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[2016-6-15. : 5:36 pm] poiuy_qwert -- not sure, can't really look into it 'till i'm home from work. i'll reply then[2016-6-15. : 5:31 pm] poiuy_qwert -- Yeah I doubt there is an easy way. Adding something custom to an unknown is probably the best bet other then hardcoding a list of all the tiles you want :X[2016-6-15. : 5:01 pm] Corbo -- but there are unknowns which I can edit with something and check them and then check for the flag active in the code. That's cool. So it's very possible to do what I a trying to do.[2016-6-15. : 4:49 pm] Corbo -- I can getTileX() and getTileY() easily but unless I know the tile type I can do nothing for that unless I preprogram for an specific map and calculate when a unit is in X area of the map and program stuff accordingly[2016-6-15. : 4:48 pm] Corbo -- I'm trying to make some sort of physics simulation where units would slide when walking on ice, or have special effects on them like burn + gain acceleration when walking on lava, etc...[2016-6-15. : 4:18 pm] jjf28 -- you can also find nearby collisions & stuff by creating/moving and checking for units; otherwise you'd have to calc the coordinates and use hardcoded tile info[2016-6-15. : 1:53 pm] Valadorn -- um . . . maybe if u have some free time , wanna give it a try ? : )[2016-6-15. : 1:51 pm] Valadorn -- I did upload it to " maps - Others " in .Zip file , is that okey ? :S[2016-6-15. : 1:50 pm] Valadorn -- It is complete in my oppinion , I need some feedback with it so i an improve ![]() [2016-6-15. : 1:49 pm] BeatMeistro -- I guess you could put it in the map showcase then. If it's complete that is.[2016-6-15. : 1:47 pm] Valadorn -- Its just a simple Campaign , with as many Voice Overs as i could ve done ![]() [2016-6-15. : 1:35 pm] BeatMeistro -- Does the Campaign come with a mod? Then you could put it in the modding projects.[2016-6-15. : 1:01 pm] poiuy_qwert -- ValadornValadorn shouted: Is there any 1 willing to try out my Campaign pls ? Post a thread, someone will play it. you can also check out www.campaigncreations.org![]() [2016-6-15. : 2:10 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: tell them elevator malfunctions are usually fatal ![]() [2016-6-15. : 1:56 am] Dem0n -- I heard them talking to the elevator tech and they were like, "HELLO!! HELLO!! WE'RE IN HERE!!!"[2016-6-15. : 1:53 am] Moose -- Gone now and gone forever, so that the rest of us may ride elevators in peace.[2016-6-15. : 1:38 am] Dem0n -- "Is someone coming? We're really scared. How long will it take? Are the police coming?"[2016-6-15. : 1:27 am] O)FaRTy1billion[MM] -- no, you must learn for yourself. Moose won't always be there for you[2016-6-15. : 1:03 am] Moose -- Nice work, Anonymoose, you've just advanced to Level 4 . 9171 members (1.51%) have made it this far.[2016-6-15. : 1:03 am] Moose -- Congratulations, the answer you gave to problem 203 is correct. You are the 6513th person to have solved this problem.[2016-6-15. : 12:39 am] Moose -- Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?[2016-6-14. : 11:21 pm] KrayZee -- Where do you find start locations? I can't play the map without them[2016-6-14. : 11:17 pm] Moose -- You don't need my help. You've been doing this for years. C|X^DDDDDD |
Moose, JohnnyTheWolf