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[2021-2-11. : 10:12 am] xBc_Naka -- Lol thanks, don't even have to google it for myself cause your on top of it.[2021-2-11. : 10:12 am] O)FaRTy1billion[MM] -- http://www.mediafire.com/file/x3hfq02g9rpvhq0/comctl32.ocx/file i had this in my mapsketch folderthe[2021-2-11. : 10:11 am] Ultraviolet -- https://www.google.com/search?q=comctl32.ocx&rlz=1C1ASRM_enUS908US908&oq=comctl32.ocx&aqs=chrome..69i57j0i20i263j0l8.2295j0j7&sourceid=chrome&ie=UTF-8[2021-2-11. : 10:11 am] O)FaRTy1billion[MM] -- that's not an sc error ... i don't remember how to fix it, I usually just google it[2021-2-11. : 10:10 am] xBc_Naka -- hmm maybe I do need to install 1.16.1 still getting "component 'comctl32.ocx' or one of it's dependencies not correctly registered[2021-2-11. : 10:09 am] Ultraviolet -- it's funny, most people here don't actually make maps at all, but are super helpful ![]() [2021-2-11. : 10:08 am] xBc_Naka -- ya'll are life savers spent the last 4 hours trying to manually pixel art this image, this will save days of time lol[2021-2-11. : 10:07 am] O)FaRTy1billion[MM] -- if you actually want a 1.16.1 installation http://www.staredit.net/topic/17625/[2021-2-11. : 10:07 am] O)FaRTy1billion[MM] -- https://www.mediafire.com/file/zm8e7otdu8bvl60/mpq.7z/file or here are some mpqs[2021-2-11. : 10:07 am] xBc_Naka -- ah shit is there a work around, I could just install old school starcraft from the CD I suppose but then I would need to get an external disk drive[2021-2-11. : 10:05 am] O)FaRTy1billion[MM] -- because sc:r no longer uses the mpqs, it uses casc instead[2021-2-11. : 10:03 am] xBc_Naka -- hmmm patch_rt and stardat don't exist in my starcraft install folder time to try to manually hunt them down[2021-2-11. : 10:01 am] xBc_Naka -- oh snap, that may be perfect let me give that a shot thanks. Don't need it to be exact I always edited it manually once picture mapper did it's thing.[2021-2-11. : 9:56 am] O)FaRTy1billion[MM] -- HD graphics use totally different method of making the minimap and I haven't looked to see if it is consistent, but the SD graphics are the same[2021-2-11. : 9:55 am] Ultraviolet -- xBc_NakaxBc_Naka shouted: That is a bummer, guess sticking with bland maps or lots of slow pixel art http://www.staredit.net/sc1db/file/2409/ you can download it here, thx Farty <3[2021-2-11. : 9:54 am] O)FaRTy1billion[MM] -- UltravioletUltraviolet shouted: seems that the problem was that it expected those dependencies to be in the base SCBW folder and when remastered took them away, it messed it up ya[2021-2-11. : 9:53 am] Ultraviolet -- seems that the problem was that it expected those dependencies to be in the base SCBW folder and when remastered took them away, it messed it up[2021-2-11. : 9:52 am] Ultraviolet -- just copy patch_rt.mpq, stardat.mpq, and broodat.mpq to C:\Program Files (x86)\StarCraft[2021-2-11. : 9:20 am] xBc_Naka -- That is a bummer, guess sticking with bland maps or lots of slow pixel art[2021-2-11. : 9:19 am] Ultraviolet -- I'm sure someone more savvy than myself could get something running[2021-2-11. : 9:18 am] Ultraviolet -- not that I know of, I can't get Farty's to work anymore. Shame, it was really good when it did work[2021-2-11. : 9:15 am] xBc_Naka -- is there any variant of picture mapper or similar that works with current remastered?[2021-2-11. : 8:09 am] Ultraviolet -- I'm glad I wasn't the only one who was confused by that question[2021-2-11. : 7:02 am] jjf28 -- cause ~all maps (including EUD maps) are MPQs with a scenario.chk file inside[2021-2-11. : 7:01 am] jjf28 -- RdeRenatoRdeRenato shouted: so it is impossible to make EUD maps in chk format? either I'm not sure what your asking or "chk format" doesn't mean what you think it means[2021-2-11. : 12:48 am] Ultraviolet -- TeronekoTeroneko shouted: Ahh okay. doing EUDs manually is a thing of the past in most practical applications these days, I believe. I'd highly recommend getting into EUD Editor 2 or 3. I like 2's interface better, but 3 is still actively updated. I will find it out. Thanks 'till here.[2021-2-10. : 10:00 pm] NudeRaider -- TeronekoTeroneko shouted: Dear god, why no one tells me about this? http://www.staredit.net/topic/14226/ xD there's a reason it's pinned ![]() [2021-2-10. : 8:41 pm] UEDCommander -- Because OUR random .exe files in the maps are breaking the game in many more ways than 2 months ago[2021-2-10. : 8:39 pm] UEDCommander -- ZoanZoan shouted: has the thought ever crossed anyone's mind that with the supported EUD's we've stopped searching for new ways to break the game (Like the EPD's we found before)? It's like we've been placated >:O I want random .exe files in my maps! Define "we"[2021-2-10. : 5:17 pm] jjf28 -- moreover I needa run SC in a VM behind in a VPN nowadays to be certain I won't be banned (which I did a little of to test some code that scrapes live game list information, but it's a hassle)[2021-2-10. : 5:14 pm] jjf28 -- for me it's more we've lost the relative stability of 1.16.1 and I'm not interested in creating content hacks in something that's going to be patched in 2 weeks[2021-2-10. : 3:42 pm] Zoan -- has the thought ever crossed anyone's mind that with the supported EUD's we've stopped searching for new ways to break the game (Like the EPD's we found before)? It's like we've been placated >:O I want random .exe files in my maps![2021-2-10. : 1:33 pm] O)FaRTy1billion[MM] -- EUDs should be able to change them whenever with triggers, but I'm not sure how EUD Editor handles it because I've never used it[2021-2-10. : 1:33 pm] O)FaRTy1billion[MM] -- TeronekoTeroneko shouted: But all those *.dat's files are part of the CHK format ? dat files are not part of the CHK[2021-2-10. : 1:18 pm] Teroneko -- Doing so by replacing their units.dat and weapons.dat inside the .scm file[2021-2-10. : 1:16 pm] Teroneko -- So my thinking is the following: I can read those values in-game. When map is loaded with the help of triggers using EUDs or EPDs[2021-2-10. : 1:11 pm] O)FaRTy1billion[MM] -- for example if you go to http://farty1billion.dyndns.org/EUDDB/ and search for "Units.dat", all the values in units.dat will be listed and can be edited by euds[2021-2-10. : 1:09 pm] O)FaRTy1billion[MM] -- when a map loads the .dat files are loaded to memory, and EUDs can edit that memory[2021-2-10. : 1:09 pm] O)FaRTy1billion[MM] -- it can edit those values, but it doesn't actually save those files[2021-2-10. : 1:08 pm] Teroneko -- Yes, he does. But later he talking about this: "it stores your EUD changes as units.dat, weapons.dat, sounds.dat" and the EUD Editor 3 seems also to use this approach: https://github.com/Buizz/EUD-Editor-3/tree/master/EUD%20Editor%203/Data/DatFiles[2021-2-10. : 1:05 pm] O)FaRTy1billion[MM] -- I think he's just saying to use EUD Editor? I'm not sure, I've never used it before[2021-2-10. : 1:01 pm] Teroneko -- I am referecing to this: http://www.staredit.net/topic/14226/3/#66[2021-2-10. : 1:00 pm] Teroneko -- Can you tell me more about this approach @Lanthanide is telling about? I mean to inject to map in runtime. In my current understanding the addresses of EUDs are static?[2021-2-10. : 12:56 pm] O)FaRTy1billion[MM] -- SC:R checks deaths for EUDs and if it finds one it maps it against a list of supported 1.16.1 memory addresses[2021-2-10. : 12:55 pm] O)FaRTy1billion[MM] -- just don't use memory editors or anything like that on SC:R because it will most likely get your account banned[2021-2-10. : 12:42 pm] Teroneko -- Dear god, why no one tells me about this? http://www.staredit.net/topic/14226/ xD[2021-2-10. : 8:56 am] Teroneko -- Where I find docs about (enumlated) EUDs. I mean where are the bytes stored and how the dudes from EUD 3 Editor or EUDGen2 could implement them on their own?[2021-2-09. : 11:25 pm] RdeRenato -- lil-Infernolil-Inferno shouted: but better than being like "o I love SC2" at least xd[2021-2-09. : 5:29 pm] NudeRaider -- my first exposure was when I saw the box while strolling through the mall. Looked interesting, was on sale so I bought it.[2021-2-09. : 12:07 am] l)ark_ssj9kevin -- I showed my friend Probert the Probe when he came over to my house[2021-2-08. : 10:17 pm] NudeRaider -- KrayZeeKrayZee shouted: Voyager7456 Mines is the demo where the Zerg were called xenomorphs (Despite if you select a zerg unit, the name zerg is there), you control Edmund Duke in a siege tank, there's a Cerberus faction, science vessel character with a deep voice, and a battlecruiser character sounding like a redneck. he's clearly trying to say something. I just can't tell what...[2021-2-08. : 10:16 pm] NudeRaider -- Voyager7456Voyager7456 shouted: NudeRaider Dem0n My first exposure to SC was watching a friend play Sunken D oh as a first exposure it's fine. But after the 100th variation of a defense map it just got kinda boring. |