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[2019-10-31. : 8:22 pm] Suicidal Insanity -- ZoanZoan shouted: Suicidal Insanity That's probably it actually, I'm using a surface pro laptop lol Can't you set an FPS limit for SC when it is in the background?[2019-10-31. : 7:26 pm] NudeRaider -- TestTest shouted: Remembered my password - first try! Been too many years since I've been here. this is a test[2019-10-31. : 6:38 pm] Zoan -- Suicidal InsanitySuicidal Insanity shouted: That shouldn't matter, unless SC is taking up a significant portion of your CPU time That's probably it actually, I'm using a surface pro laptop lol[2019-10-31. : 4:52 pm] Zoan -- Suicidal InsanitySuicidal Insanity shouted: That shouldn't matter, unless SC is taking up a significant portion of your CPU time this seemse like it's an issue on my end, then[2019-10-31. : 4:51 pm] Test -- Remembered my password - first try! Been too many years since I've been here.[2019-10-31. : 4:35 pm] Suicidal Insanity -- That shouldn't matter, unless SC is taking up a significant portion of your CPU time[2019-10-31. : 4:22 pm] Zoan -- Actually it seems a lot faster while SC is closed, I'm just finding out...[2019-10-31. : 4:20 pm] Zoan -- + a lot to enable players to change their colors, and some health modification, etc.[2019-10-31. : 4:20 pm] Zoan -- Suicidal InsanitySuicidal Insanity shouted: Zoan Ya I don't spin up a thread for those checks because I never expected them to take a significant amount of time i c. This map has a significant amount of EUD's in order to detect unit ID x and y position, in order to detect their ID.[2019-10-31. : 4:17 pm] Suicidal Insanity -- ZoanZoan shouted: it ssys not responding while saving but you just gotta wait Ya I don't spin up a thread for those checks because I never expected them to take a significant amount of time[2019-10-31. : 4:16 pm] Zoan -- Suicidal InsanitySuicidal Insanity shouted: Thanks. Will try to fit it in after dinner, no promises, depends on jet lag. np[2019-10-31. : 4:16 pm] Suicidal Insanity -- Thanks. Will try to fit it in after dinner, no promises, depends on jet lag.[2019-10-31. : 4:12 pm] Suicidal Insanity -- It also scans all triggers to check for BW unit usage, and so on[2019-10-31. : 4:11 pm] Suicidal Insanity -- It is likely scanning them to determine if they are remastered only or not. Still surprised it is a noticable impact. May also be string section format tests. PM me the map and I can profile it[2019-10-31. : 4:09 pm] Zoan -- It’s scmdraft. Could it be that it has to do something extra to make the eud’s compatible with remastered?[2019-10-31. : 2:55 pm] Suicidal Insanity -- ZoanZoan shouted: do eud's always make it take like 5 minutes to save the map, or is it just beacuse I have a lot of triggers? Scmdraft or something else?[2019-10-31. : 1:19 pm] O)FaRTy1billion[MM] -- ZoanZoan shouted: FaRTy1billion the number of hotkeys is 10, not 9. Each holds 12 units, so that’s 120. I said index which is probably where the 9 came from, I didn't say the page was incorrect[2019-10-31. : 12:17 pm] Ahli -- 34k triggers should not make saving that slow. I do not remember it being that slow and I had more than double of that amount and potentially a slower computer.[2019-10-31. : 8:07 am] Zoan -- Another interesting thing too is generating random numbers between 0 and some arbitrary number. I forget precisely what I did, but apparently I used 32 randomized switches.[2019-10-31. : 8:06 am] Zoan -- jjf28jjf28 shouted: I did work through all the basic arithmetic http://www.staredit.net/topic/17877/ tho there's lotsa improvements yet to do with EUD magic Ah, awesome post! I added some of these things in in my trigger generator in the past. When I get to it and add more functionality, ill use these![2019-10-31. : 7:06 am] NudeRaider -- jjf28jjf28 shouted: EUDs should be about as fast as deaths, that's.... a lot of triggers xD I remember the times we considered maps with a tenth of that to have a lot of triggers[2019-10-31. : 6:26 am] jjf28 -- I did work through all the basic arithmetic http://www.staredit.net/topic/17877/ tho there's lotsa improvements yet to do with EUD magic[2019-10-31. : 6:14 am] jjf28 -- EUDs should be about as fast as deaths, that's.... a lot of triggers xD[2019-10-31. : 6:10 am] Zoan -- do eud's always make it take like 5 minutes to save the map, or is it just beacuse I have a lot of triggers?[2019-10-31. : 4:02 am] KrayZee -- Is it still against the rules if those maps are uploaded to the database in SEN?[2019-10-31. : 1:42 am] KrayZee -- When there are mods for other games, there's always nudity and 'sexy'. In StarCraft[2019-10-31. : 1:31 am] Ultraviolet -- Does anyone know if EUD Editor 2's Classic Triggers run before or after the map's trigger loop?[2019-10-30. : 11:06 pm] KrayZee -- When I'm searching mods for Resident Evil 2, there's a lot of provacative, sexy skins of Zoey, I mean Claire Redfield.[2019-10-30. : 7:49 pm] Vrael -- FaRTy1billionFaRTy1billion shouted: Vrael the editor limit of sprites only counted doodad sprites and unit sprites and was capped in SC to be 499. The actual sprite limit in-game is much, much higher yeah its like 1740 or some rando number like that, but 499 is a pretty big percentage of that, I remember some games where marines wouldn't shoot because there were too many on the map[2019-10-30. : 4:41 pm] Zoan -- Dem0nDem0n shouted: w/e idk what you're even talking about lmao lol, I’m being clear. Would it help if it was in all caps? ![]() [2019-10-30. : 4:40 pm] Zoan -- So player 2 hotkey 0 index 0 is 216 more than the starting extended player[2019-10-30. : 4:39 pm] Zoan -- That’s 120 up from the starting extended player number. So you would think to get player 2’s hotkey information you would go one further to 121, but instead what you do is you jump up 96 (weird)[2019-10-30. : 4:38 pm] Dem0n -- ZoanZoan shouted: FaRTy1billion the number of hotkeys is 10, not 9. Each holds 12 units, so that’s 120. 0-9 = 10[2019-10-30. : 4:37 pm] Zoan -- for player 1 they are organized from 0 to 11 in hotkey 0, then 0 to 11 in hotkey 1, etc, up to 11 in hotkey 9.[2019-10-30. : 4:35 pm] Zoan -- FaRTy1billionFaRTy1billion shouted: Zoan 9 should be the highest index because the first would be 0 the number of hotkeys is 10, not 9. Each holds 12 units, so that’s 120.[2019-10-30. : 3:00 pm] O)FaRTy1billion[MM] -- VraelVrael shouted: yeah the original staredit limit of 250 could be exceeded, but the sprite layer was shared between terrain sprites and all unit sprites like marine fire or valkyrie missles, so you could very quickly hit the sprite max in-game if you put down the full 499 that scmdraft let you put the editor limit of sprites only counted doodad sprites and unit sprites and was capped in SC to be 499. The actual sprite limit in-game is much, much higher[2019-10-30. : 2:59 pm] O)FaRTy1billion[MM] -- ZoanZoan shouted: http://farty1billion.dyndns.org/EUDDB/?pg=entry&addr=0x0057FE60&ver=1.16.1 aren't there 10 control groups, not 9, so shouldn't the size of this address be 960? 9 should be the highest index because the first would be 0[2019-10-30. : 1:50 pm] Vrael -- yeah the original staredit limit of 250 could be exceeded, but the sprite layer was shared between terrain sprites and all unit sprites like marine fire or valkyrie missles, so you could very quickly hit the sprite max in-game if you put down the full 499 that scmdraft let you put[2019-10-30. : 1:28 pm] Suicidal Insanity -- trying not to fall asleep at the gate, once I'm on the plane ...[2019-10-30. : 1:27 pm] Suicidal Insanity -- UltravioletUltraviolet shouted: I seem to remember it being kind of small like 250 or something I think that is staredit default, not a hard limit, just cuts into player unit sprites[2019-10-30. : 1:26 pm] Suicidal Insanity -- ZoanZoan shouted: ah, I found out a way. Convert all the doodads to terrain, which forces their sprites into pure sprites, which you can then select all on to see how many there are. SI please re-add ctrl+A for selecting all doodads T_T and give their counts Even if it told you the doodad count, not all doodads have sprites |