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Pages: < 1 « 186 187 188 189 1903567 >

[2019-10-31. : 8:22 pm]
Suicidal Insanity -- Zoan
Zoan shouted: Suicidal Insanity That's probably it actually, I'm using a surface pro laptop lol
Can't you set an FPS limit for SC when it is in the background?
[2019-10-31. : 7:59 pm]
Zoan -- :wob: I <3 my trigger generator
[2019-10-31. : 7:26 pm]
NudeRaider -- Test
Test shouted: Remembered my password - first try! Been too many years since I've been here.
this is a test
[2019-10-31. : 6:38 pm]
Zoan -- Suicidal Insanity
Suicidal Insanity shouted: That shouldn't matter, unless SC is taking up a significant portion of your CPU time
That's probably it actually, I'm using a surface pro laptop lol
[2019-10-31. : 5:34 pm]
zsnakezz -- :D
[2019-10-31. : 5:34 pm]
zsnakezz -- remember the treasures of the past in Realm Rpg
[2019-10-31. : 5:34 pm]
zsnakezz -- This Halloween season
[2019-10-31. : 4:52 pm]
Zoan -- Suicidal Insanity
Suicidal Insanity shouted: That shouldn't matter, unless SC is taking up a significant portion of your CPU time
this seemse like it's an issue on my end, then
[2019-10-31. : 4:51 pm]
Test -- Remembered my password - first try! Been too many years since I've been here.
[2019-10-31. : 4:35 pm]
Suicidal Insanity -- That shouldn't matter, unless SC is taking up a significant portion of your CPU time
[2019-10-31. : 4:22 pm]
Zoan -- Actually it seems a lot faster while SC is closed, I'm just finding out...
[2019-10-31. : 4:20 pm]
Zoan -- + a lot to enable players to change their colors, and some health modification, etc.
[2019-10-31. : 4:20 pm]
Zoan -- Suicidal Insanity
Suicidal Insanity shouted: Zoan Ya I don't spin up a thread for those checks because I never expected them to take a significant amount of time
i c. This map has a significant amount of EUD's in order to detect unit ID x and y position, in order to detect their ID.
[2019-10-31. : 4:18 pm]
Zoan -- thanks for all your work on SC :}
[2019-10-31. : 4:17 pm]
Suicidal Insanity -- Zoan
Zoan shouted: it ssys not responding while saving but you just gotta wait
Ya I don't spin up a thread for those checks because I never expected them to take a significant amount of time
[2019-10-31. : 4:16 pm]
Zoan -- Suicidal Insanity
Suicidal Insanity shouted: Thanks. Will try to fit it in after dinner, no promises, depends on jet lag.
np
[2019-10-31. : 4:16 pm]
Zoan -- it ssys not responding while saving but you just gotta wait
[2019-10-31. : 4:16 pm]
Suicidal Insanity -- Just got back home a few hours ago
[2019-10-31. : 4:16 pm]
Suicidal Insanity -- Thanks. Will try to fit it in after dinner, no promises, depends on jet lag.
[2019-10-31. : 4:14 pm]
Zoan -- sent
[2019-10-31. : 4:12 pm]
Suicidal Insanity -- It also scans all triggers to check for BW unit usage, and so on
[2019-10-31. : 4:11 pm]
Suicidal Insanity -- It is likely scanning them to determine if they are remastered only or not. Still surprised it is a noticable impact. May also be string section format tests. PM me the map and I can profile it
[2019-10-31. : 4:09 pm]
Zoan -- It’s scmdraft. Could it be that it has to do something extra to make the eud’s compatible with remastered?
[2019-10-31. : 2:55 pm]
Suicidal Insanity -- Zoan
Zoan shouted: do eud's always make it take like 5 minutes to save the map, or is it just beacuse I have a lot of triggers?
Scmdraft or something else?
[2019-10-31. : 2:48 pm]
Vrael -- :wob: always happy to pitch in to a :wob: train
[2019-10-31. : 2:11 pm]
Lingie -- Lets keep that wob train rolling. :wob:
[2019-10-31. : 1:19 pm]
O)FaRTy1billion[MM] -- Zoan
Zoan shouted: FaRTy1billion the number of hotkeys is 10, not 9. Each holds 12 units, so that’s 120.
I said index which is probably where the 9 came from, I didn't say the page was incorrect
[2019-10-31. : 12:17 pm]
Ahli -- 34k triggers should not make saving that slow. I do not remember it being that slow and I had more than double of that amount and potentially a slower computer.
[2019-10-31. : 8:07 am]
Zoan -- Another interesting thing too is generating random numbers between 0 and some arbitrary number. I forget precisely what I did, but apparently I used 32 randomized switches.
[2019-10-31. : 8:06 am]
Zoan -- jjf28
jjf28 shouted: I did work through all the basic arithmetic http://www.staredit.net/topic/17877/ tho there's lotsa improvements yet to do with EUD magic
Ah, awesome post! I added some of these things in in my trigger generator in the past. When I get to it and add more functionality, ill use these!
[2019-10-31. : 7:06 am]
NudeRaider -- jjf28
jjf28 shouted: EUDs should be about as fast as deaths, that's.... a lot of triggers xD
I remember the times we considered maps with a tenth of that to have a lot of triggers
[2019-10-31. : 6:26 am]
jjf28 -- I did work through all the basic arithmetic http://www.staredit.net/topic/17877/ tho there's lotsa improvements yet to do with EUD magic
[2019-10-31. : 6:16 am]
Zoan -- I should probably start working on trigger efficiency then :/
[2019-10-31. : 6:15 am]
Zoan -- ah, lol
[2019-10-31. : 6:14 am]
jjf28 -- EUDs should be about as fast as deaths, that's.... a lot of triggers xD
[2019-10-31. : 6:10 am]
Zoan -- I have 33967
[2019-10-31. : 6:10 am]
Zoan -- do eud's always make it take like 5 minutes to save the map, or is it just beacuse I have a lot of triggers?
[2019-10-31. : 4:02 am]
KrayZee -- Is it still against the rules if those maps are uploaded to the database in SEN?
[2019-10-31. : 3:18 am]
Wing Zero -- Half the fun was getting through the puzzles
[2019-10-31. : 3:18 am]
Wing Zero -- The occasional strip map was fun
[2019-10-31. : 2:21 am]
Ultraviolet -- super hawt :drool:
[2019-10-31. : 2:21 am]
Ultraviolet -- STRIP MAPS
[2019-10-31. : 1:42 am]
KrayZee -- Nope
[2019-10-31. : 1:42 am]
KrayZee -- When there are mods for other games, there's always nudity and 'sexy'. In StarCraft
[2019-10-31. : 1:34 am]
Ultraviolet -- guess it's easy enough to test
[2019-10-31. : 1:31 am]
Ultraviolet -- Does anyone know if EUD Editor 2's Classic Triggers run before or after the map's trigger loop?
[2019-10-30. : 11:06 pm]
KrayZee -- When I'm searching mods for Resident Evil 2, there's a lot of provacative, sexy skins of Zoey, I mean Claire Redfield.
[2019-10-30. : 7:50 pm]
Vrael -- definitely remember some games where marines wouldnt shoot tho
[2019-10-30. : 7:50 pm]
Vrael -- or maybe I'm mixing the unit limit of 1700 with the sprite limit
[2019-10-30. : 7:49 pm]
Vrael -- FaRTy1billion
FaRTy1billion shouted: Vrael the editor limit of sprites only counted doodad sprites and unit sprites and was capped in SC to be 499. The actual sprite limit in-game is much, much higher
yeah its like 1740 or some rando number like that, but 499 is a pretty big percentage of that, I remember some games where marines wouldn't shoot because there were too many on the map
[2019-10-30. : 4:48 pm]
Zoan -- Actually the size of that address then is 216*8=1728
[2019-10-30. : 4:42 pm]
Zoan -- Dem0n
Dem0n shouted: Zoan 0-9 = 10
ye that what I’m saying
[2019-10-30. : 4:41 pm]
Zoan -- Dem0n
Dem0n shouted: w/e idk what you're even talking about lmao
lol, I’m being clear. Would it help if it was in all caps? :P
[2019-10-30. : 4:40 pm]
Zoan -- So player 2 hotkey 0 index 0 is 216 more than the starting extended player
[2019-10-30. : 4:39 pm]
Zoan -- That’s 120 up from the starting extended player number. So you would think to get player 2’s hotkey information you would go one further to 121, but instead what you do is you jump up 96 (weird)
[2019-10-30. : 4:39 pm]
Dem0n -- w/e idk what you're even talking about lmao
[2019-10-30. : 4:38 pm]
Dem0n -- Zoan
Zoan shouted: FaRTy1billion the number of hotkeys is 10, not 9. Each holds 12 units, so that’s 120.
0-9 = 10
[2019-10-30. : 4:37 pm]
Zoan -- for player 1 they are organized from 0 to 11 in hotkey 0, then 0 to 11 in hotkey 1, etc, up to 11 in hotkey 9.
[2019-10-30. : 4:35 pm]
Zoan -- FaRTy1billion
FaRTy1billion shouted: Zoan 9 should be the highest index because the first would be 0
the number of hotkeys is 10, not 9. Each holds 12 units, so that’s 120.
[2019-10-30. : 3:00 pm]
O)FaRTy1billion[MM] -- that's just the number that can be loaded from a map
[2019-10-30. : 3:00 pm]
O)FaRTy1billion[MM] -- Vrael
Vrael shouted: yeah the original staredit limit of 250 could be exceeded, but the sprite layer was shared between terrain sprites and all unit sprites like marine fire or valkyrie missles, so you could very quickly hit the sprite max in-game if you put down the full 499 that scmdraft let you put
the editor limit of sprites only counted doodad sprites and unit sprites and was capped in SC to be 499. The actual sprite limit in-game is much, much higher
[2019-10-30. : 2:59 pm]
O)FaRTy1billion[MM] -- Zoan
Zoan shouted: http://farty1billion.dyndns.org/EUDDB/?pg=entry&addr=0x0057FE60&ver=1.16.1 aren't there 10 control groups, not 9, so shouldn't the size of this address be 960?
9 should be the highest index because the first would be 0
[2019-10-30. : 1:50 pm]
Vrael -- yeah the original staredit limit of 250 could be exceeded, but the sprite layer was shared between terrain sprites and all unit sprites like marine fire or valkyrie missles, so you could very quickly hit the sprite max in-game if you put down the full 499 that scmdraft let you put
[2019-10-30. : 1:29 pm]
TF- -- pizda
[2019-10-30. : 1:28 pm]
Suicidal Insanity -- trying not to fall asleep at the gate, once I'm on the plane ...
[2019-10-30. : 1:27 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: I seem to remember it being kind of small like 250 or something
I think that is staredit default, not a hard limit, just cuts into player unit sprites
[2019-10-30. : 1:26 pm]
Suicidal Insanity -- Zoan
Zoan shouted: ah, I found out a way. Convert all the doodads to terrain, which forces their sprites into pure sprites, which you can then select all on to see how many there are. SI please re-add ctrl+A for selecting all doodads T_T and give their counts
Even if it told you the doodad count, not all doodads have sprites
[2019-10-30. : 7:06 am]
Zoan -- fixed it
[2019-10-30. : 6:58 am]
Zoan -- yeah, the documentation is just nonsense

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