jjf28 -- other spells*
[2014-8-20. : 2:01 am]
jjf28 -- you'd have to edit the dat files (which are statically loaded into memory during a game) for something, preferably a rhine, defiler, or ghost, so it had the other weapons
[2014-8-20. : 2:00 am]
twilight_marine -- jjf828 do you know how to make ghosts use stim
[2014-8-20. : 1:59 am]
jjf28 -- mm, if you or someone else outlined the addresses or EUDs for it I could prolly convert it to EUPs
[2014-8-20. : 1:57 am]
Devourer -- http://www.staredit.net/forums/8/ ask what you are looking for here and you will probably receive an answer
[2014-8-20. : 1:57 am]
Devourer -- How to do that, i do not know actually. However, we have some really well trained monkeys on that part as far as I know
[2014-8-20. : 1:57 am]
Devourer -- They were patched out of the game since you could do really weird stuff by blizzard, but apparently, there are new methods or something
[2014-8-20. : 1:57 am]
Devourer -- I was aware of EUD conditions, like, detect the mouse position. EUD Actions are something I never worked with
[2014-8-20. : 1:56 am]
Devourer -- Ok this isn't modding.
[2014-8-20. : 1:55 am]
twilight_marine -- or firebat that had psi storm as basic attack
[2014-8-20. : 1:55 am]
twilight_marine -- was able to use statis field on button that was maelstrom
[2014-8-20. : 1:55 am]
twilight_marine -- ?? but I was able to play EUD map with other people
[2014-8-20. : 1:55 am]
Devourer -- However, visual mods or audio mods only do not change the gameplay/stats and can be played over battle.net. Such as changing a units grapih or music
[2014-8-20. : 1:54 am]
Devourer -- If you play a mod via battle.net with players who do not have the mod, the game crashes.
[2014-8-20. : 1:54 am]
Devourer -- Mods can be played by those who have the mod as well.
[2014-8-20. : 1:53 am]
twilight_marine -- sooooo how do I mod? and those are playable in battle net right?
[2014-8-20. : 1:46 am]
Devourer -- At least that is my knowledge. Do not know if anything has changed ever since, but I doubt that.
[2014-8-20. : 1:44 am]
Devourer -- In mapping, via a different spell-casting-system, you can abuse the AI to "cast ensnare" or "cast plague". Stim would remain a problem.

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