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[2019-11-06. : 11:13 pm] UEDCommander -- Like if Stukov knows beforehand there will be protoss mech he will just go mass banshees[2019-11-06. : 11:12 pm] UEDCommander -- Well they added literal description of each enemy composition beforehand so that makes everything much easier tbh[2019-11-06. : 10:43 pm] MTiger156 -- But on the plus side, some Commander abilities can just delete entire attack waves for you.[2019-11-06. : 10:38 pm] MTiger156 -- Another honorable mention is Protoss Mech, which can render Zagara and Stukov absolutely useless.[2019-11-06. : 10:29 pm] MTiger156 -- Zerg Ground tends to be among the easiest to beat, only requiring good air or splash power. And then there's Terran Air with its unholy BC/yamato spam crushing your mechs, banshees & ravens crushing infantry, and ghosts constantly nuking base.[2019-11-06. : 10:25 pm] MTiger156 -- UEDCommanderUEDCommander shouted: I think it's better to force players to cooperate not by the hard objectives (you literally can't progress if you don't have both players present regardless of situation) but rather by the strenght of the enemy (if you don't cooperate you simply won't survive) Enemy strength in Coop can be funny at times. It mostly depends on the AI's choice of composition, and unfortunately they are all not equally as challenging.[2019-11-06. : 9:43 pm] UEDCommander -- I think it's a very good way to make the player to feel like he's really cooperating with the entire playerbase at once[2019-11-06. : 9:42 pm] UEDCommander -- It's impossible to stop the dreadnought by forces of a single player, so a pretty big chunk of playerbase has to attack it in order to take it down[2019-11-06. : 9:42 pm] UEDCommander -- They have one of enemy factions periodically construct and launch a dreadnought which targets one of the Relays (basically social hubs) and if it reaches the target it premanently destroys the Relay[2019-11-06. : 9:41 pm] UEDCommander -- Global map would expand this interaction a bit further to the whole playerbase, like ideally players would have to spread out to stop all of Amon's current invasions, or at least put considerable effort into one particular zone each, since if they fail the planet is lost[2019-11-06. : 9:38 pm] UEDCommander -- I think it's better to force players to cooperate not by the hard objectives (you literally can't progress if you don't have both players present regardless of situation) but rather by the strenght of the enemy (if you don't cooperate you simply won't survive)[2019-11-06. : 9:36 pm] UEDCommander -- Where you have like 5 people against massive onslaught of all types of AMon's forces[2019-11-06. : 9:36 pm] NudeRaider -- and of course it would be cool to be able to play with 3 or more allies.[2019-11-06. : 9:35 pm] UEDCommander -- Going even further, i would implement a global map which represents the sector (preferably the galaxy but this would be something for a campaign) where you have Amon's forces slowly advance throught the territories of all races and you have to band with other players in current conflict zones to stop his advance[2019-11-06. : 9:35 pm] NudeRaider -- NudeRaiderNudeRaider shouted: Those are all neat ideas. I like them. But it's not at all what coop is trying to be. Coop is trying to make players together and challenge them and that is working pretty well. If I would improve coop I'd find more and better ways to actually force cooperation. *make players play together[2019-11-06. : 9:34 pm] NudeRaider -- Curretnly the best they came up with is having to put units on certain locations at the same time. But strategically there's very little.[2019-11-06. : 9:34 pm] UEDCommander -- Demonstrate the overall scale by showing massive battles for large capital worlds like Moria, have Amon's armies literally obliderate the planet as they proceed to show that he is an actual threat[2019-11-06. : 9:34 pm] NudeRaider -- Those are all neat ideas. I like them. But it's not at all what coop is trying to be. Coop is trying to make players together and challenge them and that is working pretty well. If I would improve coop I'd find more and better ways to actually force cooperation.[2019-11-06. : 9:32 pm] UEDCommander -- You obviously have access to various tech trees, may even have separation within the factions onto subfactions to showoff how for example Umojan army has different divisions for different purposes - mechanized forces with active usage of robots for massive frontline assaults, or perhaps you prefer the infamous Shadowguard to sabotage the enemy's income and production[2019-11-06. : 9:29 pm] UEDCommander -- They also cooperate together to achieve their master's goal, so you have most crazy combinations of units and even technologies, good example would be the LotV prologue where you have Moebius infantry warp in on a pylon[2019-11-06. : 9:28 pm] UEDCommander -- The common threat being not Amon himself, again, we faced him enough in the main campaign, but rather commanders of his forces - more self-aware hybrids like Maar, possibly some mercenaries, Moebius officers who serve not because they're mind controlled, loyal Tal'Darim and rogue Purifiers/Nerazim, with whom you have conversations and other interactions during the mission[2019-11-06. : 9:26 pm] UEDCommander -- You have unlikely allies from little-known factions (Umoja, KMC, UED remnants, New Swarm, some other surviving cerebrates) as well as already known ones (preferably not the main characters since we played with those for a long time already) cooperate against common threat[2019-11-06. : 9:21 pm] UEDCommander -- I don't like the fact that it relies so heavily on gimmicks to the very core (mutations are basically exactly that) and underutilizes both concept of Amon's army (it's always only one race, just like in the campaign) as well as the concept of commanders themselves (which could expand on existing universe by showing how other people like Umoja and KMC actually fought Amon during the war, but instead it's just a bunch of fanserives like Tychus and memes like Stettman, all for the profit)[2019-11-06. : 8:14 pm] NudeRaider -- UEDCommanderUEDCommander shouted: NudeRaider No, what blizz did what essencially taking specific missions from normal campaign, smashing two "commanders" who are basically specific sets of units & abilities, and make each one a standalone map are you talking about the coop mode? You don't like that? It's the only thing that really got my interest in sc2.[2019-11-06. : 8:13 pm] NudeRaider -- GGmanoGGmano shouted: I can change at the shoutbox option but maybe there would be a code list for speciale colours you have to unlock them under Site -> SEN Store and buy the shoutbox color item to freely change it.[2019-11-06. : 8:04 pm] UEDCommander -- NudeRaiderNudeRaider shouted: UEDCommander so there's also a paid Blizzard version? No, what blizz did what essencially taking specific missions from normal campaign, smashing two "commanders" who are basically specific sets of units & abilities, and make each one a standalone map[2019-11-06. : 8:02 pm] GGmano -- I can change at the shoutbox option but maybe there would be a code list for speciale colours[2019-11-06. : 6:22 pm] NudeRaider -- MTiger156MTiger156 shouted: Buying LOTV = buying all 3 campaigns at once? yes[2019-11-06. : 5:38 pm] Zoan -- ZoanZoan shouted: Oh_Man wait can you change colors for players in game using EUD's? Or do you mean with give unit triggers? change colors for players *along a gradient* in game***[2019-11-06. : 5:38 pm] Zoan -- Oh_ManOh_Man shouted: It just occurred to me the new rgb player colours are great for VPH. Can make it much more intuitive what is.high hp and what is low by using graduated color gradient wait can you change colors for players in game using EUD's? Or do you mean with give unit triggers?[2019-11-06. : 5:33 pm] GGmano -- Wdetector is out there but I cant find where to dl newest its All korean language[2019-11-06. : 5:32 pm] GGmano -- MTiger156MTiger156 shouted: Buying LOTV = buying all 3 campaigns at once? i would happy to get some good anti hack or hack detection[2019-11-06. : 4:57 pm] NudeRaider -- you forget that lotv gives you everything from wol and hots. So with your plan I had to play 3x full price for the commanders. Currently I only need to invest like 8x $5[2019-11-06. : 4:54 pm] MTiger156 -- The launch of Coop was okay, where 4 commanders were immediately unlocked by owning LOTV. However the $5 per additional is evil. Instead of individual payments, they should've been bundled with Campaign ownership (like Tychus/Horner/Mengsk for WOL, Abathur/Stukov/Stetmann for HOTS, Alarak/Fenix/Zeratul for LOTV, and Nova for Covert Ops)[2019-11-06. : 4:53 pm] NudeRaider -- UEDCommanderUEDCommander shouted: Coop campaigns are fanmade so there's also a paid Blizzard version?[2019-11-06. : 4:35 pm] UEDCommander -- NudeRaiderNudeRaider shouted: Oh_Man coop campaigns sounds cool. I've seen it in arcade so I thought it's free? Oh_ManOh_Man shouted: I dont blame blizz in that regard, they just go where the money goes. I blame the gamers who, for some reason inescapable to me, choose cosmetics/warchests and co-op campaigns instead of more mini-campaigns... it's not even campaigns, it's separate grinding missions[2019-11-06. : 4:09 pm] NudeRaider -- Oh_Man tl;dr: "Man, I miss the “wait forever for a good product” days." (which I agree to)[2019-11-06. : 3:59 pm] NudeRaider -- Oh_ManOh_Man shouted: I dont blame blizz in that regard, they just go where the money goes. I blame the gamers who, for some reason inescapable to me, choose cosmetics/warchests and co-op campaigns instead of more mini-campaigns... coop campaigns sounds cool. I've seen it in arcade so I thought it's free?[2019-11-06. : 3:56 pm] NudeRaider -- Oh_ManOh_Man shouted: Too late you've got me started. So it's bad enough they ask for cash for cosmetic items... now they ask for cash so you can unlock the ability to grind for items. Now wasting your time as well as your money. The fact this shit makes money and so they pump them.out is fckin crazy. People are retarded. I don't know, I neither grinded nor paid money but I still got stuff from the chest[2019-11-06. : 3:45 pm] Oh_Man -- I dont blame blizz in that regard, they just go where the money goes. I blame the gamers who, for some reason inescapable to me, choose cosmetics/warchests and co-op campaigns instead of more mini-campaigns...[2019-11-06. : 3:37 pm] MTiger156 -- GGmanoGGmano shouted: Any one knows of a good hack detector tool for scbw? (on a more positive note) That question begs another question: are the v1.16.1 servers suddenly becoming more active? I could dig up my old stash of anti-hacks and share anything useful. |
O)FaRTy1billion[MM],
DarkenedFantasies