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Pages: < 1 « 265 266 267 268 2693567 >

[2019-2-03. : 10:57 pm]
MTiger156 -- Alright y'all, check this out http://www.staredit.net/topic/17740/
[2019-2-03. : 10:23 pm]
Ultraviolet -- MTiger156
MTiger156 shouted: In just half a week, I have made "Mafia City" into an actually good PvP game. It has some similarities to "Phantom", so I know people will love it. It will be ready to enter Beta Testing tonight. Can I get some volunteers?
I could be into that
[2019-2-03. : 7:38 pm]
Vrael -- No, you.
[2019-2-03. : 7:10 pm]
jjf28 -- $.$
[2019-2-03. : 6:59 pm]
Corbo -- Profit
[2019-2-03. : 6:59 pm]
Corbo -- Yessss
[2019-2-03. : 6:52 pm]
RdeRenato -- betaaa
[2019-2-03. : 5:32 pm]
Oh_Man -- got work :(
[2019-2-03. : 5:31 pm]
MTiger156 -- In just half a week, I have made "Mafia City" into an actually good PvP game. It has some similarities to "Phantom", so I know people will love it. It will be ready to enter Beta Testing tonight. Can I get some volunteers?
[2019-2-03. : 5:00 pm]
Dem0n -- ok
[2019-2-03. : 4:58 pm]
RdeRenato -- my name is white :)
[2019-2-03. : 2:20 pm]
Moose -- New longform meme LMAO
[2019-2-03. : 2:16 pm]
lil-Inferno -- y'all still on this shit?
[2019-2-03. : 8:42 am]
Nekron -- NudeRaider
NudeRaider shouted: the assumptions again :)
"there is nothing more boring than vanilla RTS gameplay" "wow can you PLEASE STOP ASSUMING what i'm saying?"
[2019-2-03. : 8:26 am]
Oh_Man -- I wanna check it out for sure
[2019-2-03. : 8:25 am]
Oh_Man -- what's it called
[2019-2-03. : 7:33 am]
jjf28 -- moose just DL'd it from some random, but I think it's safe to say it's the greatest map of all time
[2019-2-03. : 7:29 am]
jjf28 -- oh man, you shoulda seen the RPG we just played at map night, put all mods to shame
[2019-2-03. : 4:59 am]
UEDCommander -- Raider's favorite not-only-rts-gameplay
[2019-2-03. : 4:58 am]
UEDCommander -- But every map has a gimmick and every campaign has a major outside insertion
[2019-2-03. : 4:23 am]
Pr0nogo -- as far as sc2 is considered the gameplay isn't really that varied, the source of engagement is the player in most cases, which is generally not what you want out of a purportedly interactive medium
[2019-2-03. : 4:21 am]
Pr0nogo -- not a good look. Sad!
[2019-2-03. : 4:07 am]
Dem0n -- l.m.a.o.
[2019-2-03. : 4:07 am]
Dem0n -- important to note that Nude's one of the people who says he likes SC2's campaign due to it's varied gameplay
[2019-2-03. : 2:54 am]
Pr0nogo -- even if the objectives sometimes weren't explicitly about destroying an enemy base, you still had to destroy an enemy base in order to progress
[2019-2-03. : 2:49 am]
Pr0nogo -- nope, some were gimmicky (find an area of the map instead of killing enemy bases), everything amounted to destroying enemy bases though
[2019-2-03. : 2:47 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: every mission in Inconsummate is like this and you left generally positive impressions so presumably there's something I'm not understanding here
cant really say exactly anymore. But I seem to remember that there were dynamic objectives
[2019-2-03. : 2:45 am]
NudeRaider -- cant be bothered, sorry. just read instead of making up your own version
[2019-2-03. : 2:43 am]
Pr0nogo -- please point out where I have it wrong
[2019-2-03. : 2:43 am]
Pr0nogo -- ergo "Playing RTS missions is boring"
[2019-2-03. : 2:43 am]
Pr0nogo -- "I don't like killing enemy buildings in an RTS mission"
[2019-2-03. : 2:43 am]
Pr0nogo -- these are not assumptions, I am looking at what you are writing
[2019-2-03. : 2:42 am]
NudeRaider -- the assumptions again :)
[2019-2-03. : 2:42 am]
Pr0nogo -- every mission in Inconsummate is like this and you left generally positive impressions so presumably there's something I'm not understanding here
[2019-2-03. : 2:42 am]
Pr0nogo -- at least not enough to tolerate a campaign that doesn't involve constant distractions
[2019-2-03. : 2:42 am]
Pr0nogo -- sounds like you don't enjoy RTS gameplay then
[2019-2-03. : 2:41 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: most campaign designers who want to make actual rts content would say "no, I am not willing to include a massive distraction from the rest of my gameplay loop"
there is nothing more boring than an uninspired campaign that is just 10 times "kill all enemy buildings"
[2019-2-03. : 2:22 am]
m.0.n.3.y -- ok cool
[2019-2-03. : 2:16 am]
Ultraviolet -- They by default use unused upgrade 60, you can change that with EUDs though
[2019-2-03. : 2:10 am]
m.0.n.3.y -- can you upgrade workers, like drones attack? like so they get +1 attack per upgrade? I can't seem to get it to work
[2019-2-03. : 2:09 am]
m.0.n.3.y -- hey guys quick question
[2019-2-03. : 1:26 am]
dumbducky -- So close
[2019-2-03. : 12:47 am]
RdeRenato -- :C
[2019-2-03. : 12:47 am]
RdeRenato -- wow all people has color name
[2019-2-02. : 11:55 pm]
Pr0nogo -- closest you'll come to that is having very powerful units that you engage with your army, which can work, but not the lazy way sc2 and c&c did them
[2019-2-02. : 11:55 pm]
Pr0nogo -- most campaign designers who want to make actual rts content would say "no, I am not willing to include a massive distraction from the rest of my gameplay loop"
[2019-2-02. : 11:54 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: k. lets stop this dance of accusations. Simple question: Would you be willing and/or capable to add a boss fight into one or some of your campaign missions? You know, with weak points, parts you can shoot off/disable etc.
imagine wanting to add a boss battle and other gimmick nonsense to an rts instead of just improving the rts mechanics of sc
[2019-2-02. : 11:17 pm]
RIVE -- :cry:
[2019-2-02. : 11:17 pm]
RIVE -- I still play... usually with bots... in team matches.
[2019-2-02. : 8:43 pm]
Excalibur -- o_o
[2019-2-02. : 8:15 pm]
Moose -- LMAO
[2019-2-02. : 8:14 pm]
lil-Inferno -- I know actually playing the game is scary for some of you but if you're ready to leave your comfort zone and face your fears, Moose and I playing on USWest tbh
[2019-2-02. : 8:14 pm]
lil-Inferno -- O_O
[2019-2-02. : 8:14 pm]
lil-Inferno -- who try'na like... I dunno PLAY STARCRAFT
[2019-2-02. : 8:03 pm]
Vrael -- no, you
[2019-2-02. : 8:01 pm]
Nekron -- sounds dope
[2019-2-02. : 7:28 pm]
lil-Inferno -- in the case of a tie you have to fite irl
[2019-2-02. : 7:28 pm]
lil-Inferno -- decathlon where you have to compete in 5 maps and 5 mods and whoever wins more of them by the end wins
[2019-2-02. : 7:23 pm]
Dem0n -- who tryna play a friendly game of SEN Arena 2k19 so y'all can bop each other
[2019-2-02. : 6:44 pm]
Voyager7456 -- Dem0n
Dem0n shouted: Voyager7456 Okay that's what I was originally thinking. I was wondering if there was a way to make a single unit have that properties though.
I guess you probably *could* by capturing where the cursor was when you gave the attack order, and then changing behavior based on that. It seems like a lot of work I wouldn't want to do though
[2019-2-02. : 6:32 pm]
Dem0n -- Voyager7456
Voyager7456 shouted: Dem0n my initial thought is that each body part would be its own unit, their behavior and position tied to the "core" unit by plugin
Okay that's what I was originally thinking. I was wondering if there was a way to make a single unit have that properties though.
[2019-2-02. : 6:26 pm]
Nekron -- NudeRaider
NudeRaider shouted: Nekron could be when you hit a certain amount of supply, or during "spec ops"mission where you control only a bunch of units. But okay, if that's even too much deviation from standard RTS game play, then you're right, you won't fulfil my criterion of adding to / changing game play in a substantial (enough) way.
Stukov in Patriot's Blood could be an interesting bossfight, were the outcome not predetermined, but other than him there aren't many elite enemies anywhere in the campaign during micro missions and I personally don't think micro missions should be bulkier in content so that they can remain a break from the bigger macro missions elsewhere in the campaign, and so I'm not feeling particularly inclined to create encounters like that from scratch
[2019-2-02. : 6:25 pm]
Voyager7456 -- Dem0n
Dem0n shouted: how can you differentiate between a unit's body parts?
my initial thought is that each body part would be its own unit, their behavior and position tied to the "core" unit by plugin
[2019-2-02. : 6:24 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Nekron could be when you hit a certain amount of supply, or during "spec ops"mission where you control only a bunch of units. But okay, if that's even too much deviation from standard RTS game play, then you're right, you won't fulfil my criterion of adding to / changing game play in a substantial (enough) way.
but again, this is not meant condescending. Just each to their own.
[2019-2-02. : 6:23 pm]
Dem0n -- I'm asking how it's possible LMAO
[2019-2-02. : 6:23 pm]
NudeRaider -- Voyager7456
Voyager7456 shouted: NudeRaider I think it's because modding self-selects for people interested in making RTS mechanics. If you were getting into SC content and you wanted to make a tug-of-war, you probably gravitated toward mapping because there's less of a learning curve, and you can make a decent tug-of-war solely though mapping. If you were interested in making good new RTS mechanics, that's much harder/impossible in UMS, so you went to modding.
makes sense.
[2019-2-02. : 6:22 pm]
Voyager7456 -- Dem0n
Dem0n shouted: how can you differentiate between a unit's body parts?
nah, I could do it
[2019-2-02. : 6:21 pm]
NudeRaider -- Nekron
Nekron shouted: the closest i'll ever be to adding a bossfight to the campaign is either an easteregg where you'll be able to trip into the lost probe from this https://www.youtube.com/watch?v=xr95OHmvLUg and fight it or the fact AI uses heroes so no, nothing that fulfills your conditions. there is no appropriate place in any of the missions to add a bossfight, unless you would want to make every Torrasque encounter a 10 minute boss battle which I think would be detrimental to the core gameplay
could be when you hit a certain amount of supply, or during "spec ops"mission where you control only a bunch of units. But okay, if that's even too much deviation from standard RTS game play, then you're right, you won't fulfil my criterion of adding to / changing game play in a substantial (enough) way.
[2019-2-02. : 6:21 pm]
Voyager7456 -- I wrote hundreds of lines of code and did a bunch of reverse engineering to get a mobile bunker unit in LW2, I'd say that's "going beyond" but it's a much subtler outcome :P

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