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[2016-6-14. : 4:35 am]
O)FaRTy1billion[MM] -- iirc
[2016-6-14. : 4:35 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: 0 to 2^32-1, but your editor may only accept signed ints or w/e in which case –2^31 to 2^31-1
you can use a signed value, SC will still treat it as unsigned
[2016-6-14. : 2:55 am]
jjf28 -- in that case, have a cookie
[2016-6-14. : 2:17 am]
Moose -- Oh, I've already hex edited the CHK before XD
[2016-6-14. : 2:15 am]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: Boutta extract the CHK and hex edit OWNR my damn self
yess, come to the dark side
[2016-6-14. : 2:13 am]
Moose -- Boutta extract the CHK and hex edit OWNR my damn self
[2016-6-14. : 2:09 am]
Moose -- Boutta dig out ShadowFlare's SCMToolkit
[2016-6-14. : 2:09 am]
Moose -- If I save to .SCX, it's normal again ... guess I have to set it once and keep it XD
[2016-6-14. : 2:08 am]
Moose -- I blame SCMD2 XDDDDDDD
[2016-6-14. : 2:07 am]
jjf28 -- silly SCMD
[2016-6-14. : 2:07 am]
jjf28 -- I guess that is one of the duplicate sections (IOWN, OWNR, only OWNR is used)
[2016-6-14. : 2:06 am]
Moose -- I saved it as an SCM and it registers 0 players properly now, I'm assuming because the sections write differently O_O
[2016-6-14. : 2:04 am]
Moose -- I was trying to swap P2 and P8 (P2 was computer)... it wasn't even registering that. So I took out everything, still two players
[2016-6-14. : 2:04 am]
jjf28 -- l33t hax
[2016-6-14. : 2:03 am]
Moose -- No, it's just a test map I made in SCMD2
[2016-6-14. : 2:02 am]
jjf28 -- is it one of those korean maps? prolly using section stacking that ur tools don't read
[2016-6-14. : 2:00 am]
Fire_Kame -- :wob:
[2016-6-14. : 2:00 am]
Moose -- Ayyyy jjf, I have a map with no start locations (or units altogether) that still registers 2 human players, what does that even mean
[2016-6-14. : 1:52 am]
jjf28 -- 0 to 2^32-1, but your editor may only accept signed ints or w/e in which case –2^31 to 2^31-1
[2016-6-14. : 1:40 am]
QPreach -- oo thats a lot still, thanks!
[2016-6-14. : 1:38 am]
Moose -- Yeah, 2^31 or 2^32, I don't know what the max is.
[2016-6-14. : 1:37 am]
QPreach -- wait, not binary variables, i believe, but 1 = x, 2= y, 3= z... and so on; is there a limit to it?
[2016-6-14. : 1:37 am]
Moose -- Maybe :roy: O_O
[2016-6-14. : 1:35 am]
Moose -- I think 31 or 32, but jjf or Farty or someone who knows the max value would know better.
[2016-6-14. : 1:34 am]
QPreach -- yeah
[2016-6-14. : 1:33 am]
Moose -- What are you asking? How many binary variables can you track with one DC?
[2016-6-14. : 1:31 am]
QPreach -- hey guys, for death counter as banker/switches, how many units can i store in 1 death counter?
[2016-6-14. : 12:50 am]
jjf28 -- I'm surprised you have to ask
[2016-6-14. : 12:50 am]
jjf28 -- memes
[2016-6-14. : 12:50 am]
payne -- Dem0n
Dem0n shouted: Moose pls get on SC
whatchu doin' the both of you?
[2016-6-14. : 12:48 am]
jjf28 -- 63m3n p1z
[2016-6-14. : 12:07 am]
Dem0n -- smh
[2016-6-14. : 12:03 am]
Moose -- d3nim pls
[2016-6-14. : 12:02 am]
Dem0n -- Moose pls get on SC
[2016-6-13. : 11:48 pm]
payne -- Dem0n
Dem0n shouted: For a dropship system, how do I make an item that you just bought not get used immediately?
lel
[2016-6-13. : 11:47 pm]
Dem0n -- jk lmao
[2016-6-13. : 11:41 pm]
Dem0n -- For a dropship system, how do I make an item that you just bought not get used immediately?
[2016-6-13. : 11:34 pm]
iCCup.xboi209 -- come help me out
[2016-6-13. : 11:29 pm]
Dem0n -- Facing right I guess
[2016-6-13. : 11:29 pm]
Dem0n -- jjf28
jjf28 shouted: at what angle?
jjf28
jjf28 shouted: and tileset :P
jungle and uhh idk how to describe the angle lmao
[2016-6-13. : 11:21 pm]
BloodyZombie117 -- Tongue of Fury, :rip:
[2016-6-13. : 11:21 pm]
jjf28 -- BloodyZombie117
BloodyZombie117 shouted: jjf28 Love that movie.
I'm still waiting gor the sequel :rip:
[2016-6-13. : 11:20 pm]
jjf28 -- and tileset :P
[2016-6-13. : 11:19 pm]
jjf28 -- at what angle?
[2016-6-13. : 11:14 pm]
Dem0n -- Will give 50 minerals to anyone who can make a nice waterfall in my map lmao
[2016-6-13. : 9:17 pm]
KrayZee -- BeatMeistro
BeatMeistro shouted: Man, that chat at the E3 stream sure is a mess.
It's always a mess for years and years
[2016-6-13. : 9:17 pm]
KrayZee -- e3
[2016-6-13. : 8:44 pm]
Dem0n -- Almost
[2016-6-13. : 8:40 pm]
jjf28 -- how many memes, would you say, 10 million?
[2016-6-13. : 8:34 pm]
Dem0n -- Moose I've added memes
[2016-6-13. : 8:17 pm]
Moose -- NudeRaider
NudeRaider shouted: http://i.imgur.com/Ll7CykK.jpg
I prefer the reverse crop comment. Reposts smh.
[2016-6-13. : 7:45 pm]
Dem0n -- Ya my shoulders definitely suck
[2016-6-13. : 7:41 pm]
Moose -- Either your form sucks or your shoulders are just the weak link and they get tired before your chest
[2016-6-13. : 7:40 pm]
Dem0n -- My shoulders hurt but that's it :massimo:
[2016-6-13. : 7:39 pm]
Dem0n -- Why don't I feel anything when in my chest when I bench/chest press?
[2016-6-13. : 7:34 pm]
Moose -- Ayyyyy, Ahli missed a few at some point XDDDD
[2016-6-13. : 7:33 pm]
Dem0n -- One activity behind Ex O______O
[2016-6-13. : 7:31 pm]
Dem0n -- I meant relatively but ya
[2016-6-13. : 7:28 pm]
Moose -- Dem0n
Dem0n shouted: Speaking of which, how long is the screen for text?
You can find some pixel amount, I guess, but you can't really say in terms of characters because SC doesn't use a monospaced font
[2016-6-13. : 7:23 pm]
NudeRaider -- trgk nice, but you might wanna upload a pic without a typo :P
[2016-6-13. : 6:44 pm]
ClansAreForGays -- link?
[2016-6-13. : 6:00 pm]
BeatMeistro -- Man, that chat at the E3 stream sure is a mess.
[2016-6-13. : 5:38 pm]
Dem0n -- memes
[2016-6-13. : 5:35 pm]
Corbo -- *shrugs*
[2016-6-13. : 5:34 pm]
Oh_Man -- *nods approvingly*
[2016-6-13. : 4:50 pm]
BeatMeistro -- Well, Shrimp on the barbie'.

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