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Pages: < 1 « 1126 1127 1128 1129 1130 … 3578 >

[2017-1-01. : 5:44 am]
jjf28 -- hell if I know :wob:
[2017-1-01. : 5:44 am]
O)FaRTy1billion[MM] -- the fuck is Blend for Visual Studio? I think I clicked the wrong thing
[2017-1-01. : 5:44 am]
jjf28 -- this kinda thing must be a potential heisenbug tho
[2017-1-01. : 5:43 am]
Pr0nogo -- jjf28
jjf28 shouted: but much more importantly... Pr0nogo you'll want to multiply
yeah whatever, it's a music system where every 119 death counters (approx 10 seconds) it plays a new sound, either one that plays as normal or one that fades out at the end
[2017-1-01. : 5:43 am]
jjf28 -- what you want is a stack trace with function names and line numbers, if you can get it
[2017-1-01. : 5:43 am]
O)FaRTy1billion[MM] -- I could use olly to debug (since that's what it's for, I guess :P), but I don't feel like stepping through each ASM instruction
[2017-1-01. : 5:41 am]
O)FaRTy1billion[MM] -- and then check the last line that prints xD
[2017-1-01. : 5:41 am]
O)FaRTy1billion[MM] -- my normal method is to just flood the code with printf("%d\n", __LINE) or whatever it is
[2017-1-01. : 5:41 am]
jjf28 -- VS
[2017-1-01. : 5:41 am]
O)FaRTy1billion[MM] -- what's a debugger that works?
[2017-1-01. : 5:41 am]
jjf28 -- attach a debugger if you think you can reproduce it; replace pointers with smart pointers if you're in C++
[2017-1-01. : 5:40 am]
O)FaRTy1billion[MM] -- Iv'e been so careful to NULL initialize pointers, and to free and alloc and check for NULLs D:
[2017-1-01. : 5:39 am]
O)FaRTy1billion[MM] -- how am I supposed to debug that
[2017-1-01. : 5:38 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: what does it mean if I run my program, it crashes, then I run it again (without changing anything) and it works?
memory error I'd guess (reading a dead pointer or reading in an area that in certain cases is out of bounds)
[2017-1-01. : 5:38 am]
O)FaRTy1billion[MM] -- I guess if you are using ints, instead of just casting the resultant float to an int
[2017-1-01. : 5:36 am]
jjf28 -- ideally should multiply by 1000 then divide by 84 but that defeats the joke :P
[2017-1-01. : 5:35 am]
O)FaRTy1billion[MM] -- why not divide by 84/1000?
[2017-1-01. : 5:35 am]
jjf28 -- lil-Inferno
lil-Inferno shouted: o I meant divide by 1/11.9 C|X^ DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
better divide by 1/(1000/84) smh
[2017-1-01. : 5:34 am]
O)FaRTy1billion[MM] -- what does it mean if I run my program, it crashes, then I run it again (without changing anything) and it works?
[2017-1-01. : 5:29 am]
lil-Inferno -- o I meant divide by 1/11.9 C|X^ DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[2017-1-01. : 5:21 am]
jjf28 -- but much more importantly... Pr0nogo
Pr0nogo shouted: yeah i already did divide by 11.9
you'll want to multiply
[2017-1-01. : 5:11 am]
jjf28 -- lil-Inferno
lil-Inferno shouted: just divide the music time by 12 and that's your DC OH WAIT DID I SAY 12 I MEANT 11.901238912893712 OR WHATEVER IT IS O_O
Pr0nogo
Pr0nogo shouted: yeah i already did divide by 11.9
lil-Inferno
lil-Inferno shouted: smh people always try'na chime in with that knowledge when someone says it's 12 DCs to the second
1000/84 scrubcakes :kame:
[2017-1-01. : 5:03 am]
Moose -- > 2017 > still making shitty memes > SMFH
[2017-1-01. : 4:57 am]
Fire_Kame -- tbh only have to worry if you don't have stacc$$ LMBO
[2017-1-01. : 4:56 am]
lil-Inferno -- KrayZee
KrayZee shouted: Is this 2017? Let me know.
KrayZee
KrayZee shouted: Is this also 2017?
cynical AF smh
[2017-1-01. : 4:53 am]
IskatuMesk -- get off my lawn
[2017-1-01. : 4:46 am]
O)FaRTy1billion[MM] -- if this gives me the same heat as I suspect, it is optimal since I'll have 4x the length of the heating element than if I used it for a single element
[2017-1-01. : 4:45 am]
O)FaRTy1billion[MM] -- current calculated to ~10.4 A, power to ~1.25 kW
[2017-1-01. : 4:44 am]
O)FaRTy1billion[MM] -- also US has 120 V
[2017-1-01. : 4:44 am]
O)FaRTy1billion[MM] -- also, what is U in German? Shouldn't that be V? :P
[2017-1-01. : 4:43 am]
O)FaRTy1billion[MM] -- like will the heat generated from the 2 coils be the same as if I had 1 coil of half resistance
[2017-1-01. : 4:43 am]
KrayZee -- I need answers!
[2017-1-01. : 4:43 am]
O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: for DC (and qualitatively for AC as well) R(parallel) = 1 / ( 1/R1 + 1/R2 ) = in your case: R/2; (as you correctly stated) P = I * U, meaning the Power is the total current (=sum of current through each parallel element) times the voltage of your power source. So if you know the current already (10A) just multiply it by the voltage of the power source (110V?) And no, ~1kW is no problem at all. Here in Germany household fuses can endure about 3,6kW. I'd expect them to be similar for US.
NudeRaider
NudeRaider shouted: Anyways if I understand you correctly your real question is if (how much) the power consumption goes up if you add a 2nd coil to increase length. Answer knowing P = U * I and U = R * I: eliminating I: P = U * U/R. Since U is constant and R is halfed, we know P is doubled.
I think I got all that much, it seems like the power is doubled as I suspect, I'm just wondering if that will mean more heating as a result
[2017-1-01. : 4:42 am]
KrayZee -- Is this also 2017?
[2017-1-01. : 4:40 am]
KrayZee -- Is this 2017? Let me know.
[2017-1-01. : 4:30 am]
Pr0nogo -- get out of my house
[2017-1-01. : 4:19 am]
Fire_Kame -- happy new year to the only family that ever truly loved me
[2017-1-01. : 3:45 am]
NudeRaider -- Anyways if I understand you correctly your real question is if (how much) the power consumption goes up if you add a 2nd coil to increase length. Answer knowing P = U * I and U = R * I: eliminating I: P = U * U/R. Since U is constant and R is halfed, we know P is doubled.
[2017-1-01. : 3:44 am]
NudeRaider -- for DC (and qualitatively for AC as well) R(parallel) = 1 / ( 1/R1 + 1/R2 ) = in your case: R/2; (as you correctly stated) P = I * U, meaning the Power is the total current (=sum of current through each parallel element) times the voltage of your power source. So if you know the current already (10A) just multiply it by the voltage of the power source (110V?) And no, ~1kW is no problem at all. Here in Germany household fuses can endure about 3,6kW. I'd expect them to be similar for US.
[2017-1-01. : 2:28 am]
O)FaRTy1billion[MM] -- also, running ~10 A isn't going to break things, is it? xD
[2017-1-01. : 2:19 am]
O)FaRTy1billion[MM] -- my heating wire's resistance is too high to have any useful length, so if I run two equal parts in parallel the resistance will be half but so will each coil's power ;o
[2017-1-01. : 2:18 am]
O)FaRTy1billion[MM] -- if I have two heating elements in parallel, is the total power output the sum of the power of each element?
[2017-1-01. : 1:10 am]
Corbo --  
[2017-1-01. : 12:58 am]
lil-Inferno -- w/e
[2017-1-01. : 12:57 am]
Pr0nogo -- I'm gonna go on reddit, and I'm gonna voice my opinion!
[2017-1-01. : 12:54 am]
IskatuMesk -- gonna post on kotaku about this patriarchy shitlordism
[2017-1-01. : 12:54 am]
IskatuMesk -- I am triggered
[2017-1-01. : 12:48 am]
Pr0nogo -- a trigger can function just fine if it as long as its actions don't have waits associated with it, e.g. you can play sounds while transmissions are occurring if their conditions are switches or death counters or something and the trigger to play them has no wait involved
[2017-1-01. : 12:47 am]
Pr0nogo -- including the player who hears the music
[2017-1-01. : 12:47 am]
Pr0nogo -- for most other players
[2017-1-01. : 12:46 am]
lil-Inferno -- do u have w8s elsewhere
[2017-1-01. : 12:34 am]
Pr0nogo -- game speed isn't the issue either
[2017-1-01. : 12:34 am]
Pr0nogo -- i had a functioning system with the same exact timings in another map and it just doesn't work here
[2017-1-01. : 12:33 am]
lil-Inferno -- smh people always try'na chime in with that knowledge when someone says it's 12 DCs to the second
[2017-1-01. : 12:33 am]
Pr0nogo -- yeah i already did divide by 11.9
[2017-1-01. : 12:33 am]
lil-Inferno -- just divide the music time by 12 and that's your DC OH WAIT DID I SAY 12 I MEANT 11.901238912893712 OR WHATEVER IT IS O_O
[2017-1-01. : 12:29 am]
Pr0nogo -- song is still desyncing so it must be the timings
[2017-1-01. : 12:29 am]
Pr0nogo -- no i have 3-5 hypertriggers and no waits for a player, and am using death counters for a music system (triggers owned by the same player as hypers)
[2017-1-01. : 12:28 am]
lil-Inferno -- however, I will fuck with your mom despite where the triggers are OOOOOHHHHHHHH
[2017-1-01. : 12:28 am]
NudeRaider -- no. just speed them up, unless they are blocked by waits in which case the dc triggers will also be blocked
[2017-1-01. : 12:27 am]
lil-Inferno -- no
[2017-1-01. : 12:24 am]
Pr0nogo -- will hypertriggers fuck with death counters if both triggers are given to the same player
[2017-1-01. : 12:05 am]
Corbo -- ...and never sober up, that way I will not have to get drunk again xD
[2017-1-01. : 12:05 am]
Corbo -- which is why I am going to go get drunk like, right now while it's still 2016
[2017-1-01. : 12:04 am]
Corbo -- ok guys in this new year I promise I will never again get drunk
[2016-12-31. : 11:28 pm]
IskatuMesk -- lol
[2016-12-31. : 11:18 pm]
TF- -- IskatuMesk
IskatuMesk shouted: new year more like new rear
YABLONSKI YOWLED YEARLY YEARNING YOUR YARMULKE (gameproc title format)
[2016-12-31. : 11:18 pm]
lil-Inferno -- Dem0n
Dem0n shouted: STFU
tbh fam, mad AF
[2016-12-31. : 11:13 pm]
Pr0nogo -- you need more than a new rear to escape this year

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