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Pages: < 1 « 262 263 264 265 2663567 >

[2019-2-26. : 8:50 am]
Suicidal Insanity -- but I may re-use that to see about copy pasting unit settings including custom names
[2019-2-26. : 8:47 am]
Suicidal Insanity -- and clipboard
[2019-2-26. : 8:47 am]
Suicidal Insanity -- as well as selection
[2019-2-26. : 8:47 am]
Suicidal Insanity -- but it was a fair amount of locations I had to update, cause brushes also have functions to read from / write to files
[2019-2-26. : 8:46 am]
Suicidal Insanity -- nay, 255 for max 255 locations
[2019-2-26. : 12:55 am]
O)FaRTy1billion[MM] -- tbls aren't super heavy, unless you're doing like the weird CHK one where it always starts with 1024 entries lol
[2019-2-25. : 11:13 pm]
Suicidal Insanity -- But now you know if you ever want to put my info on clipboard formats to use
[2019-2-25. : 11:12 pm]
Suicidal Insanity -- Utter overkill: In order to copy the name of the one active location to clipboard, I'm instantiating a SC string table and dumping it to data
[2019-2-25. : 11:06 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: Most recently registered user: "\');drop table users;--"
nice
[2019-2-25. : 9:17 pm]
Suicidal Insanity -- hahaha
[2019-2-25. : 9:17 pm]
Suicidal Insanity -- Most recently registered user: "\');drop table users;--"
[2019-2-24. : 8:58 pm]
Septhiroth -- Anthem NOWAIII
[2019-2-24. : 7:11 am]
Oh_Man -- https://youtu.be/8AJsKyh0x7w
[2019-2-22. : 1:59 am]
jjf28 -- and that is editable http://www.staredit.net/topic/17514/
[2019-2-22. : 1:59 am]
jjf28 -- yep, unit+0x08 is hitpoints*256 https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/CUnit.h
[2019-2-22. : 1:16 am]
Brusilov -- Can't figure out if it's unsupported or if I'm just doing it wrong.
[2019-2-22. : 1:15 am]
Brusilov -- Is it possible to manipulate a unit's HP directly with EUD's? Every time I try it in my map, I get an error that my map isn't compatible when the trigger fires and it sends me to lobby.
[2019-2-21. : 9:41 am]
Suicidal Insanity -- 90% of my functions use that, and some of the functions may be scripted via COM interop :P
[2019-2-21. : 1:59 am]
jjf28 -- hresult return type tho :O
[2019-2-20. : 10:30 pm]
Suicidal Insanity -- New code today:virtual HRESULT FireWeRequireMoreLocations( __in MapLocations *locationTable )'
[2019-2-20. : 10:19 pm]
lil-Inferno -- tru
[2019-2-20. : 8:35 pm]
Ultraviolet -- lmao
[2019-2-19. : 12:09 am]
jjf28 -- ><>
[2019-2-18. : 9:58 pm]
Moose -- Ya, raid the fridge after he run out of food in mommy's basement XDDDD
[2019-2-18. : 9:12 pm]
NudeRaider -- Voyager7456
Voyager7456 shouted: And when was the last time you raided anything?
does the fridge count? :awesome:
[2019-2-18. : 7:10 pm]
Dem0n -- needs context for something featured in one of the most active threads on this site lmao
[2019-2-18. : 6:08 pm]
Voyager7456 -- And when was the last time you raided anything?
[2019-2-18. : 6:08 pm]
Voyager7456 -- NudeRaider
NudeRaider shouted: Black_Overseer context? Also contrary to the title nothing is burning :(
Says the guy who's not actually nude while posting
[2019-2-18. : 12:08 pm]
NudeRaider -- Black_Overseer
Black_Overseer shouted: https://imgur.com/a/de64fpk
context? Also contrary to the title nothing is burning :(
[2019-2-18. : 11:12 am]
wolfsigma -- FaRTy1billion
FaRTy1billion shouted: I play with standard graphics usually
yea me too, or hd graphics with pillarbox
[2019-2-18. : 11:11 am]
wolfsigma -- hows it going everyone
[2019-2-18. : 7:05 am]
O)FaRTy1billion[MM] -- I play with standard graphics usually
[2019-2-18. : 6:21 am]
Swampfox -- since i dont own remaster hah
[2019-2-18. : 6:19 am]
Swampfox -- everyone who uses remaster plays in widescreen right? im curious about formatting ingame texts due to this
[2019-2-18. : 12:55 am]
lil-Inferno -- xd
[2019-2-17. : 11:47 pm]
Swampfox -- it sounds like it could be useful but there are no options for it beside ticking the checkbox
[2019-2-17. : 11:47 pm]
Swampfox -- has anyone tried using the soundstopper plugin in eudeditor or know what it does?
[2019-2-17. : 5:13 am]
RdeRenato -- xd
[2019-2-17. : 4:09 am]
O)FaRTy1billion[MM] -- so many data discs
[2019-2-17. : 3:57 am]
Swampfox -- the line on the minimap is unique every time even if i do the same thing https://i.imgur.com/z4JF96z.png
[2019-2-17. : 3:57 am]
Swampfox -- on another note, something bugged out here and i managed to make some sort of random path generator accidentally
[2019-2-17. : 3:56 am]
Swampfox -- well i ended up getting the system to a good spot with a pixel location and a shitload of triggers
[2019-2-17. : 1:19 am]
jjf28 -- true, but you can loop through the unit list, and you could tag it with a location based action like set doodad state if you didn't want to bounds check every coordinate
[2019-2-17. : 12:44 am]
Swampfox -- jjf28
jjf28 shouted: maybe change the owner with EUDs instead? :)
heh, you have to have the unit index though right?
[2019-2-16. : 11:52 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Moose :)
:)
[2019-2-16. : 11:15 pm]
O)FaRTy1billion[MM] -- Moose
Moose shouted: :)
:)
[2019-2-16. : 3:09 pm]
dumbducky -- dumbducky
dumbducky shouted: Who's getting laid tonight?
Ate some steak, watched the Notebook (what a bad movie), got laid. 8/10 would do again
[2019-2-16. : 2:55 pm]
Moose -- :)
[2019-2-16. : 12:30 pm]
jjf28 -- maybe change the owner with EUDs instead? :)
[2019-2-16. : 6:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[2019-2-16. : 3:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[2019-2-16. : 3:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[2019-2-16. : 3:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[2019-2-16. : 2:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[2019-2-16. : 2:19 am]
MTiger156 -- what about giving before moving?
[2019-2-16. : 1:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[2019-2-16. : 1:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[2019-2-16. : 1:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[2019-2-15. : 12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
[2019-2-15. : 3:04 am]
Swampfox -- idk, its just one of the methods the game uses to control the units. using the dateditor in eudeditor to modify that stuff is stupid simple
[2019-2-15. : 3:01 am]
Oh_Man -- How does "flingy" even work
[2019-2-15. : 12:51 am]
Swampfox -- oh i understand why you suggested that. the scourge is moving fast because i upped the flingy speed, not using triggers
[2019-2-15. : 12:05 am]
Swampfox -- i had substituted it with several other units with no issue
[2019-2-15. : 12:05 am]
Swampfox -- it has something with the scarab data, prevents it from going fast even though its technically a scourge
[2019-2-15. : 12:04 am]
Swampfox -- hypers?
[2019-2-15. : 12:04 am]
Swampfox -- turbo?
[2019-2-14. : 11:48 pm]
Oh_Man -- Try usimg turbotriggers

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