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Pages: < 1 « 1143 1144 1145 1146 11473571 >

[2016-12-23. : 7:25 am]
Swampfox -- game still 50-50
[2016-12-23. : 7:25 am]
Swampfox -- more players on attacking side
[2016-12-23. : 7:25 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again.
such as pubbies in donuts regarding TS
[2016-12-23. : 7:25 am]
Swampfox -- i said previously
[2016-12-23. : 7:25 am]
LoveLess -- Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again.
[2016-12-23. : 7:25 am]
O)FaRTy1billion[MM] -- like is there a way so that people win most often (because it's more fun), but while still having losers (because otherwise it's not a contest)
[2016-12-23. : 7:25 am]
Swampfox -- what games are like that
[2016-12-23. : 7:25 am]
Swampfox -- hmm
[2016-12-23. : 7:24 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Most of the people who play video games see winning as the only source of enjoyment.
which is what originally made me think of it :P
[2016-12-23. : 7:24 am]
Swampfox -- winning is always more fun
[2016-12-23. : 7:24 am]
Swampfox -- i think if youre playing a game that comes down to winning and losing
[2016-12-23. : 7:24 am]
O)FaRTy1billion[MM] -- I meant on either side. Like if there are enough people to outweigh the skill of team A, it'd be cool to have like a mass of people going against an elite few
[2016-12-23. : 7:24 am]
LoveLess -- Most of the people who play video games see winning as the only source of enjoyment.
[2016-12-23. : 7:23 am]
LoveLess -- It depends on the mindset of players. Are they seeking purely enjoyment, or interested in competition?
[2016-12-23. : 7:23 am]
Swampfox -- fun on the winning side
[2016-12-23. : 7:22 am]
O)FaRTy1billion[MM] -- that could potentially be fun, depending on the game
[2016-12-23. : 7:22 am]
O)FaRTy1billion[MM] -- Team A continues to dominate, everyone else has terrible scores
[2016-12-23. : 7:22 am]
Swampfox -- slaughter
[2016-12-23. : 7:22 am]
O)FaRTy1billion[MM] -- ok, Team A is people who win most often, team B is people who lose & are more average, uneven split :P
[2016-12-23. : 7:20 am]
Swampfox -- but yea in practice
[2016-12-23. : 7:19 am]
Swampfox -- well i guess it would depend on gamemode
[2016-12-23. : 7:19 am]
O)FaRTy1billion[MM] -- your thing would be what actually happens in practice
[2016-12-23. : 7:19 am]
Swampfox -- lol
[2016-12-23. : 7:18 am]
O)FaRTy1billion[MM] -- Swampfox
Swampfox shouted: nah the people with most wins would carry their team resulting in wins
that's the idea of balancing it that way, but I was saying ideally so each team has an equal chance :P
[2016-12-23. : 7:18 am]
Swampfox -- the people with most losses would become equal
[2016-12-23. : 7:18 am]
Swampfox -- nah the people with most wins would carry their team resulting in wins
[2016-12-23. : 7:17 am]
O)FaRTy1billion[MM] -- because if you balance it by putting people with the most wins teamed with the most losses against everyone with the most equal scores, that would tend to balance it out
[2016-12-23. : 7:16 am]
O)FaRTy1billion[MM] -- I guess ideally everyone's wins would equal losses
[2016-12-23. : 7:15 am]
Swampfox -- the sum of all players wins would exceed losses
[2016-12-23. : 7:15 am]
Swampfox -- if the game is perfectly balanced
[2016-12-23. : 7:15 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Would games ever end if both teams are evenly balanced and distributed?
I was just saying ideally, for like an extremely perfect hypothetical
[2016-12-23. : 7:15 am]
Swampfox -- where there are always more players on attacking side
[2016-12-23. : 7:15 am]
Swampfox -- if it was like, an assault gamemode
[2016-12-23. : 7:14 am]
LoveLess -- Would games ever end if both teams are evenly balanced and distributed?
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- leaving counts as loss :wob:
[2016-12-23. : 7:14 am]
Swampfox -- etc
[2016-12-23. : 7:14 am]
Swampfox -- game doesnt let players leave
[2016-12-23. : 7:14 am]
Swampfox -- there arent bots
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- ninja'd
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- unless, of course, the teams weren't even
[2016-12-23. : 7:14 am]
Swampfox -- teams are always balanced
[2016-12-23. : 7:14 am]
Swampfox -- thats assuming
[2016-12-23. : 7:14 am]
O)FaRTy1billion[MM] -- so for every one player who has more wins than losses, there is a player that has more losses than wins
[2016-12-23. : 7:13 am]
O)FaRTy1billion[MM] -- Swampfox
Swampfox shouted: in every match, 32 players from one side get a win, 32 players on the other get a loss
Swampfox
Swampfox shouted: the sum of all players wins and losses wouldnt change
I think that answers my question :P
[2016-12-23. : 7:13 am]
LoveLess -- Or frustrated and take that out in their next game?
[2016-12-23. : 7:13 am]
LoveLess -- When skill is not brought in, you have consistency to worry about. Since they are all evenly skilled, do some of them get tired and still play?
[2016-12-23. : 7:12 am]
Swampfox -- the sum of all players wins and losses wouldnt change
[2016-12-23. : 7:12 am]
O)FaRTy1billion[MM] -- but I mean like if the teams are rearranged
[2016-12-23. : 7:12 am]
Swampfox -- it will always be equivelant
[2016-12-23. : 7:12 am]
Swampfox -- 32=32
[2016-12-23. : 7:12 am]
Swampfox -- in every match, 32 players from one side get a win, 32 players on the other get a loss
[2016-12-23. : 7:12 am]
O)FaRTy1billion[MM] -- so wins will always equal losses?
[2016-12-23. : 7:12 am]
Swampfox -- impossible
[2016-12-23. : 7:11 am]
O)FaRTy1billion[MM] -- ok, so yes, random. Based on a coin toss, team A wins or team B wins. Is there a way to set it up so that every player, assigned randomly or otherwise to team A or B, would have more wins than losses
[2016-12-23. : 7:11 am]
LoveLess -- Unless you are talking like soccer victories where everyone gets a trophy
[2016-12-23. : 7:10 am]
O)FaRTy1billion[MM] -- well, random in like the sense of a coin toss
[2016-12-23. : 7:10 am]
LoveLess -- It is, therefore, random.
[2016-12-23. : 7:10 am]
LoveLess -- Exactly, so if it is a 50/50 shot they win
[2016-12-23. : 7:10 am]
O)FaRTy1billion[MM] -- LoveLess
LoveLess shouted: Then it would be random then, wouldn't it?
no, because everyone has the same chance of winning
[2016-12-23. : 7:10 am]
Swampfox -- are you considering all players' wins and losses
[2016-12-23. : 7:10 am]
LoveLess -- Then it would be random then, wouldn't it?
[2016-12-23. : 7:10 am]
Swampfox -- what
[2016-12-23. : 7:10 am]
O)FaRTy1billion[MM] -- I'm saying ideally, where like actual skill isn't a variable :P
[2016-12-23. : 7:09 am]
LoveLess -- Until you get to the point where you are evenly matched with your opponents, then it comes down to consistency and improvement.
[2016-12-23. : 7:09 am]
O)FaRTy1billion[MM] -- ideally (like if everyone had the same skill and chance of winning), wins would probably equal losses
[2016-12-23. : 7:09 am]
LoveLess -- You will lose more often if you are not better than your opponent and vice versa for winning
[2016-12-23. : 7:08 am]
Swampfox -- then win will always equal losses, right?
[2016-12-23. : 7:08 am]
Swampfox -- not counting in a loss
[2016-12-23. : 7:08 am]
Swampfox -- unles sthe multiplayer setup allows players to leave from the losing side
[2016-12-23. : 7:08 am]
O)FaRTy1billion[MM] -- it probably wouldn't be possible with 1v1, but with a team game would it be?

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