|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2016-12-23. : 7:25 am] O)FaRTy1billion[MM] -- LoveLessLoveLess shouted: Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again. such as pubbies in donuts regarding TS[2016-12-23. : 7:25 am] LoveLess -- Competitive players can see losing as a source of inspiration, meanwhile there are some who believe losing means you should never play again.[2016-12-23. : 7:25 am] O)FaRTy1billion[MM] -- like is there a way so that people win most often (because it's more fun), but while still having losers (because otherwise it's not a contest)[2016-12-23. : 7:24 am] O)FaRTy1billion[MM] -- LoveLessLoveLess shouted: Most of the people who play video games see winning as the only source of enjoyment. which is what originally made me think of it ![]() [2016-12-23. : 7:24 am] Swampfox -- i think if youre playing a game that comes down to winning and losing[2016-12-23. : 7:24 am] O)FaRTy1billion[MM] -- I meant on either side. Like if there are enough people to outweigh the skill of team A, it'd be cool to have like a mass of people going against an elite few[2016-12-23. : 7:24 am] LoveLess -- Most of the people who play video games see winning as the only source of enjoyment.[2016-12-23. : 7:23 am] LoveLess -- It depends on the mindset of players. Are they seeking purely enjoyment, or interested in competition?[2016-12-23. : 7:22 am] O)FaRTy1billion[MM] -- Team A continues to dominate, everyone else has terrible scores[2016-12-23. : 7:22 am] O)FaRTy1billion[MM] -- ok, Team A is people who win most often, team B is people who lose & are more average, uneven split ![]() [2016-12-23. : 7:18 am] O)FaRTy1billion[MM] -- SwampfoxSwampfox shouted: nah the people with most wins would carry their team resulting in wins that's the idea of balancing it that way, but I was saying ideally so each team has an equal chance ![]() [2016-12-23. : 7:18 am] Swampfox -- nah the people with most wins would carry their team resulting in wins[2016-12-23. : 7:17 am] O)FaRTy1billion[MM] -- because if you balance it by putting people with the most wins teamed with the most losses against everyone with the most equal scores, that would tend to balance it out[2016-12-23. : 7:15 am] O)FaRTy1billion[MM] -- LoveLessLoveLess shouted: Would games ever end if both teams are evenly balanced and distributed? I was just saying ideally, for like an extremely perfect hypothetical[2016-12-23. : 7:14 am] LoveLess -- Would games ever end if both teams are evenly balanced and distributed?[2016-12-23. : 7:14 am] O)FaRTy1billion[MM] -- so for every one player who has more wins than losses, there is a player that has more losses than wins[2016-12-23. : 7:13 am] O)FaRTy1billion[MM] -- SwampfoxSwampfox shouted: in every match, 32 players from one side get a win, 32 players on the other get a loss SwampfoxSwampfox shouted: the sum of all players wins and losses wouldnt change I think that answers my question ![]() [2016-12-23. : 7:13 am] LoveLess -- When skill is not brought in, you have consistency to worry about. Since they are all evenly skilled, do some of them get tired and still play?[2016-12-23. : 7:12 am] Swampfox -- in every match, 32 players from one side get a win, 32 players on the other get a loss[2016-12-23. : 7:11 am] O)FaRTy1billion[MM] -- ok, so yes, random. Based on a coin toss, team A wins or team B wins. Is there a way to set it up so that every player, assigned randomly or otherwise to team A or B, would have more wins than losses[2016-12-23. : 7:11 am] LoveLess -- Unless you are talking like soccer victories where everyone gets a trophy[2016-12-23. : 7:10 am] O)FaRTy1billion[MM] -- LoveLessLoveLess shouted: Then it would be random then, wouldn't it? no, because everyone has the same chance of winning[2016-12-23. : 7:10 am] O)FaRTy1billion[MM] -- I'm saying ideally, where like actual skill isn't a variable ![]() [2016-12-23. : 7:09 am] LoveLess -- Until you get to the point where you are evenly matched with your opponents, then it comes down to consistency and improvement.[2016-12-23. : 7:09 am] O)FaRTy1billion[MM] -- ideally (like if everyone had the same skill and chance of winning), wins would probably equal losses[2016-12-23. : 7:09 am] LoveLess -- You will lose more often if you are not better than your opponent and vice versa for winning[2016-12-23. : 7:08 am] Swampfox -- unles sthe multiplayer setup allows players to leave from the losing side[2016-12-23. : 7:08 am] O)FaRTy1billion[MM] -- it probably wouldn't be possible with 1v1, but with a team game would it be? |