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[2016-7-21. : 3:46 pm] CecilSunkure -- Also I don't think bias is a bad thing, I clearly have a real opinion based on my own experience[2016-7-21. : 3:45 pm] CecilSunkure -- Dem0nDem0n shouted: Cecil your OP to your thread is so fucking biased and retarded I'm not even going to bother with that shit Well nobody said you had to.[2016-7-21. : 3:45 pm] CecilSunkure -- DarkenedFantasiesDarkenedFantasies shouted: But... it was my first strike. Yes I thought it was funny ![]() ![]() [2016-7-21. : 3:44 pm] Dem0n -- Cecil your OP to your thread is so fucking biased and retarded I'm not even going to bother with that shit[2016-7-21. : 11:43 am] Sand Wraith -- labor value dictated prices and control of the means of production in the hands of the worker[2016-7-21. : 10:48 am] Moose -- FaRTy1billionFaRTy1billion shouted: third parties should just be more prominent so we have somebody else to choose from lil-Infernolil-Inferno shouted: You do have others to choose from, they just have no chance in hell of winning LMAO Pretty much. The trouble is that if nobody gets enough electoral votes to win the election, the next President isn't the person who got the most. It just means Congress decides. (which has happened in the 1800s)[2016-7-21. : 10:43 am] Moose -- cncbmbcncbmb shouted: How do you make a unit start with full energy at the start of a map? cncbmbcncbmb shouted: i made some edits to ww2 allied final to create a training map. in the actual game, I do believe BCs start out with full energy. I made some more BCs in the map, deleted the old ones and they don't start with full energy. Modify the unit properties, there's a setting for energy where you can put 100%. Select the units and hit enter to get there.[2016-7-21. : 10:38 am] DarkenedFantasies -- If you're creating them through triggers, you need to use "create units with properties" and set energy to 100%. Otherwise there's probably a trigger somewhere that modifies unit energy.[2016-7-21. : 10:12 am] cncbmb -- i made some edits to ww2 allied final to create a training map. in the actual game, I do believe BCs start out with full energy. I made some more BCs in the map, deleted the old ones and they don't start with full energy.[2016-7-21. : 10:11 am] cncbmb -- How do you make a unit start with full energy at the start of a map?[2016-7-21. : 9:17 am] lil-Inferno -- You do have others to choose from, they just have no chance in hell of winning LMAO[2016-7-21. : 6:27 am] O)FaRTy1billion[MM] -- third parties should just be more prominent so we have somebody else to choose from[2016-7-21. : 6:22 am] jjf28 -- GeneralpieGeneralpie shouted: I'd honestly probably endorse Trump over Hillary he didn't endorse Hillary and that's kinda the beautiful part, Hillary's main selling point to most is 'Not Trump', if the republican side fractures enough it's anyone's game[2016-7-21. : 6:21 am] jjf28 -- damn the littlefinger quote is only from the book, https://youtu.be/Lh7ND2ft-54 will have to suffice[2016-7-21. : 5:58 am] * Generalpie yawns and flops over*[2016-7-21. : 5:27 am] jjf28 -- apparently it's a package you buy on top of buying the enterprise edition, I'm using the free edition, so #screwed[2016-7-21. : 5:02 am] CecilSunkure -- It's borderline satire, even though I did express my actual opinions[2016-7-21. : 3:31 am] jjf28 -- I disagree but ima go back to DBMS for the rest of the night so later <3[2016-7-21. : 3:31 am] CecilSunkure -- Otherwise you need all knowledge of the type at compile-time, which like I said requires custom code generation[2016-7-21. : 3:30 am] CecilSunkure -- You need some kind of mechanism like that if you want polymorphism[2016-7-21. : 3:29 am] jjf28 -- you don't need the inner switch for primitives at all is what I'm saying[2016-7-21. : 3:28 am] CecilSunkure -- It doesn't really get any faster than that without custom code-generation tools[2016-7-21. : 3:28 am] CecilSunkure -- jjf28jjf28 shouted: CecilSunkure you're storing then disambiguating the types at runtime though, you could cut that out entirely The only disambiguation is a function overload and the inner switch statement for primitives[2016-7-21. : 3:26 am] jjf28 -- then again a vector is pointlessly shifting things to runtime so I guess I support my former method ne ways ![]() [2016-7-21. : 3:23 am] jjf28 -- CecilSunkureCecilSunkure shouted: My example is just function overloads though you're storing then disambiguating the types at runtime though, you could cut that out entirely[2016-7-21. : 3:22 am] CecilSunkure -- Also your first example is intrusive to your class/struct. It entangles your class with serialization stuff.[2016-7-21. : 3:09 am] jjf28 -- http://puu.sh/q8T04/7579642a34.png http://puu.sh/q8T1Q/a10a122d76.png as opposed to http://puu.sh/q8T5D/296ac0516d.png[2016-7-21. : 3:05 am] jjf28 -- CecilSunkureCecilSunkure shouted: No matter what you do, you will need run-time type description of some kind. it's not necessary, you can have inline'd overloaded methods and avoid checking for types at runtime, I just want vectors cause it would mean 0 maintenance for type changes, minimal maintinance for member insertions/deletions[2016-7-21. : 2:59 am] CecilSunkure -- And whatever you pick, you will probably want to describe types you don't have source access to[2016-7-21. : 2:57 am] CecilSunkure -- No matter what you do, you will need run-time type description of some kind.[2016-7-21. : 2:52 am] jjf28 -- CecilSunkureCecilSunkure shouted: Here's my serialization routine for my personal stuff: http://pastebin.com/qdND0FBG mm, uses a wrapper though which is what I was trying to avoid[2016-7-21. : 2:50 am] CecilSunkure -- Can iterate type data members without having access to the actual C++ type[2016-7-21. : 2:48 am] CecilSunkure -- Here's my serialization routine for my personal stuff: http://pastebin.com/qdND0FBG[2016-7-21. : 2:40 am] jjf28 -- works nicely with objects that contain only other objects (CsvSerializables), but 1 primitive and the convenience evaporates[2016-7-21. : 2:37 am] jjf28 -- CecilSunkureCecilSunkure shouted: jjf28 What does "mix primitives and objects" mean? being able to make one list (vector) of all the data members of an object and passing that to a serializer (without explicitly including the types), was what I was going for |
Moose