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[2014-10-11. : 2:25 am]
Zoan -- :facepalm2:
[2014-10-11. : 2:24 am]
Zoan -- should go away as his hand moves towards his face and slaps, but it stays :O am I the only one seeing this?
[2014-10-11. : 2:23 am]
Zoan -- lol, I mean it looks like the image of when he holds out his hand as if he's about to make a point appears to be staying longer than it should
[2014-10-11. : 2:23 am]
Zoan -- like after it slaps its face theres this little thing above its head
[2014-10-11. : 2:22 am]
Jack -- > :facepalm:
[2014-10-11. : 2:22 am]
Jack -- >:facepalm:
[2014-10-11. : 2:22 am]
Jack -- >mfw
[2014-10-11. : 2:22 am]
Jack -- >therefore gifs display completely different images!
[2014-10-11. : 2:22 am]
Jack -- >on a mac>
[2014-10-11. : 2:22 am]
Zoan -- It looks like it's doing something it's not supposed to :O though I am on a mac
[2014-10-11. : 2:22 am]
Dem0n -- I forgot that smiley existed. That's a good one.
[2014-10-11. : 2:22 am]
Dem0n -- it is called facepalm..
[2014-10-11. : 2:21 am]
Zoan -- :facepalm: <- is this thing supposed to do that?
[2014-10-11. : 1:22 am]
Roy -- It is quite an enjoyable game to play. You're in for a good weekend.
[2014-10-11. : 1:21 am]
O)FaRTy1billion[MM] -- I borrowed it from someone from work, this is my first time playing it
[2014-10-11. : 1:20 am]
Roy -- FaRTy1billion
FaRTy1billion shouted: I didn't answer very fast because I'm playing Wind Waker. xD
That's one of the best Zelda games.
[2014-10-11. : 1:20 am]
O)FaRTy1billion[MM] -- dunno, I've never dealt with that myself xD
[2014-10-11. : 1:17 am]
Jack -- http://puu.sh/c7w9X/0c59ea5e5c.png
[2014-10-11. : 1:15 am]
O)FaRTy1billion[MM] -- I meant vertex
[2014-10-11. : 1:15 am]
Jack -- There's no vector information in the model file, it's only got vertex positions and triangles.
[2014-10-11. : 1:14 am]
O)FaRTy1billion[MM] -- ya, but the normal calculation is based on the handedness and order of the vectors and stuff, and that should be the same throughout the model meaning there must be something weird in your code to make the top half the one that's hidden xD
[2014-10-11. : 1:13 am]
Jack -- I'm calculating the normals myself
[2014-10-11. : 1:13 am]
Jack -- Didn't make it myself
[2014-10-11. : 1:11 am]
O)FaRTy1billion[MM] -- if imported the handedness should be uniform ;o unless something else is making that weird
[2014-10-11. : 1:10 am]
O)FaRTy1billion[MM] -- Did you make the teapot or did you just import it from something?
[2014-10-11. : 1:09 am]
O)FaRTy1billion[MM] -- lel
[2014-10-11. : 1:09 am]
O)FaRTy1billion[MM] -- I didn't answer very fast because I'm playing Wind Waker. xD
[2014-10-11. : 1:09 am]
Jack -- http://puu.sh/c7vJI/fe19585d7e.png
[2014-10-11. : 1:09 am]
Jack -- yeah I found and used that. Now I have this!
[2014-10-11. : 1:09 am]
O)FaRTy1billion[MM] -- with '1' being 'x', 2 being 'y', and 3 being 'z' (u2 is u.y, v3 is v.z, etc.)
[2014-10-11. : 1:08 am]
O)FaRTy1billion[MM] -- http://upload.wikimedia.org/math/9/3/3/9332a8bbcefd39abb4c01c9a07a087a7.png I think this is what you are looking for
[2014-10-11. : 1:01 am]
O)FaRTy1billion[MM] -- I know how to normalize them
[2014-10-11. : 1:01 am]
O)FaRTy1billion[MM] -- I don't remember off the top of my head how to do normals :\
[2014-10-11. : 1:00 am]
O)FaRTy1billion[MM] -- I can do them xD
[2014-10-11. : 12:58 am]
Jack -- Do you know anything about dot/cross products?
[2014-10-11. : 12:56 am]
O)FaRTy1billion[MM] -- Jack
Jack shouted: so the vector components are just (x1-x2,y1-y2,z1-z2)?
yes
[2014-10-11. : 12:35 am]
Jack -- nvm
[2014-10-11. : 12:31 am]
Jack -- and can you add them and also get a correct answer?
[2014-10-11. : 12:31 am]
Jack -- so the vector components are just (x1-x2,y1-y2,z1-z2)?
[2014-10-11. : 12:29 am]
O)FaRTy1billion[MM] -- subtract them
[2014-10-11. : 12:27 am]
Jack -- OK SEN I'd like some help! If I have two arbitrary points (x1,y1,z1) and (x2,y2,z2), how do I find the vector of the line between them?
[2014-10-11. : 12:23 am]
Jack -- now time to calculate surface normals, and then implement backface culling
[2014-10-11. : 12:19 am]
jjf28 -- we have rotation!
[2014-10-11. : 12:18 am]
Jack -- http://puu.sh/c7sw9/91ffcd1354.png success
[2014-10-11. : 12:17 am]
Devourer -- hi
[2014-10-11. : 12:07 am]
jjf28 -- nooooo
[2014-10-11. : 12:07 am]
NudeRaider -- oh noooo, rockz died! ¦̵̱ ̵̱ ̵̱ ̵̱ ̵̱(̢ ̡͇̅└͇̅┘͇̅ (▤8כ−◦
[2014-10-10. : 11:14 pm]
jjf28 -- ohi rai
[2014-10-10. : 10:37 pm]
jjf28 -- though rly i dunno :)
[2014-10-10. : 10:36 pm]
jjf28 -- http://youtu.be/WrjwaqZfjIY
[2014-10-10. : 10:30 pm]
Jack -- am I doing it right
[2014-10-10. : 10:30 pm]
Jack -- http://puu.sh/c7lSD/4b60906d49.png rotation!
[2014-10-10. : 10:24 pm]
Moose -- JAva as in JAr or JAcques
[2014-10-10. : 10:19 pm]
NudeRaider -- k then im relieved. That's how i say it :D
[2014-10-10. : 10:19 pm]
Jack -- It's the same sound in English as the G in German, but with ava added on
[2014-10-10. : 10:19 pm]
Jack -- Well, how do you pronounce the word German?
[2014-10-10. : 10:19 pm]
NudeRaider -- or, when lazy Y - then it sounds German
[2014-10-10. : 10:18 pm]
NudeRaider -- I use the former.
[2014-10-10. : 10:18 pm]
NudeRaider -- J as in with some voice and Ch like a hissing sound?
[2014-10-10. : 10:13 pm]
Jack -- But Germans sometimes struggle with the pronunciation of J for whatever reason
[2014-10-10. : 10:12 pm]
Jack -- It's Java, not Chava, nor Hava, nor Yava.
[2014-10-10. : 10:12 pm]
Dem0n -- are you guys dumb
[2014-10-10. : 10:08 pm]
Moose -- I, too, have met normal people
[2014-10-10. : 9:57 pm]
LoveLess -- Everyone I have ever met calls it as it's spelled...
[2014-10-10. : 9:53 pm]
NudeRaider -- wtf?
[2014-10-10. : 9:53 pm]
NudeRaider -- H?
[2014-10-10. : 9:53 pm]
NudeRaider -- I actually pronounce it like yak, but I always thought that's me being lazy and pronouncing it german
[2014-10-10. : 9:53 pm]
Roy -- It actually has Hispanic roots. Hava.
[2014-10-10. : 9:52 pm]
NudeRaider -- Then probably like yak? ya(k)va ?
[2014-10-10. : 9:52 pm]
Jack -- silly chermans

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