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[2014-10-11. : 6:13 pm] Roy -- I just checked the code: the middle box is a 0. Do not open the middle box.[2014-10-11. : 5:35 pm] * Sacrieur pouts*[2014-10-11. : 4:43 pm] Roy -- Next time, try clearing your cache or doing a cacheless refresh (Ctrl+F5). You could have gotten a bad JS cache when an update was made to the site. We'll have cache busting set up eventually...[2014-10-11. : 4:34 pm] sigsaucy -- i fear the mineral mongers of sen have tried to silence me for stirring up wealth distributionist sentiment[2014-10-11. : 4:33 pm] sigsaucy -- what the heck, for the past 2 days i haven't been able to post in the shoutbox, now it all of a sudden works[2014-10-11. : 4:18 pm] Roy -- See here: RoyRoy shouted: Take these two: - they both use the same frames and start at the same position, but they aren't necessarily synched.[2014-10-11. : 4:17 pm] Roy -- Well, the reason wobs sync up is because it's the same image that your browser is just displaying in multiple areas. If you had a different file with the same gif, the browser could potentially load it on a different frame, in which case it wouldn't be synced.[2014-10-11. : 3:18 pm] Roy -- ArkaneArkane shouted: sorta wish that wob smiley isnt in unison You know how gifs work, right?[2014-10-11. : 8:50 am] O)FaRTy1billion[MM] -- I'm not sure how SC handles child sprites changing animations ....[2014-10-11. : 8:49 am] O)FaRTy1billion[MM] -- Oh, it's because the zerg building death explosion has a death animation where protoss building death doesn't[2014-10-11. : 8:48 am] O)FaRTy1billion[MM] -- That's really weird. Protoss works fine, but the iscripts are identical other than the explosion/rubble IDs[2014-10-11. : 8:46 am] O)FaRTy1billion[MM] -- trgktrgk shouted: zerg building death animation is weird Oh. :\ I dunno why that is[2014-10-11. : 7:10 am] O)FaRTy1billion[MM] -- xD Trying to explain this is hard ... I may just need to send my sourcefile ... That may be harder to understand. xD[2014-10-11. : 5:10 am] O)FaRTy1billion[MM] -- Except I'm doing it strictly with just the images ... having the unit->sprite->image trees will probably make it way easier.[2014-10-11. : 5:09 am] O)FaRTy1billion[MM] -- like I'm not sure how SC handles parent/child images and sprites and whatnot[2014-10-11. : 5:09 am] O)FaRTy1billion[MM] -- er, isn't hard. The hard part is just figuring out how to keep track of it all ![]() [2014-10-11. : 5:08 am] O)FaRTy1billion[MM] -- I'll still prepare the stuff ... it really isn't just hard[2014-10-11. : 5:06 am] jjf28 -- naw, think i'll get back to graphics after classic trigs which is after finishing these settings dialogs[2014-10-11. : 5:03 am] O)FaRTy1billion[MM] -- Oh, did you ever do color cycle? I forgot, I put that code in this program as well. ![]() [2014-10-11. : 5:00 am] O)FaRTy1billion[MM] -- If you want the code I'll share it, but be warned it isn't pretty ![]() [2014-10-11. : 5:00 am] O)FaRTy1billion[MM] -- I'll give iscript specs and at least outline what I've done in that program ... if you want anything more specific let me know[2014-10-11. : 4:59 am] O)FaRTy1billion[MM] -- It doesn't have any of the code or anything, but you can at least play with scripts ... I'll prepare that stuff for you in a bit[2014-10-11. : 4:58 am] O)FaRTy1billion[MM] -- I added a 'Disabled' checkbox, it only works if the unit can validly be disabled or you check 'Show Invalid'[2014-10-11. : 4:58 am] O)FaRTy1billion[MM] -- If you don't want terrain backgrounds you can just delete/rename the 'terrain' folder[2014-10-11. : 4:57 am] O)FaRTy1billion[MM] -- link. The filesize grew tremendously when I added tiny bits of terrain for backgrounds. xD[2014-10-11. : 4:47 am] O)FaRTy1billion[MM] -- things that will probably be useful are things like I listed animations called for different unit properties, states, and events[2014-10-11. : 4:46 am] O)FaRTy1billion[MM] -- I never got around to looking at SEN's iscript handling code so I'm not totally sure how it does stuff, but I got it pretty close ... There are definitely some spots that need fixing since I just sort of hacked it all together to be a close approximation.[2014-10-11. : 4:44 am] O)FaRTy1billion[MM] -- I don't know that my code is good, but I can at least send like a pastebin with the specs and general concepts. ![]() [2014-10-11. : 4:43 am] jjf28 -- getting to it soon; if you have good code it always helps speed things up |