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[2016-6-05. : 8:08 am]
Roy -- Well, you could try storing it in that byte I was talking about earlier, or you'll just have to have the player specify it at the beginning of the map.
[2016-6-05. : 8:06 am]
sraw531 -- for example
[2016-6-05. : 8:06 am]
sraw531 -- "how many shards have you picked up, 0-40" with each level having the cap on that based on what the cap could be with the current progress (so, level 2 might be 0-4)... Amounts to a large amount of copy-pasta
[2016-6-05. : 8:04 am]
sraw531 -- mainly im trying to figure how to have a more dynamic campaign, without making 40 different versions of the last level (doubling each time, 40 is rather generous)... or possibly a non-linear campaign similar to sc2
[2016-6-05. : 8:03 am]
Roy -- There is of course the drawback that you couldn't resume the campaign if you exit the game and start it up again, since that data would get wiped.
[2016-6-05. : 8:02 am]
Roy -- It's 12 bytes for 10 characters, so assuming it ends in a null terminator, that would give you one byte at the end that should in theory not get touched even if the string is set each time.
[2016-6-05. : 8:01 am]
sraw531 -- well, if all it contains is the name of the replay, thats not going to help much unless you can designate the name of the replay
[2016-6-05. : 8:01 am]
sraw531 -- (and yes, I mean single player, not one player LAN, I dont believe campaigns work in one player LAN)
[2016-6-05. : 8:00 am]
Roy -- Maybe, maybe not. Here's the EUDDB entry: http://farty1billion.dyndns.org/euddb/?pg=entry&addr=0x004FF900&ver=1.16.1&plat=win
[2016-6-05. : 8:00 am]
sraw531 -- probably does, does it even hit single-player games anyway?
[2016-6-05. : 7:59 am]
Roy -- The section that holds the string "Last Replay.rep" might be a viable place to set some data, though I don't know if that section gets rewritten each time you enter a new map.
[2016-6-05. : 7:59 am]
sraw531 -- even a single death count would allow so much flexibility in campaigns
[2016-6-05. : 7:58 am]
Vrael -- maybe you could develop an API based on pinging the battle net servers and encoding the data in the responses, using the latency to transfer between maps
[2016-6-05. : 7:58 am]
Roy -- You could try editing some data that doesn't change between maps and then reading it, but that would require EUDAs and honestly probably wouldn't be reliable.
[2016-6-05. : 7:58 am]
sraw531 -- (Besides the binary "Set Next Level")
[2016-6-05. : 7:57 am]
Vrael -- obviously doesnt work on windy days though, storm.dll gets blown away
[2016-6-05. : 7:57 am]
Lanthanide -- eg the Zerg mission where you destroy the missile silos or destroy the physics labs; the next level doesn't have ghosts or BCs
[2016-6-05. : 7:57 am]
Vrael -- yeah if you set up some smoke signals I think there's an API for that
[2016-6-05. : 7:57 am]
Lanthanide -- in Brood War, they achieved that by simply having 2 versions of the map
[2016-6-05. : 7:56 am]
sraw531 -- Out of curiousity, is it possible in default SC, to have some sort of data that transfers between levels in a campaign (besides the binary "set next level" or "save code"), possibly using EUDs?
[2016-6-05. : 7:55 am]
Lanthanide -- some of them did, others didn't
[2016-6-05. : 7:55 am]
Roy -- I would say they did in fact hesitate.
[2016-6-05. : 7:54 am]
Lanthanide -- is when one*
[2016-6-05. : 7:54 am]
Lanthanide -- yes, and the standing convention, which the Republicans have abided by, is one one candidate clearly has the numbers needed, the other should concede and back them without hesitation
[2016-6-05. : 7:53 am]
Lanthanide -- similarly, Hillary has already been through barrages of Republican attacks, whereas Bernie hasn't
[2016-6-05. : 7:53 am]
Roy -- But the superdelegates and contested convention are also part of that process...
[2016-6-05. : 7:53 am]
Lanthanide -- since Bernie actually wants to increase taxes on the middle class, it's doubtful he'd do well against Trump even if he were the nominee
[2016-6-05. : 7:52 am]
Lanthanide -- yip, but that's that the process
[2016-6-05. : 7:51 am]
Roy -- Public perception between the two candidates has changed significantly since the primaries began; the real shame is that those old votes are locked in, when people may have different opinions several months later.
[2016-6-05. : 7:50 am]
Lanthanide -- pointlessly fanning divisions within the democrats isn't going to help them in November
[2016-6-05. : 7:49 am]
Lanthanide -- if sanders follows through on what he said, and contests the convention, he's a traitor to the democratic cause
[2016-6-05. : 7:47 am]
Lanthanide -- jjf28
jjf28 shouted: needs 73% of those to be ahead at the convention start though :/ prolly gotta pray for smart supers
you mean, pray for supers to vote against the democratic will of the primary voters
[2016-6-05. : 7:40 am]
jjf28 -- damn zoidberg and leela focused episodes, can't I randomely pick one that's bender focused? :D
[2016-6-05. : 7:38 am]
jjf28 -- boxt
[2016-6-05. : 7:38 am]
O)FaRTy1billion[MM] -- aha, corbo can't get my box this time!
[2016-6-05. : 7:37 am]
O)FaRTy1billion[MM] -- :drunk:
[2016-6-05. : 7:33 am]
jjf28 -- needs 73% of those to be ahead at the convention start though :/ prolly gotta pray for smart supers
[2016-6-05. : 7:20 am]
jjf28 -- 1,776 to 1,501 pledged, 714 up for grabs, and 593 superdelegates; go Sanders go!
[2016-6-05. : 6:25 am]
jjf28 -- oshit, could break the internet!
[2016-6-05. : 6:24 am]
KrayZee -- jjf28
jjf28 shouted: a wild Lanthanide appeared!
Lathanide Gone Wild!
[2016-6-05. : 6:13 am]
Lanthanide -- I guess so
[2016-6-05. : 6:09 am]
jjf28 -- a wild Lanthanide appeared!
[2016-6-05. : 6:02 am]
KYSXD -- KrayZee
KrayZee shouted: Playing Overwatch
Cool!
[2016-6-05. : 5:54 am]
KrayZee -- Playing Overwatch
[2016-6-05. : 5:40 am]
KrayZee -- Can't
[2016-6-05. : 4:46 am]
KYSXD -- Does anyone wants to play a mod tonight?
[2016-6-05. : 3:48 am]
Corbo -- Mini Moose 2707
Mini Moose 2707 shouted: Have we reached the point where it's easier to recode the game than mod everything yet? XD
i think so. We are all pretty much making mods that involve actual real codijg now.
[2016-6-05. : 3:41 am]
O)FaRTy1billion[MM] -- I wish I had tomorrow too to work o nthis stuff
[2016-6-05. : 3:12 am]
O)FaRTy1billion[MM] -- :moose:
[2016-6-05. : 3:03 am]
O)FaRTy1billion[MM] -- You'll just have to make sure any iscript ID you use is unique between all the files :P
[2016-6-05. : 3:03 am]
Moose -- :farty:
[2016-6-05. : 3:02 am]
O)FaRTy1billion[MM] -- and, other than a few skipped IDs, any iscript ID >= 412 is unused
[2016-6-05. : 3:02 am]
Moose -- O________O
[2016-6-05. : 3:01 am]
O)FaRTy1billion[MM] -- and I'm really hoping that byte I found in the image struct is unused, because if it is then we can have 256 iscript.bin files
[2016-6-05. : 3:00 am]
O)FaRTy1billion[MM] -- Because then all I need to change is a few "MOV EDX,DWORD PTR DS:[6D1200]"s to call a function to return the correct pointer
[2016-6-05. : 2:59 am]
KYSXD -- FaRTy1billion
FaRTy1billion shouted: like script won't fit in iscript.bin? Put it in iscript1.bin, or whatever
Oh! That's sounds better
[2016-6-05. : 2:59 am]
O)FaRTy1billion[MM] -- iscript1.bin, iscript2.bin, iscript3.bin
[2016-6-05. : 2:59 am]
O)FaRTy1billion[MM] -- like script won't fit in iscript.bin? Put it in iscript1.bin, or whatever
[2016-6-05. : 2:58 am]
O)FaRTy1billion[MM] -- I was just thinking having multiple iscript.bins, because that'd be simplest to implement & make the files for
[2016-6-05. : 2:58 am]
Moose -- Have we reached the point where it's easier to recode the game than mod everything yet? XD
[2016-6-05. : 2:57 am]
KYSXD -- FaRTy1billion
FaRTy1billion shouted: cool, iscript.bin is loaded once so I don't need to worry about that :wob:
Hnmnm... Maybe i'll start looking for an extended iscript editor, AFAIK there are some problems with the current ones
[2016-6-05. : 2:55 am]
O)FaRTy1billion[MM] -- cool, iscript.bin is loaded once so I don't need to worry about that :wob:
[2016-6-05. : 2:50 am]
Moose -- :boxed: we eatin a lil 2night fam
[2016-6-05. : 2:47 am]
O)FaRTy1billion[MM] -- If this is small enough, I could probably just entirely replace the existing one instead of just jumping from it
[2016-6-05. : 2:46 am]
O)FaRTy1billion[MM] -- cool, I just wrote assembly functions for finding the iscript ID across multiple iscripts :wob:
[2016-6-05. : 12:38 am]
KYSXD -- FaRTy1billion
FaRTy1billion shouted: I know, I just mean before I start something else I should finish the first thing
Yeah, i know. But, the hype is real xD
[2016-6-05. : 12:32 am]
O)FaRTy1billion[MM] -- I know, I just mean before I start something else I should finish the first thing
[2016-6-05. : 12:31 am]
KYSXD -- Just saying :P :-)
[2016-6-05. : 12:30 am]
KYSXD -- FaRTy1billion
FaRTy1billion shouted: ... Except this is distracting me from .dat files :P
Someone can argue extended flingy/sprites/images dat isn't useful without extended iscript entries.
[2016-6-05. : 12:27 am]
O)FaRTy1billion[MM] -- ... Except this is distracting me from .dat files :P

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