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[2014-9-06. : 7:24 am] O)FaRTy1billion[MM] -- http://en.wikipedia.org/wiki/Three-valued_logic Woo, there's already logic tables on it ![]() [2014-9-06. : 7:23 am] O)FaRTy1billion[MM] -- I think there have been ternary machines, I'm just not sure how they work ![]() [2014-9-06. : 7:23 am] O)FaRTy1billion[MM] -- I think not 0 = 0. Because when you negate the number you just make 1s into Ts and Ts into 1s.[2014-9-06. : 7:22 am] jjf28 -- whatever uses the least transistor stages and makes the most efficient math come out[2014-9-06. : 7:20 am] O)FaRTy1billion[MM] -- Bitwise logic tables would have to be adjusted ... If 1 is true and -1 is false, what would 1 & 0 or -1 & 0 be?[2014-9-06. : 7:20 am] O)FaRTy1billion[MM] -- and it's cool because to negate you just swap all 1s with Ts, and vice-versa[2014-9-06. : 7:19 am] O)FaRTy1billion[MM] -- It's also cool because there is no sign ... A negative number just starts with 'T'.[2014-9-06. : 7:18 am] O)FaRTy1billion[MM] -- the wikipedia page for it describes addition, subtraction, multiplication, division, and I think like powers or something .. but I didn't read those[2014-9-06. : 7:17 am] O)FaRTy1billion[MM] -- But it's cool because instead of just 'true' or 'false', there is an indeterminate state.[2014-9-06. : 7:16 am] O)FaRTy1billion[MM] -- It's actually really simple, it's just hard to figure it out[2014-9-06. : 7:15 am] O)FaRTy1billion[MM] -- it's not binary, so instead of 2x for place values it's 3x[2014-9-06. : 7:14 am] jjf28 -- so you just multiply by the binary place value, then add (or subract when they're T's) the digits together?[2014-9-06. : 7:12 am] O)FaRTy1billion[MM] -- Oh, I finished adding unit stacking to the sectionstacker program ![]() [2014-9-06. : 7:11 am] O)FaRTy1billion[MM] -- It's ternary, but instead of digit values of 0, 1, and 2 it has -1, 0, and 1[2014-9-06. : 7:11 am] jjf28 -- yeah but I don't know that one, so I don't know how to suggest things for it[2014-9-06. : 7:10 am] O)FaRTy1billion[MM] -- I can convert to and from this number system, but what do I do with it? ![]() [2014-9-06. : 6:45 am] O)FaRTy1billion[MM] -- but the cat licks her asshole, I don't want that in my drink D:[2014-9-06. : 6:32 am] O)FaRTy1billion[MM] -- Oh, I already shouted 11T011T1. 1TTTT1 is a different number.[2014-9-06. : 6:25 am] O)FaRTy1billion[MM] -- aaa kitty, y u sticking your face in my cup of milk? :C[2014-9-06. : 4:30 am] Centreri -- Someone should make one of those see-the-planets-size-and-distance-relative-to-each-other diagrams with log distances. That would be fun.[2014-9-06. : 3:20 am] O)FaRTy1billion[MM] -- Should I report chkdraft not opening protected maps properly as bugs? ![]() [2014-9-06. : 3:09 am] O)FaRTy1billion[MM] -- What should look like this instead looks like http://i.snag.gy/n4cKd.jpg[/url.[2014-9-06. : 3:04 am] O)FaRTy1billion[MM] -- wtf, who ate my pizza? :C And more importantly, who took a few bites of a slice and left it in the box?[2014-9-06. : 3:02 am] O)FaRTy1billion[MM] -- But it's more like a test tool, so I don't feel like fixing that[2014-9-06. : 3:01 am] O)FaRTy1billion[MM] -- So the only issue is that it only does anything with the CHK, so the resulting map will lose any wavs[2014-9-06. : 2:57 am] O)FaRTy1billion[MM] -- Well I think this confirms it works. Let's test it in SC.[2014-9-06. : 2:56 am] O)FaRTy1billion[MM] -- There, now my map reader does it correctly. It works with split sections, but I had made it exit the loop when it read beyond the last section's initial pointer.. so I just made it so it exits when it reads past the last section. ;o[2014-9-06. : 2:48 am] O)FaRTy1billion[MM] -- lol, my map exporter doesn't either ... It counts the number of units correctly, but only displays the first chunk of them[2014-9-06. : 2:38 am] O)FaRTy1billion[MM] -- "Original Unit Count: 1042 (37512 B) New Unit Count: 320 (11520 B)" On my map with stacked pylons ![]() |