|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2019-2-26. : 8:50 am] Suicidal Insanity -- but I may re-use that to see about copy pasting unit settings including custom names[2019-2-26. : 8:47 am] Suicidal Insanity -- but it was a fair amount of locations I had to update, cause brushes also have functions to read from / write to files[2019-2-26. : 12:55 am] O)FaRTy1billion[MM] -- tbls aren't super heavy, unless you're doing like the weird CHK one where it always starts with 1024 entries lol[2019-2-26. : 12:17 am] Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/Locations.png yay ![]() [2019-2-25. : 11:13 pm] Suicidal Insanity -- But now you know if you ever want to put my info on clipboard formats to use[2019-2-25. : 11:12 pm] Suicidal Insanity -- Utter overkill: In order to copy the name of the one active location to clipboard, I'm instantiating a SC string table and dumping it to data[2019-2-25. : 11:06 pm] jjf28 -- Suicidal InsanitySuicidal Insanity shouted: Most recently registered user: "\');drop table users;--" nice[2019-2-22. : 1:59 am] jjf28 -- yep, unit+0x08 is hitpoints*256 https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/CUnit.h[2019-2-22. : 1:16 am] Brusilov -- Can't figure out if it's unsupported or if I'm just doing it wrong.[2019-2-22. : 1:15 am] Brusilov -- Is it possible to manipulate a unit's HP directly with EUD's? Every time I try it in my map, I get an error that my map isn't compatible when the trigger fires and it sends me to lobby.[2019-2-21. : 9:41 am] Suicidal Insanity -- 90% of my functions use that, and some of the functions may be scripted via COM interop ![]() [2019-2-20. : 10:30 pm] Suicidal Insanity -- New code today:virtual HRESULT FireWeRequireMoreLocations( __in MapLocations *locationTable )'[2019-2-18. : 9:58 pm] Moose -- Ya, raid the fridge after he run out of food in mommy's basement XDDDD[2019-2-18. : 9:12 pm] NudeRaider -- Voyager7456Voyager7456 shouted: And when was the last time you raided anything? does the fridge count? ![]() [2019-2-18. : 7:10 pm] Dem0n -- needs context for something featured in one of the most active threads on this site lmao[2019-2-18. : 6:08 pm] Voyager7456 -- NudeRaiderNudeRaider shouted: Black_Overseer context? Also contrary to the title nothing is burning Says the guy who's not actually nude while posting![]() [2019-2-18. : 12:08 pm] NudeRaider -- Black_OverseerBlack_Overseer shouted: https://imgur.com/a/de64fpk context? Also contrary to the title nothing is burning ![]() [2019-2-18. : 11:12 am] wolfsigma -- FaRTy1billionFaRTy1billion shouted: I play with standard graphics usually yea me too, or hd graphics with pillarbox[2019-2-18. : 6:19 am] Swampfox -- everyone who uses remaster plays in widescreen right? im curious about formatting ingame texts due to this[2019-2-17. : 11:47 pm] Swampfox -- it sounds like it could be useful but there are no options for it beside ticking the checkbox[2019-2-17. : 11:47 pm] Swampfox -- has anyone tried using the soundstopper plugin in eudeditor or know what it does?[2019-2-17. : 3:57 am] Swampfox -- the line on the minimap is unique every time even if i do the same thing https://i.imgur.com/z4JF96z.png[2019-2-17. : 3:57 am] Swampfox -- on another note, something bugged out here and i managed to make some sort of random path generator accidentally[2019-2-17. : 3:56 am] Swampfox -- well i ended up getting the system to a good spot with a pixel location and a shitload of triggers[2019-2-17. : 1:19 am] jjf28 -- true, but you can loop through the unit list, and you could tag it with a location based action like set doodad state if you didn't want to bounds check every coordinate[2019-2-17. : 12:44 am] Swampfox -- jjf28jjf28 shouted: maybe change the owner with EUDs instead? heh, you have to have the unit index though right?![]() [2019-2-16. : 3:09 pm] dumbducky -- dumbduckydumbducky shouted: Who's getting laid tonight? Ate some steak, watched the Notebook (what a bad movie), got laid. 8/10 would do again[2019-2-16. : 3:20 am] MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy[2019-2-16. : 3:19 am] MTiger156 -- each cycle would start when there are no Player Y units in the spawn[2019-2-16. : 3:18 am] MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination[2019-2-16. : 2:48 am] Swampfox -- well thats not effective because the order command cant specify single units[2019-2-16. : 1:43 am] Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol[2019-2-16. : 1:41 am] Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?[2019-2-16. : 1:25 am] MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback![2019-2-15. : 12:52 pm] jjf28 -- Oh_ManOh_Man shouted: How does "flingy" even work describes movement properties of a unit and links to the units sprite[2019-2-15. : 3:04 am] Swampfox -- idk, its just one of the methods the game uses to control the units. using the dateditor in eudeditor to modify that stuff is stupid simple[2019-2-15. : 12:51 am] Swampfox -- oh i understand why you suggested that. the scourge is moving fast because i upped the flingy speed, not using triggers[2019-2-15. : 12:05 am] Swampfox -- it has something with the scarab data, prevents it from going fast even though its technically a scourge |
NudeRaider