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[2016-4-30. : 5:47 am] Moose -- I remember people talking about that shit like it wasn't an April Fool's for years XDDDDDDD[2016-4-30. : 5:46 am] Corbo -- what I like about that topic is that is actually became productive xD[2016-4-30. : 5:28 am] Corbo -- Dem0nDem0n shouted: People who don't deserve it: Corbo, cuz fucc u; Wing, cuz fucc u; BloodyZombie, cuz nigga's already gotten like 1500 minerals LMAO; and jff, cuz nigga has like 3k minerals already ROFL I love you too, Dem0n.[2016-4-30. : 5:25 am] Dem0n -- People who don't deserve it: Corbo, cuz fucc u; Wing, cuz fucc u; BloodyZombie, cuz nigga's already gotten like 1500 minerals LMAO; and jff, cuz nigga has like 3k minerals already ROFL[2016-4-30. : 5:13 am] BeatMeistro -- Imagine all the expansion mods, campaign mods and experimental mods could be made if this succeeds.[2016-4-30. : 5:12 am] BeatMeistro -- By this point, with this breakthrough. I think we could break the barriers old SC mods are having.[2016-4-30. : 5:08 am] BeatMeistro -- FaRTy1billionFaRTy1billion shouted: We've always been told it's impossible, but I've already expanded flingy.dat, images.dat, and sprites.dat Wow. So now we just need Portdata.Dat & sfxdata.dat[2016-4-30. : 5:06 am] O)FaRTy1billion[MM] -- We've always been told it's impossible, but I've already expanded flingy.dat, images.dat, and sprites.dat[2016-4-30. : 5:06 am] O)FaRTy1billion[MM] -- dunno, I'm just doing this because clokr_ was talking about being interested in it xD[2016-4-30. : 5:05 am] BeatMeistro -- FaRTy1billionFaRTy1billion shouted: Not easier for the modder, but easier for me. That good to know. Hmmm,still the question lies is... What kind of mod should be made to show off all that extended ID goodness?![]() [2016-4-30. : 5:03 am] O)FaRTy1billion[MM] -- ya, I was planning on having that just because it makes it easier[2016-4-30. : 4:55 am] BeatMeistro -- Also,it be nice to add the option for ALL units to be able to have all their "Response Sounds Lists" Open.[2016-4-30. : 4:54 am] BeatMeistro -- FaRTy1billionFaRTy1billion shouted: I didn't really consider until just now that they would be useful for having more unit IDs Yeah,I guess extending sounds and portrait IDS would be handy,I mean Portraits isn't in any hurry considering that SC Have ALOT of unused portrait entries (Greedo,Sally,Bossk,Etc.)![]() [2016-4-30. : 4:51 am] O)FaRTy1billion[MM] -- I didn't really consider until just now that they would be useful for having more unit IDs ![]() [2016-4-30. : 4:50 am] BeatMeistro -- So, FaRTy is trying to extend the number of unit IDs in retro SC? that's awesome. So im guessing you might go with Sound and Portrait Ids afterward?[2016-4-30. : 4:48 am] O)FaRTy1billion[MM] -- I started working on upgrades and techs, but they were more complex than I thought (due to the SC/BW upgrades split) so I figured if I am going to do one that's annoying I'm doing one that matters ![]() [2016-4-30. : 4:46 am] jjf28 -- CUWPs and Switches - so mind numbing, tempted to skip WAVs and go straight to sprites ![]() [2016-4-30. : 4:31 am] O)FaRTy1billion[MM] -- and I don't need to name them, because FireGraft lets you do that[2016-4-30. : 4:31 am] O)FaRTy1billion[MM] -- Cool. IDs 228-249 (which have hardcoded uses I don't feel like changing) default to "Unselectable" for their status preset, and then everything after that has Normal Unit and no assigned command card for easy editing ![]() [2016-4-30. : 4:15 am] O)FaRTy1billion[MM] -- Oh, except I haven't actually tried a FG patch. It just loads. ![]() [2016-4-30. : 4:14 am] O)FaRTy1billion[MM] -- Voy, is 912 enough for max units.dat size, or should I make it 1824? Keep in mind 22 will be unused. ![]() [2016-4-30. : 4:06 am] Voyager7456 -- ExcaliburExcalibur shouted: DoA is a fucking rapist and its a good thing hes gone. ExcaliburExcalibur shouted: I'm not going into details, its fact, not opinion, and that's all I'm saying. WTF?[2016-4-30. : 3:13 am] BeatMeistro -- So guys,you think there should be new portraits for the heroes from the SC Mercenaries maps?[2016-4-30. : 3:00 am] KrayZee -- Isn't Footmen Frenzy in WarCraft III? Unless there's a StarCraft map of it[2016-4-30. : 2:12 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: Box luck confirmed obliterated. lol I got 40, that's not too bad[2016-4-30. : 2:06 am] O)FaRTy1billion[MM] -- FG seems to want to only be able to read SC's normal memory, so since unit count/deaths/etc tables will be too small I can use that existing memory as a bigger buffer for the button data[2016-4-30. : 2:04 am] O)FaRTy1billion[MM] -- I imagine if anyone added units they'd just be adding like a dozen or so, max O[2016-4-30. : 2:03 am] Moose -- Depends on the map, but it's less than what Blizzard gives us, so that's pretty miserable[2016-4-30. : 2:02 am] O)FaRTy1billion[MM] -- Is 912 enough units? I just realized that with how I'm trying to do this without breaking FG that is the new hard limit ;o[2016-4-30. : 2:00 am] O)FaRTy1billion[MM] -- I guess I could just copy the normal starcraft.exe and pad it with some 0s and read those[2016-4-30. : 1:59 am] O)FaRTy1billion[MM] -- aw, the problem with my bogus SC (which is just the smallest possible DLL that does nothing except have SC's version string, and then is padded with a couple MB of 0s) is that FG reads a bunch of other values for EXE edits from it too ![]() [2016-4-30. : 1:22 am] BeatMeistro -- K' Finished up the uploads for now. But man,i think i outdid myself with the Maximos portrait. I mean,i'm proud of this bad boy. http://www.staredit.net/uploads/database/00017_IMAGES/00003485-2198369.png[2016-4-30. : 1:14 am] lil-Inferno -- ExcaliburExcalibur shouted: I'm not going into details, its fact, not opinion, and that's all I'm saying. I want details tho ;-;[2016-4-30. : 1:03 am] BeatMeistro -- I recall i also made a few portraits. One custom dragoon portrait based on a Dragoon hero from based on Mercenaries 2 Map And A Sorta Big-O Esque (Male) Terran Advisor Portrait[2016-4-30. : 12:59 am] O)FaRTy1billion[MM] -- Or I wonder if I could just make a totally bogus exe and give it that xD[2016-4-30. : 12:41 am] O)FaRTy1billion[MM] -- If I limit it to 456 units I could just give FG a modified starcraft.exe and it probably won't get so mad ;o[2016-4-30. : 12:25 am] O)FaRTy1billion[MM] -- Aw. In the loaded project it doesn't list the status information for the added units |