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[2016-2-25. : 3:17 am] Moose -- Depends on what the text looks like and the language you're using to parse it[2016-2-25. : 3:16 am] O)FaRTy1billion[MM] -- I've done lots of btye-code or whatever parsing, like iscript[2016-2-25. : 3:13 am] Moose -- Dem0nDem0n shouted: How the fuck do you write a parser LMAO I had to do this, but in Java. Just used their shit to read strings and bytes as appropriate[2016-2-25. : 3:11 am] O)FaRTy1billion[MM] -- and then clicking "Inbox" again didn't take it back to top, so I thought they were current[2016-2-25. : 3:11 am] O)FaRTy1billion[MM] -- I must have hit End or something, it scrolled to the very oldest emails[2016-2-25. : 3:09 am] O)FaRTy1billion[MM] -- Oh. Nevermind, I found the problem. It just scrolled down to emails from like 2008[2016-2-25. : 3:07 am] O)FaRTy1billion[MM] -- "O)FaRTy1billion, An individual has requested to recover your account at http://www.latova.com/. If you did not take such an action, ignore this email, as no changes to your account have been made." What is happening? O.o[2016-2-25. : 3:06 am] O)FaRTy1billion[MM] -- oops, and why did I just get a registration email from it?[2016-2-25. : 3:02 am] Moose -- lil-Infernolil-Inferno shouted: zsnakezz no memes in that tho > Making memeless maps > Two thousand and sixteen > Shaking my damn head[2016-2-25. : 2:56 am] Moose -- Shaking my head, just wrote six checks. Hope there's enough money in there, LMAO![2016-2-25. : 2:08 am] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: FaRTy1billion No, no. It's not a joke, it's a meme! [2016-2-25. : 1:57 am] O)FaRTy1billion[MM] -- unless there's some hardcoded condition, and htat's what you are asking about then I don't know[2016-2-25. : 1:56 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: What makes an arbiter an arbiter? if I wanted to duplicate the cloakNearbyUnits(); for another unit effect how is that achieved? Is there somewhere that tells this to just be Arbiter and Danimoth? I can't seem to find anything restricting this on GPTP. It's idle AI action, iirc[2016-2-25. : 1:39 am] KrayZee -- Like you're going to say "Oh shit, the buckethead zombie is coming. My plants aren't ready yet!"[2016-2-24. : 11:39 pm] Corbo -- You know what, don't need to know how arbiters work. I can just use scbw::unitFinder to make my own effect. Cool.[2016-2-24. : 11:14 pm] jjf28 -- store the current time when it starts, don't run again unless the time is greater than x (kinda a poor hack)[2016-2-24. : 11:12 pm] Corbo -- Hey, do you know if there's a way to "wait" like, I could easily get around this if I could let the overlay animation play and then repeat it...[2016-2-24. : 11:09 pm] jjf28 -- if it's already cloaked the first time you hit the function then it'll never fire tho[2016-2-24. : 11:05 pm] jjf28 -- and if there's not a nice way of doing that, just modify something unused within the unit and check that the next time[2016-2-24. : 11:03 pm] jjf28 -- it seems like you'd be able to check if that overlay exists for that unit, somehow |
Oh_Man, bosnianbonuses