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[2016-6-04. : 8:15 pm] BeatMeistro -- Cuz' man... Starcraft.Org,Infoceptor And a few others are kinda either dead or in limbo. Campaign Creations however is starting to get back on their feet![2016-6-04. : 8:14 pm] BeatMeistro -- Kinda makes you wish that the older SC modding sites could make a comeback.[2016-6-04. : 8:00 pm] jjf28 -- mm, might be able to squeeze some performance storing (maxFrames) beams and adjusting the start point under the mothership (so the graphics stay smooth), rendering (minBeamsToTarget)-1 & overlapping beam piece with the previous - if you wanted to do tons of them ne ways ![]() [2016-6-04. : 7:52 pm] KYSXD -- Here, in the comments section, you can read some advices from Sahasrahla and his implementation: http://www.moddb.com/mods/sc-sum-starcraft-super-unit-mod/news/sc-sum-140-has-just-been-released[2016-6-04. : 7:48 pm] KYSXD -- That's why i wanted to know how to decode/encode the image data from the grp's frames[2016-6-04. : 7:47 pm] KYSXD -- jjf28jjf28 shouted: neat, is that just like a buncha fixed length beam sprites put together? Nope. Basically, you create a grp with one frame in memory, redirect the attack overlay to this, and draw the beam using Bresenham algoritm during every frame[2016-6-04. : 7:43 pm] jjf28 -- neat, is that just like a buncha fixed length beam sprites put together?[2016-6-04. : 7:42 pm] Magicide -- KYSXDKYSXD shouted: +12 selection group: http://www.moddb.com/games/starcraft/images/extended-unit-selection this is fucking cool[2016-6-04. : 7:28 pm] KYSXD -- Also, the proof... SC can render beam/lasers (like SCII Void Ray): http://www.moddb.com/mods/sc-sum-starcraft-super-unit-mod/videos/sc-sum-140-preview-mothership-beam-weapons[2016-6-04. : 7:24 pm] KYSXD -- +12 selection group: http://www.moddb.com/games/starcraft/images/extended-unit-selection[2016-6-04. : 7:24 pm] KYSXD -- +9 button set http://www.moddb.com/mods/burningground/images/35-buttonset[2016-6-04. : 4:36 pm] Moose -- Though I haven't tried in years, maybe we can figure something out now[2016-6-04. : 7:29 am] KYSXD -- Is just me or there was a thread about playing mods here in staredit net?[2016-6-04. : 7:13 am] Corbo -- http://www.moddb.com/mods/burningground/downloads/starcraft-burning-ground-public-beta-v10[2016-6-04. : 7:13 am] Corbo -- BeatMeistroBeatMeistro shouted: So,what kind of mod you guys be testing? We're trying burning ground[2016-6-04. : 7:12 am] BeatMeistro -- FaRTy1billionFaRTy1billion shouted: a 1 or 2 day project turned in to like a week because of how little time I've had Well, atleast you gotten well so far.[2016-6-04. : 7:06 am] O)FaRTy1billion[MM] -- a 1 or 2 day project turned in to like a week because of how little time I've had[2016-6-04. : 7:06 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: and with that I mean, farty's being awesome like always. I actually found some time today. Hopefully tomorrow I can get the updated datcc working like was asked ![]() [2016-6-04. : 6:46 am] KYSXD -- CorboCorbo shouted: and with that I mean, farty's being awesome like always. I almost forgot![2016-6-04. : 6:45 am] Corbo -- KYSXDKYSXD shouted: BeatMeistro Well, with the current achievements (GPTP, BWAPI, Neiv's work) i'm pretty sure we're still in a modding age I think so too. Plus a lot of us are still working on stuff. Like not mods per se, but at least toying with stuff. |
Heinermann,
Symmetry