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Pages: < 1 « 1171 1172 1173 1174 1175 … 3578 >

[2016-12-14. : 5:39 pm]
NudeRaider -- :D
[2016-12-14. : 5:39 pm]
Phobos -- Unintentional result of my modding. I have absolutely no clue what I did wrong LOL
[2016-12-14. : 5:37 pm]
NudeRaider -- Phobos
Phobos shouted: Whenever the siege tank turret attacks, the cocoon sprite spawns on top of it for whatever reason :P
in an unmodded game or as an (unintentional) result of your modding?
[2016-12-14. : 5:36 pm]
NudeRaider -- If anything, I was pointing out the irony that not even the most successful game developers balance it (themselves).
[2016-12-14. : 5:34 pm]
NudeRaider -- Lanthanide
Lanthanide shouted: so it's not really a silly approach to make a game that deliberately goes through iterations like that
And I never meant to imply any sillyness. In fact I'm with Mini Moose 2707
Mini Moose 2707 shouted: If the game is as complex as SCBW, I'd be very surprised if it were balanced at first release. Something like that is either balanced iteratively or just not balanced.
which is why I suggested it in the first place.
[2016-12-14. : 5:24 pm]
Phobos -- Whenever the siege tank turret attacks, the cocoon sprite spawns on top of it for whatever reason :P
[2016-12-14. : 5:23 pm]
Phobos -- I've encountered the most bizarre error while fumbling in SC1 modding
[2016-12-14. : 4:03 pm]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: how likely is it that once you've bought this PC and he plays this game, he'll find a newer game he wants to play?
He doesn't play any other games. The only thing I can imagine is if another flight sim comes out and he for some reason wanted it, but that didn't happen with Flight Sim X
[2016-12-14. : 3:13 pm]
Apos -- Lots and lots of constant little value tweaks
[2016-12-14. : 3:13 pm]
Apos -- League is similar in terms of balancing
[2016-12-14. : 3:13 pm]
Apos -- I see
[2016-12-14. : 1:28 pm]
majia1166 -- https://www.youtube.com/watch?v=-L2c3Z1MjeI more than 1700 units
[2016-12-14. : 12:38 pm]
jjf28 -- https://youtu.be/LGyHV2lvTgA
[2016-12-14. : 11:38 am]
jjf28 -- majia1166
majia1166 shouted: https://www.youtube.com/watch?v=FgBeovY5jYM Marine Special Forces Final EUD
that CCMU tho
[2016-12-14. : 11:34 am]
Moose -- If the game is as complex as SCBW, I'd be very surprised if it were balanced at first release. Something like that is either balanced iteratively or just not balanced.
[2016-12-14. : 11:33 am]
lil-Inferno -- Only difference is you actually delivered a final version C|X^ D
[2016-12-14. : 11:32 am]
lil-Inferno -- Lanthanide
Lanthanide shouted: so it's not really a silly approach to make a game that deliberately goes through iterations like that
Welcome to Steam Early Access
[2016-12-14. : 11:00 am]
jjf28 -- NudeRaider
NudeRaider shouted: Apos then do it like Blizzard: Have no clue about balancing. Throw something cool out. People will still love it. People play it, give feedback. You go through many iterations until after a year or so the game is balanced.
I think peoples standards are quite a bit higher now tho
[2016-12-14. : 10:58 am]
jjf28 -- Dem0n
Dem0n shouted: It does not take 20 minutes to download a 4 MB map
Dem0n
Dem0n shouted: Galactic Gunnerz is 12 MB and takes like 15 minutes
could be sped up by p2p (other players have it, they send blocks too); but meh idk
[2016-12-14. : 10:19 am]
KrayZee -- I just saw Fantastic Beasts and Where to Find Them. In the movie, I see the Italian Mafia using magic wands instead of tommy guns.
[2016-12-14. : 10:19 am]
KrayZee -- I just saw Fantastic Beasts and Where to Find Them. In the movie, I see the Italian Mafia using magic wands instead of tommy guns.
[2016-12-14. : 10:04 am]
majia1166 -- https://www.youtube.com/watch?v=FgBeovY5jYM Marine Special Forces Final EUD
[2016-12-14. : 8:44 am]
Lanthanide -- so it's not really a silly approach to make a game that deliberately goes through iterations like that
[2016-12-14. : 8:44 am]
Lanthanide -- people having to learn new strategies and discover what had changed was very fun for them
[2016-12-14. : 8:44 am]
Lanthanide -- NudeRaider
NudeRaider shouted: Apos then do it like Blizzard: Have no clue about balancing. Throw something cool out. People will still love it. People play it, give feedback. You go through many iterations until after a year or so the game is balanced.
actually what people liked most about Desert Strike Night when I was making it, was the new versions that came out with tweaks to the balancing
[2016-12-14. : 8:42 am]
Lanthanide -- even-then, I'd suggest a bargain-basement PC probably isn't a great invsetment
[2016-12-14. : 8:42 am]
Lanthanide -- how likely is it that once you've bought this PC and he plays this game, he'll find a newer game he wants to play?
[2016-12-14. : 7:52 am]
O)FaRTy1billion[MM] -- or like a $150 one off the shelf
[2016-12-14. : 7:49 am]
O)FaRTy1billion[MM] -- oh, but I'd also need mouse/keyboard/monitor
[2016-12-14. : 7:49 am]
O)FaRTy1billion[MM] -- lol I could get like a $50 2.0 GHz dual core, literally any graphics card (probably a similar price), $50 mobo, some shit RAM and PSU and have a machine way too powerful for it xD
[2016-12-14. : 7:17 am]
O)FaRTy1billion[MM] -- I couldn't find any recommended specs though, those are minimum
[2016-12-14. : 7:16 am]
O)FaRTy1billion[MM] -- other than that 2 GHz for the exapnsion, I'm pretty sure anything off the shelf could run it perfectly fine xD
[2016-12-14. : 7:16 am]
O)FaRTy1billion[MM] -- Even if I got the newest flight sim (he has the one older than newest), minimum reqs are 1 GHz (or 2 for some kind of expansion), 512 MB (or 1GB) RAM, 32 MB (or 128 MB) graphics
[2016-12-14. : 7:13 am]
O)FaRTy1billion[MM] -- should I get my dad a PC so he can play flight simulator? It's an old game, so probably anything can run it
[2016-12-14. : 7:02 am]
NudeRaider -- lmao: http://i.imgur.com/dL2MxeL.jpg
[2016-12-14. : 6:46 am]
O)FaRTy1billion[MM] -- :wob:
[2016-12-14. : 6:21 am]
NudeRaider -- Apos
Apos shouted: I don't really like to balance stuff though
then do it like Blizzard: Have no clue about balancing. Throw something cool out. People will still love it. People play it, give feedback. You go through many iterations until after a year or so the game is balanced.
[2016-12-14. : 5:58 am]
lil-Inferno -- tbh tho fam, an RTS is probs just a tier below an MMORPG in terms of difficulty and time to make so GL C|X^ D
[2016-12-14. : 5:56 am]
lil-Inferno -- Apos
Apos shouted: I don't really like to balance stuff though
Just make the factions reskinned mirrors then C|X^ D
[2016-12-14. : 3:58 am]
Apos -- I'll show you cool stuff
[2016-12-14. : 3:58 am]
Apos -- Stop by my stream sometime
[2016-12-14. : 3:58 am]
Apos -- Yo Corbo
[2016-12-14. : 3:50 am]
Corbo -- Cannot drive back home LMAO
[2016-12-14. : 3:50 am]
Corbo -- My whole body is probably a sinhle bruise
[2016-12-14. : 3:49 am]
Corbo -- I just fought for my purple belt
[2016-12-14. : 3:48 am]
Corbo -- Fuck
[2016-12-14. : 3:42 am]
Dem0n -- Galactic Gunnerz is 12 MB and takes like 15 minutes
[2016-12-14. : 3:41 am]
Dem0n -- It does not take 20 minutes to download a 4 MB map
[2016-12-14. : 3:27 am]
jjf28 -- apparently anything that turns code into anything else :wob:
[2016-12-14. : 3:26 am]
Moose -- jjf28
jjf28 shouted: o wait, a few months ago we decided that framerate was a horrible name for it... tickrate perhaps?
what even is a compiler anyway?
[2016-12-14. : 3:20 am]
jjf28 -- o wait, a few months ago we decided that framerate was a horrible name for it... tickrate perhaps?
[2016-12-14. : 3:19 am]
jjf28 -- seems about right
[2016-12-14. : 3:19 am]
jjf28 -- jjf28
jjf28 shouted: https://redux.bnetdocs.org/?op=packet&pid=490 128bytes/block, prolly 1 block/game tick
assuming the same framerate as in-game that would be 23mins for 4MB, 1 min for 200KB, 30 secs for 100KB, etc
[2016-12-14. : 3:15 am]
Apos -- I don't really like to balance stuff though
[2016-12-14. : 3:15 am]
Apos -- I'm so tempted to work on a RTS game as my next project
[2016-12-14. : 3:14 am]
jjf28 -- https://redux.bnetdocs.org/?op=packet&pid=490 128bytes/block, prolly 1 block/game tick
[2016-12-14. : 3:03 am]
Apos -- NEVER SLEEP
[2016-12-14. : 3:03 am]
Dem0n -- ya O_O
[2016-12-14. : 3:03 am]
jjf28 -- 10pm?
[2016-12-14. : 3:02 am]
Dem0n -- jjf go to sleep
[2016-12-14. : 3:02 am]
Dem0n -- damn yo it's late af
[2016-12-14. : 3:02 am]
jjf28 -- can't recall what those three variables are tho :P
[2016-12-14. : 3:02 am]
jjf28 -- it's capped at 128(size units) per x(time units)
[2016-12-14. : 3:01 am]
Dem0n -- jk idfk how it works
[2016-12-14. : 3:01 am]
Dem0n -- file transfer has never been updated for high speed internet
[2016-12-14. : 3:01 am]
Apos -- Does it artificially slow the download speed down?
[2016-12-14. : 3:01 am]
Dem0n -- not really ROFL
[2016-12-14. : 3:01 am]
Apos -- That's weird
[2016-12-14. : 3:00 am]
Dem0n -- tru
[2016-12-14. : 3:00 am]
jjf28 -- few MB takes ages

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