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[2019-9-04. : 2:51 pm] Voyager7456 -- However if you do it via iscripting and the unit does not have a target when it dies, the weapon will hit 0,0[2019-9-04. : 2:50 pm] Voyager7456 -- The best way to do it is through GPTP. The way you are describing works, sort of.[2019-9-04. : 11:04 am] IlyaSnopchenko -- So how'd you make that infested marine explode on death? "Use weapon" (smth like spider mine) in the death animation iscript?[2019-9-04. : 6:32 am] Pr0nogo -- CorboCorbo shouted: NudeRaider should be an announced skill, much like yamato gun that loads up just don't make it an indicator like those dreadful sc2 bosses and you'll be ok, adding real reads is fine imo[2019-9-04. : 3:45 am] Corbo -- Black_OverseerBlack_Overseer shouted: Pr0nogo good luck Voyager7456Voyager7456 shouted: Nothing comes to mind but StarCraft is always capable of fucking up in some new and interesting way Pr0nogoPr0nogo shouted: i'm planning on using sigorders at the beginning of every iscript anim and combining it with gptp to point to different anim headers depending on upgrade status and a few other things, will that be a problem if i do it for thousands of units? god speed, my man[2019-9-04. : 3:44 am] Corbo -- LagiLagi shouted: corbo, woo nice feature. Would be even cooler if you could dismantle parts of bigger ship. Replace unit with another one with more damage GRP. my mod is all about space exploration and scavennging resources, so dismantling ships or acquiring "ship leftovers" is a possibility[2019-9-04. : 3:43 am] Corbo -- NudeRaiderNudeRaider shouted: i hate stuff that explodes and damages me the instant i kill it. Makes melee terrible. If there's a delay so I can avoid it that's kind of okay. should be an announced skill, much like yamato gun that loads up[2019-9-04. : 2:46 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: Nothing comes to mind but StarCraft is always capable of fucking up in some new and interesting way lmao[2019-9-04. : 1:49 am] Black_Overseer -- Pr0nogoPr0nogo shouted: i'm planning on using sigorders at the beginning of every iscript anim and combining it with gptp to point to different anim headers depending on upgrade status and a few other things, will that be a problem if i do it for thousands of units? good luck[2019-9-03. : 11:01 pm] Voyager7456 -- Nothing comes to mind but StarCraft is always capable of fucking up in some new and interesting way[2019-9-03. : 9:42 pm] Pr0nogo -- i'm planning on using sigorders at the beginning of every iscript anim and combining it with gptp to point to different anim headers depending on upgrade status and a few other things, will that be a problem if i do it for thousands of units?[2019-9-03. : 5:12 pm] Lagi -- corbo, woo nice feature. Would be even cooler if you could dismantle parts of bigger ship. Replace unit with another one with more damage GRP.[2019-9-03. : 12:26 pm] razorback9423 -- My mod will have a campaign, which is very rare, but effort is doing well: http://www.staredit.net/topic/17771/#11[2019-9-03. : 7:05 am] Voyager7456 -- After SC 9 direction sprites got a little more popular but I can still only name a handful of games that use them[2019-9-03. : 7:00 am] Voyager7456 -- A lot of old RTS have only 5 direction sprites. Especially older ones.[2019-9-03. : 5:54 am] NudeRaider -- BeatMeistroBeatMeistro shouted: NudeRaider Must be one of those Korean RTS games that use some Starcraft-esque graphics. Basically an nother SC clone. ah makes sense. Is it a top down or side scroller? Or why does it have only 5 directions?[2019-9-03. : 5:50 am] NudeRaider -- i hate stuff that explodes and damages me the instant i kill it. Makes melee terrible. If there's a delay so I can avoid it that's kind of okay.[2019-9-03. : 1:50 am] Corbo -- splash range could increase depending on unit size too, so if it's a big ship = bigger destruction radius of the explosion, that'd be pretty cool, right?[2019-9-03. : 1:49 am] Corbo -- might even add a check for the target's HP so the splash damage done by the halves is hp/2[2019-9-03. : 1:47 am] Corbo -- boutta implement it into space pirate's faction since it's what i think would fit best in xD[2019-9-03. : 1:46 am] Corbo -- I thought of a sick skill by canibalizing broodling spell but instead make it be target only by make, so the idea is that the mech is sacrificed by bombing it so it splits in half but the halves radially explode too. so it's like kill a ship and parts also detonate kind of idea[2019-9-03. : 1:11 am] BeatMeistro -- Voyager must be ripping the sprites to make new GRP files. For mods.[2019-9-03. : 1:10 am] BeatMeistro -- NudeRaiderNudeRaider shouted: whats impact power Must be one of those Korean RTS games that use some Starcraft-esque graphics. Basically an nother SC clone.[2019-9-02. : 4:28 pm] Pr0nogo -- voy, did you get any projectiles or weapon effects from impact of power[2019-9-01. : 8:05 am] Pr0nogo -- reminds me that iquare had to add a bunch of checks for hydra, including something to check if an upgrade or tech is available[2019-8-31. : 7:43 pm] Lagi -- somebody know what is in GPTP equvalent of "scbw::hasTechResearched" to check if player possess some unit?[2019-8-31. : 7:07 pm] Ultraviolet -- NudeRaiderNudeRaider shouted: Ultraviolet ya, didn't know null still had standards (not rules) FaRTy1billionFaRTy1billion shouted: ya, died so young Voyager7456![]() Voyager7456 shouted: Personally I thought "big yeet" had potential Rexy's first post in years shut down in its prime[2019-8-31. : 4:52 pm] NudeRaider -- UltravioletUltraviolet shouted: http://www.staredit.net/topic/17888/ At this point in SEN's history, is it really necessary to be locking topics anymoar? srs mods are too srs ya, didn't know null still had standards (not rules)[2019-8-31. : 5:17 am] Ultraviolet -- http://www.staredit.net/topic/17888/ At this point in SEN's history, is it really necessary to be locking topics anymoar? srs mods are too srs[2019-8-31. : 5:15 am] Ultraviolet -- Pr0nogoPr0nogo shouted: i'll overblow you Hoping my GF can do this for me the next time we're intimate ![]() |
Vrael