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[2014-10-11. : 6:13 pm]
Roy -- I just checked the code: the middle box is a 0. Do not open the middle box.
[2014-10-11. : 5:57 pm]
Dem0n -- That middle box is so tempting.
[2014-10-11. : 5:35 pm]
*Sacrieur pouts*
[2014-10-11. : 5:35 pm]
Sacrieur -- >:(
[2014-10-11. : 5:34 pm]
Sacrieur -- my dreams, my dreams are crushed and ruined now
[2014-10-11. : 5:34 pm]
Sacrieur -- az didn't even see it
[2014-10-11. : 5:34 pm]
Sacrieur -- wai
[2014-10-11. : 5:04 pm]
jjf28 -- owned
[2014-10-11. : 5:01 pm]
Sacrieur -- <3
[2014-10-11. : 4:45 pm]
sigsaucy -- thanks
[2014-10-11. : 4:43 pm]
Roy -- Next time, try clearing your cache or doing a cacheless refresh (Ctrl+F5). You could have gotten a bad JS cache when an update was made to the site. We'll have cache busting set up eventually...
[2014-10-11. : 4:34 pm]
Moose -- rekt
[2014-10-11. : 4:34 pm]
sigsaucy -- i fear the mineral mongers of sen have tried to silence me for stirring up wealth distributionist sentiment
[2014-10-11. : 4:33 pm]
sigsaucy -- what the heck, for the past 2 days i haven't been able to post in the shoutbox, now it all of a sudden works
[2014-10-11. : 4:33 pm]
sigsaucy -- why no work
[2014-10-11. : 4:18 pm]
Roy -- See here: Roy
Roy shouted: Take these two: :wob: :rob: - they both use the same frames and start at the same position, but they aren't necessarily synched.
[2014-10-11. : 4:17 pm]
Roy -- Well, the reason wobs sync up is because it's the same image that your browser is just displaying in multiple areas. If you had a different file with the same gif, the browser could potentially load it on a different frame, in which case it wouldn't be synced.
[2014-10-11. : 3:36 pm]
Arkane -- I just imagine that they're harry potter magic
[2014-10-11. : 3:36 pm]
Arkane -- :wob:
[2014-10-11. : 3:36 pm]
Arkane -- Roy
Roy shouted: Arkane You know how gifs work, right?
nu ;~;
[2014-10-11. : 3:18 pm]
Roy -- Arkane
Arkane shouted: sorta wish that wob smiley isnt in unison
You know how gifs work, right?
[2014-10-11. : 3:18 pm]
Dem0n -- :wob:
[2014-10-11. : 3:14 pm]
Arkane -- ur all poopies :3
[2014-10-11. : 3:13 pm]
Arkane -- :hurr:
[2014-10-11. : 3:12 pm]
Arkane -- :3
[2014-10-11. : 3:12 pm]
Arkane -- sorta wish that wob smiley isnt in unison
[2014-10-11. : 3:12 pm]
Arkane -- ur momi
[2014-10-11. : 3:12 pm]
jjf28 -- no u :wob:
[2014-10-11. : 3:11 pm]
Moose -- :wob:
[2014-10-11. : 3:11 pm]
Arkane -- :wob:
[2014-10-11. : 3:11 pm]
Moose -- :lock: :ban:
[2014-10-11. : 3:11 pm]
Arkane -- ur all poopies
[2014-10-11. : 3:11 pm]
Moose -- :lock:
[2014-10-11. : 11:13 am]
Generalpie -- Woo. I got the Director of Acquisitions Steam Badge :P
[2014-10-11. : 8:50 am]
O)FaRTy1billion[MM] -- I'm not sure how SC handles child sprites changing animations ....
[2014-10-11. : 8:49 am]
O)FaRTy1billion[MM] -- Oh, it's because the zerg building death explosion has a death animation where protoss building death doesn't
[2014-10-11. : 8:48 am]
O)FaRTy1billion[MM] -- That's really weird. Protoss works fine, but the iscripts are identical other than the explosion/rubble IDs
[2014-10-11. : 8:46 am]
O)FaRTy1billion[MM] -- trgk
trgk shouted: zerg building death animation is weird
Oh. :\ I dunno why that is
[2014-10-11. : 7:10 am]
O)FaRTy1billion[MM] -- xD Trying to explain this is hard ... I may just need to send my sourcefile ... That may be harder to understand. xD
[2014-10-11. : 6:09 am]
trgk -- zerg building death animation is weird
[2014-10-11. : 5:10 am]
O)FaRTy1billion[MM] -- Except I'm doing it strictly with just the images ... having the unit->sprite->image trees will probably make it way easier.
[2014-10-11. : 5:09 am]
O)FaRTy1billion[MM] -- like I'm not sure how SC handles parent/child images and sprites and whatnot
[2014-10-11. : 5:09 am]
jjf28 -- heh
[2014-10-11. : 5:09 am]
O)FaRTy1billion[MM] -- er, isn't hard. The hard part is just figuring out how to keep track of it all :P
[2014-10-11. : 5:08 am]
O)FaRTy1billion[MM] -- I'll still prepare the stuff ... it really isn't just hard
[2014-10-11. : 5:06 am]
jjf28 -- and by classic trigs i mean MY trigs :awesome:
[2014-10-11. : 5:06 am]
jjf28 -- naw, think i'll get back to graphics after classic trigs which is after finishing these settings dialogs
[2014-10-11. : 5:03 am]
O)FaRTy1billion[MM] -- Oh, did you ever do color cycle? I forgot, I put that code in this program as well. :P
[2014-10-11. : 5:00 am]
O)FaRTy1billion[MM] -- If you want the code I'll share it, but be warned it isn't pretty :P
[2014-10-11. : 5:00 am]
O)FaRTy1billion[MM] -- I'll give iscript specs and at least outline what I've done in that program ... if you want anything more specific let me know
[2014-10-11. : 4:59 am]
O)FaRTy1billion[MM] -- It doesn't have any of the code or anything, but you can at least play with scripts ... I'll prepare that stuff for you in a bit
[2014-10-11. : 4:59 am]
jjf28 -- kk, thanks will look at it when my main comp's back up
[2014-10-11. : 4:58 am]
O)FaRTy1billion[MM] -- I added a 'Disabled' checkbox, it only works if the unit can validly be disabled or you check 'Show Invalid'
[2014-10-11. : 4:58 am]
O)FaRTy1billion[MM] -- If you don't want terrain backgrounds you can just delete/rename the 'terrain' folder
[2014-10-11. : 4:57 am]
O)FaRTy1billion[MM] -- link. The filesize grew tremendously when I added tiny bits of terrain for backgrounds. xD
[2014-10-11. : 4:54 am]
O)FaRTy1billion[MM] -- I forgot where I uploaded it
[2014-10-11. : 4:52 am]
jjf28 -- nopes
[2014-10-11. : 4:48 am]
O)FaRTy1billion[MM] -- Did you ever see the iscript program?
[2014-10-11. : 4:47 am]
O)FaRTy1billion[MM] -- things that will probably be useful are things like I listed animations called for different unit properties, states, and events
[2014-10-11. : 4:46 am]
O)FaRTy1billion[MM] -- I never got around to looking at SEN's iscript handling code so I'm not totally sure how it does stuff, but I got it pretty close ... There are definitely some spots that need fixing since I just sort of hacked it all together to be a close approximation.
[2014-10-11. : 4:44 am]
O)FaRTy1billion[MM] -- I don't know that my code is good, but I can at least send like a pastebin with the specs and general concepts. :P
[2014-10-11. : 4:43 am]
jjf28 -- getting to it soon; if you have good code it always helps speed things up
[2014-10-11. : 4:42 am]
O)FaRTy1billion[MM] -- I don't think I ever sent you my info on it
[2014-10-11. : 4:42 am]
O)FaRTy1billion[MM] -- oh, jjf, weren't you wondering about iscript? xD
[2014-10-11. : 4:41 am]
O)FaRTy1billion[MM] -- I want to do 3d stuff too :O what 3d stuff should I do?
[2014-10-11. : 4:04 am]
O)FaRTy1billion[MM] -- Oh, be sure to let lots of flies on it
[2014-10-11. : 4:00 am]
Dem0n -- I'm hungry right now
[2014-10-11. : 3:53 am]
O)FaRTy1billion[MM] -- Not marinading in warmth and sunlight? :(
[2014-10-11. : 3:44 am]
Dem0n -- i'll just make a sandwich out of it or something
[2014-10-11. : 3:44 am]
Dem0n -- I'm letting it marinate in bbq sauce. idk

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