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[2014-9-05. : 9:07 pm] O)FaRTy1billion[MM] -- How do I stack unit sections? I don't know where to optimally put dummy sections :\[2014-9-05. : 8:17 pm] O)FaRTy1billion[MM] -- Right now I'm trying to figure out how to stack units ... It's less trivial since it would need to overwrite (x,y) of the next unit, necessitating dummy unit (start location) slots which I'm not sure how to optimize. :\[2014-9-05. : 8:16 pm] O)FaRTy1billion[MM] -- You PMed me that one map, and the first thing I did was make this program. xD[2014-9-05. : 8:03 pm] jjf28 -- dEUPs (or whatever acronym someone else comes up with for death table addon EUPs) gotcha' covered[2014-9-05. : 8:02 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: Azrael The only potential problem with that is such a map would contain the means to run arbitrary code, and you'd be passing that around to everyone. indeed, might post it in some manner eventually, but for now you should recognize that you don't even need to enable EUDs to do most things[2014-9-05. : 7:43 pm] Dem0n -- Let's be realistic. Most people are fucking stupid and won't know how to potentially fuck up other peoples' computers with that information.[2014-9-05. : 7:08 pm] O)FaRTy1billion[MM] -- AzraelAzrael shouted: Someone should make a template map which runs EUD Action Enabler, which other people can then edit in any way they want to make a map with EUD actions. The only potential problem with that is such a map would contain the means to run arbitrary code, and you'd be passing that around to everyone.[2014-9-05. : 6:31 pm] Zoan -- ZoanZoan shouted: And certainly this value is really big, at least bigger than 1. But if we say (right now in whatever time t we are in) that "if t=1, then t= 2 meters," that statement would be true. So to us right now, the past is a world where time can be anything. Actually, the past wouldn't only be a world where time could be anything; it would be a world where ANYTHING could be anything.[2014-9-05. : 6:23 pm] Zoan -- ZoanZoan shouted: I wonder what the ramifications of that on the real world is, like where t = time. So if we take t = the number of seconds that have passed since the big bang, then we know that right now there is a certain absolute value of t. By absolute I mean concrete.[2014-9-05. : 6:22 pm] Zoan -- And certainly this value is really big, at least bigger than 1. But if we say (right now in whatever time t we are in) that "if t=1, then t= 2 meters," that statement would be true. So to us right now, the past is a world where time can be anything.[2014-9-05. : 6:20 pm] Zoan -- I wonder what the ramifications of that on the real world is, like where t = time. So if we take t = the number of seconds that have passed since the big bang, then we know that right now there is a certain absolute value of t.[2014-9-05. : 6:15 pm] Zoan -- So like, if x=2 and I say "x>3", then in the world where x>3 but is still 2, x is also a tomato. And it is also not a tomato.[2014-9-05. : 6:11 pm] jjf28 -- your lack of punctuation around the "then is implies" area makes that nearly unreadable[2014-9-05. : 6:08 pm] Zoan -- So... If a proposition is false then is implies any proposition? Cool.[2014-9-05. : 4:08 pm] jjf28 -- i'm guessing it would, if not then there's a second effect from the 1-byte set, possibly a good thing; probably a bad thing[2014-9-05. : 4:06 pm] Sacrieur -- Windows doesn't even have the decency to restore my graphics properties either[2014-9-05. : 4:06 pm] jjf28 -- do you know if it's the same deal for the original map? (the one that just sets minerals)[2014-9-05. : 2:40 pm] jjf28 -- a bot needs to use workarrounds to get on and not get kicked off while warden is working, several day uptime without those means wardens not on (at least in the same way it worked b4)[2014-9-05. : 2:31 pm] Sacrieur -- That website doesn't explain what "accuracy" is or how it determines warden packets, etc. |
dumbducky,
O)FaRTy1billion[MM]