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[2016-12-23. : 5:35 pm] TF- -- i still need to watch the original film, doubt i'd care about the series either way[2016-12-23. : 5:29 pm] IskatuMesk -- premise doesn't really snag me as interesting, so w/e lmao $stacc$ based[2016-12-23. : 5:23 pm] IskatuMesk -- he is terrible at direction, terrible at art, and shits all over everything I've seen him in[2016-12-23. : 5:19 pm] Apos -- Just found the series 11/22/63 https://en.wikipedia.org/wiki/11.22.63 It's really good.[2016-12-23. : 4:54 pm] lil-Inferno -- LoveLessLoveLess shouted: What came first anyway. Sand Castle Wars or Desert Strike? Preschool Showdown[2016-12-23. : 3:26 pm] NudeRaider -- AhliAhli shouted: how are the popular versions of sc2 spawn their units? still via structures or do you place units in a spawning zone to be able to control unit positioning, too? the latter.[2016-12-23. : 3:25 pm] NudeRaider -- LoveLessLoveLess shouted: And DS came out in what, 2009? don't have the first versions anymore but a later ones of my branch are dated december 2008[2016-12-23. : 3:16 pm] Ahli -- how are the popular versions of sc2 spawn their units? still via structures or do you place units in a spawning zone to be able to control unit positioning, too?[2016-12-23. : 2:15 pm] NudeRaider -- I guess the appeal of DS in particular (and the Castle Fight variant I played) is simplicity. It was built from the start to be a super simple and accessible fun map. And because it was that there were a lot of people that improved on it, simply making it the community's favorite.[2016-12-23. : 2:13 pm] NudeRaider -- LoveLessLoveLess shouted: Dumb question now that I think about it. WC3 had a ton of popular unit spawners, but Desert Strike was like cocaine for SC2 arcade. Castle Fight in wc3 was remade in sc by theleo_ua. I loved it so much but had to many trigger related issues that I decided to remake it.[2016-12-23. : 2:12 pm] NudeRaider -- LoveLessLoveLess shouted: What came first anyway. Sand Castle Wars or Desert Strike? If you open my versions of DS the description even says that it's similar to SCW ![]() [2016-12-23. : 1:19 pm] Corbo -- Yeah, you just read a 2 pages argument defending that an average is an average.[2016-12-23. : 1:09 pm] jjf28 -- did I just read 2 shoutbox pages asserting "a population playing on even teams will average 50% W/L" ![]() [2016-12-23. : 7:59 am] O)FaRTy1billion[MM] -- SwampfoxSwampfox shouted: hmm when ive been in here for awhile new messages seem to lock up my browser shoutbox likes to break until you ctrl+f5![]() [2016-12-23. : 7:54 am] Swampfox -- hmm when ive been in here for awhile new messages seem to lock up my browser ![]() [2016-12-23. : 7:54 am] LoveLess -- I know lmao just saying, it has a much bigger population in SC2 and beat out MANY competitors[2016-12-23. : 7:53 am] LoveLess -- Dumb question now that I think about it. WC3 had a ton of popular unit spawners, but Desert Strike was like cocaine for SC2 arcade.[2016-12-23. : 7:50 am] O)FaRTy1billion[MM] -- LanthanideLanthanide shouted: as opposed to a 3FFA where 1 player loses early, and the remaining 2 players go on to tie even if the ties were counted as wins it would skew it ;o[2016-12-23. : 7:49 am] Lanthanide -- so if you're only looking at L and W, then an outcome that generates L in a different ratio to W would skew the total population[2016-12-23. : 7:47 am] Lanthanide -- as opposed to a 3FFA where 1 player loses early, and the remaining 2 players go on to tie[2016-12-23. : 7:47 am] Lanthanide -- so long as whenever 1 player gets a tie, all other players in the game also get a tie[2016-12-23. : 7:46 am] Lanthanide -- if it's a mixture of game types, the population's win:loss ratio will proportionally reflect that mix of games[2016-12-23. : 7:45 am] Lanthanide -- or if everyone always plays 3FFA and never 1v1, then the win:loss ratio will always be 1:2[2016-12-23. : 7:45 am] Lanthanide -- if it is possible to play 3FFA games, but no one ever does, then the win:loss ratio will always be 1:1[2016-12-23. : 7:45 am] O)FaRTy1billion[MM] -- LanthanideLanthanide shouted: no, it only depends on the proportion of games played with each possible outcome .. or that[2016-12-23. : 7:45 am] O)FaRTy1billion[MM] -- well in the ideal scenario it doesn't, but in practice it will[2016-12-23. : 7:45 am] Lanthanide -- no, it only depends on the proportion of games played with each possible outcome[2016-12-23. : 7:44 am] O)FaRTy1billion[MM] -- it wouldn't because we don't live in an ideal world. There are going to be players that are always way better (or worse) than everyone that will skew it[2016-12-23. : 7:44 am] Lanthanide -- if 50% of all games are 1v1 with win = loss, and 50% are 3FFA where 1 win = 2 loss, then for every 1 win there would be 1.5 losers in the total population |