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[2015-12-31. : 2:59 am]
jjf28 -- Moogle
Moogle shouted: then feed them the dead people.
A Fairly Modest Proposal
[2015-12-31. : 2:59 am]
Corbo -- I wonder if i can do that
[2015-12-31. : 2:59 am]
Corbo -- that's not a bad idea
[2015-12-31. : 2:59 am]
Corbo -- hey
[2015-12-31. : 2:58 am]
Moogle -- then feed them the dead people.
[2015-12-31. : 2:58 am]
Corbo -- my people keep starving
[2015-12-31. : 2:39 am]
lil-Inferno -- Moogle
Moogle shouted: how is it a meme map?
IDK we gotta make a set of standards that meme maps abide by imo.
[2015-12-31. : 2:32 am]
Dem0n -- family man
[2015-12-31. : 2:32 am]
Dem0n -- smh
[2015-12-31. : 2:31 am]
Moose -- No, rage
[2015-12-31. : 2:29 am]
Dem0n -- moose, mutas?
[2015-12-31. : 2:27 am]
Moogle -- hows work moosey?
[2015-12-31. : 2:26 am]
Moose -- Meme-oogle
[2015-12-31. : 2:25 am]
Moogle -- I do not meme <_>
[2015-12-31. : 2:25 am]
Dem0n -- He'll give it to a fellow memer
[2015-12-31. : 2:17 am]
Moogle -- It moose no give people his ID
[2015-12-31. : 2:17 am]
Dem0n -- MOOSE WHAT'S YOUR STEAM ID
[2015-12-31. : 2:16 am]
Moogle -- moose hasn't been online in 8 days on steam..my world has crumbled.
[2015-12-31. : 2:14 am]
Moose -- :farty:
[2015-12-31. : 2:14 am]
Moose -- FaRTy1billion
FaRTy1billion shouted: Because to moose everything is a meme
Shut up, you're a meme.
[2015-12-31. : 2:14 am]
Moogle -- cowabunga dude
[2015-12-31. : 2:14 am]
O)FaRTy1billion[MM] -- Because to moose everything is a meme
[2015-12-31. : 2:14 am]
Moogle -- I don't make fun of nothing >_> right...
[2015-12-31. : 2:13 am]
Moogle -- how is it a meme map?
[2015-12-31. : 2:13 am]
Moogle -- I have no clue what your talking about -whistles-
[2015-12-31. : 2:11 am]
O)FaRTy1billion[MM] -- :moose:
[2015-12-31. : 2:11 am]
Moose -- I made Dem0n and Inferno play The Trouble Trio a few days ago. Very dank meme map.
[2015-12-31. : 2:11 am]
Moogle -- Please what moose?
[2015-12-31. : 2:11 am]
Moose -- Moogle pls
[2015-12-31. : 2:11 am]
Moogle -- ewok ewok ewok
[2015-12-31. : 2:09 am]
Moose -- jjf28
jjf28 shouted: Dem0n Dem0n talkin shit about not googling, smh
But to say he's wrong would be the fallacy fallacy. In my opinion.
[2015-12-31. : 2:09 am]
jjf28 -- mm, can't test-once for overflows, smh corbo
[2015-12-31. : 2:09 am]
O)FaRTy1billion[MM] -- I made a program that did that, and it's wrong. xD
[2015-12-31. : 2:09 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: someone should test these properly. Like with a custom grp that's just a square with player colors' gradient and on every tileset and from 00 up to FF. ;o
Corbo
Corbo shouted: The player colors crap. I see so much discussion about them which is stupid because can be settled easily by testing them all, obviously.
The problem is they change depending on a ton of unknown or poorly understood variables, like OS, tileset, etc.
[2015-12-31. : 2:07 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: I'm pretty sure tehy work with SCMs; I remember SCMDraft had a fair amount of errors regarding the map properties page
The COLR section is only loaded in brood war
[2015-12-31. : 2:07 am]
jjf28 -- Dem0n
Dem0n shouted: Corbo Everything is tested. People are just too dumb to search for the answers before asking questions in the shoutbox.
Dem0n talkin shit about not googling, smh
[2015-12-31. : 2:05 am]
O)FaRTy1billion[MM] -- :wob:
[2015-12-31. : 2:01 am]
Dem0n -- Corbo
Corbo shouted: someone should test these properly. Like with a custom grp that's just a square with player colors' gradient and on every tileset and from 00 up to FF. ;o
Everything is tested. People are just too dumb to search for the answers before asking questions in the shoutbox.
[2015-12-31. : 12:55 am]
jjf28 -- :roykt:
[2015-12-31. : 12:44 am]
Roy -- Mini Moose 2707
Mini Moose 2707 shouted: laughing my ass off at four chan
The sad part is it doesn't even compile.
[2015-12-30. : 11:32 pm]
Fire_Kame -- 600 isn't real
[2015-12-30. : 11:29 pm]
lil-Inferno -- Fire_Kame
Fire_Kame shouted: 160 BOX SUCK IT
smh telling us to suck it and didn't even get a 600 box lmao
[2015-12-30. : 11:26 pm]
Moose -- ... ok :teach:
[2015-12-30. : 11:20 pm]
Fire_Kame -- 160 BOX SUCK IT
[2015-12-30. : 11:12 pm]
lil-Inferno -- That reminds me of one that was like "Let's write a story! One word at a time. I'll start: The" "end"
[2015-12-30. : 11:02 pm]
Moose -- laughing my ass off at four chan
[2015-12-30. : 10:59 pm]
Moose -- If you want to do graphics testing, sure, but we've known for a long time that you can't change player colors on .SCM.
[2015-12-30. : 10:53 pm]
Corbo -- The player colors crap. I see so much discussion about them which is stupid because can be settled easily by testing them all, obviously.
[2015-12-30. : 10:43 pm]
Moose -- Test wut tho
[2015-12-30. : 10:40 pm]
Corbo -- someone should test these properly. Like with a custom grp that's just a square with player colors' gradient and on every tileset and from 00 up to FF. ;o
[2015-12-30. : 10:39 pm]
Moose -- That can be misinterpreted in so many ways, but I think people know what I meant and they're fun enough that I won't clarify.
[2015-12-30. : 10:29 pm]
Moose -- Roy
Roy shouted: jjf28 As far as I know, player colors only work for scx because some Brood War tilesets used green instead of white.
Indeed, there were no colors before BW. They added them to change colors on certain tilesets.
[2015-12-30. : 10:29 pm]
lil-Inferno -- You can run tha streetz w/ yo thugz :wob:
[2015-12-30. : 10:26 pm]
Moose -- :wob:
[2015-12-30. : 10:11 pm]
Roy -- jjf28
jjf28 shouted: I'm pretty sure tehy work with SCMs; I remember SCMDraft had a fair amount of errors regarding the map properties page
As far as I know, player colors only work for scx because some Brood War tilesets used green instead of white.
[2015-12-30. : 10:02 pm]
JCarrill0 -- (this is a backup map before I had to convert to SCX)
[2015-12-30. : 10:02 pm]
JCarrill0 -- Now, when I open the SCM map again in SCMD2, it shows white as blue 9as I told it too), but once Ingame its back to the orginal white again.
[2015-12-30. : 10:01 pm]
JCarrill0 -- I even tried thinking it does work for SCM but only if Im using my BW CD (or BW MPQ) but that didn't matter, I just know once I made the map SCX, the player color started working correctly.
[2015-12-30. : 10:00 pm]
JCarrill0 -- jjf28
jjf28 shouted: I'm pretty sure tehy work with SCMs; I remember SCMDraft had a fair amount of errors regarding the map properties page
That might be it then, cuz I was using SCMD2, like I said once I put a BW variable in there I had to convert the map to SCX, and magically the player color started working)
[2015-12-30. : 9:59 pm]
jjf28 -- I'm pretty sure tehy work with SCMs; I remember SCMDraft had a fair amount of errors regarding the map properties page
[2015-12-30. : 9:58 pm]
JCarrill0 -- Question - If you change Player Colors, does it only work for SCX files? I tried this on a SCM files, but it didn't work, once I had to convert to SCX, Magically it started working. (The Color was changing white to blue)
[2015-12-30. : 9:50 pm]
lil-Inferno -- Fire_Kame
Fire_Kame shouted: lil-Inferno did he die
no
[2015-12-30. : 9:44 pm]
Dem0n -- Fire_Kame
Fire_Kame shouted: lil-Inferno did he die
He died from jjf's aggregious grammatical error.
[2015-12-30. : 9:05 pm]
jjf28 -- There is no creature on earth half so terrifying as a truly just man.
[2015-12-30. : 8:51 pm]
Fire_Kame -- lil-Inferno
lil-Inferno shouted: jjf28 http://i.imgur.com/WKvPDtJ.png
did he die
[2015-12-30. : 7:37 pm]
Dem0n -- -_-
[2015-12-30. : 7:35 pm]
lil-Inferno -- jjf28
jjf28 shouted: you can also move to systems with less triggers than usually generated by oreos (e.g. DC&/ternary math rather than switch math)
http://i.imgur.com/WKvPDtJ.png
[2015-12-30. : 6:32 pm]
Kaias -- Right, if you were using mint you wouldn't have to do that
[2015-12-30. : 6:31 pm]
Zoan -- I'm copy-pasting the triggers from the chrome window into scmdraft

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