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[2017-1-31. : 5:49 am]
tehkain -- The moral of the lesson is to include listfiles with your MPQ's.
[2017-1-31. : 5:48 am]
tehkain -- 6 hours later, I had gotten most of the GRP's out and a few of its .tbl, .bin, and .dat files.
[2017-1-31. : 5:48 am]
tehkain -- Also, I think I have an idea of the tedium of looking for offsets. You see, when I was trying to get the GRP's from the SC Revolution mod, I found that there was no listfile in it.
[2017-1-31. : 5:47 am]
O)FaRTy1billion[MM] -- I use ollydbg
[2017-1-31. : 5:46 am]
O)FaRTy1billion[MM] -- most of it is just big tables of memory offsets and values :P The program itself isn't hard, it's just finding all the offsets
[2017-1-31. : 5:46 am]
tehkain -- Actually, what program do you use to root through SC's memory? I imagine it would be a good excuse to learn assembly. And I could maybe make some exe edits.
[2017-1-31. : 5:45 am]
tehkain -- I HEREBY VOLUNTEER CORBO AND JJF28 TO HELP YOU
[2017-1-31. : 5:45 am]
tehkain -- I've historically done mainly Pascal and Java, and very little C++, which I assume is its language. And, you know, I'm not a Starcraft modding god.
[2017-1-31. : 5:45 am]
O)FaRTy1billion[MM] -- and digging through memory and assembly uses a lot of time
[2017-1-31. : 5:44 am]
tehkain -- If I could help, I'd like to, but, you know...
[2017-1-31. : 5:43 am]
O)FaRTy1billion[MM] -- also I'd like to finish DatExt, but working FT and going to school uses almost all of my time not spent sleeping. xD
[2017-1-31. : 5:43 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: varStart and varStop (in units.def, at least) seem to just be for buildings.
ya, those
[2017-1-31. : 5:42 am]
tehkain -- Also, thanks for all the help.
[2017-1-31. : 5:42 am]
tehkain -- And here comes the shout lag again.
[2017-1-31. : 5:42 am]
tehkain -- varStart and varStop (in units.def, at least) seem to just be for buildings.
[2017-1-31. : 5:41 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: FaRTy1billion So I need to change the InputEntrycount and OutputEntrycount in the units.def file, and add new lines to units.txt in Data to be able to edit them in DatEdit?
yes, but to also make things simpler anything that has a limited range of entries (I forgot the name of the .def property .. .somethingStart and Stop) needs to be removed
[2017-1-31. : 5:39 am]
O)FaRTy1billion[MM] -- extending units.dat requires FG edits (but isn't totally working unit -- iirc the units can't have names), the rest is just loading the plugin and telling it how big the edited files are
[2017-1-31. : 5:38 am]
tehkain -- (Assuming here, of course, that it is units.dat being edited)
[2017-1-31. : 5:38 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: tehkain there are .def files, but you also have to add entries to the lists and replace the default files
So I need to change the InputEntrycount and OutputEntrycount in the units.def file, and add new lines to units.txt in Data to be able to edit them in DatEdit?
[2017-1-31. : 5:36 am]
tehkain -- So, there doesn't seem to be a whole lot in the way of interest in Starcraft 1 mods nowadays. Do you guys think it'll just slowly wither away like a protoss unit with plague? FaRTy1billion
FaRTy1billion shouted: tehkain qdp is DatExtender, it's an MPQDraft plugin (It works in FireGraft).
So if it's installed in FireGraft, FireGraft will be able to use the expanded dat files? Also, do I have to edit any FG files to make it use plugins in the folder?
[2017-1-31. : 5:35 am]
O)FaRTy1billion[MM] -- cool, I can shout again
[2017-1-31. : 5:35 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: Do you just edit the DatEdit data text files?
there are .def files, but you also have to add entries to the lists and replace the default files
[2017-1-31. : 5:34 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: i.e. Unknown11 and Unknown14 (and all of the different cloaking stuff) for functions, and Unk9 and Unk8 for remapping.
unk1 is literally the same as Normal, (crash) is uncloak, 2-7 are cloaking/uncloaking (I have more details), 11 is HP bar, 13 is selection circle, 14 is draws the original player color (giving the unit won't change it's color). For remapping, (crash)'s are because they are memory overflows, and the unks are memory overflows that happen to not crash
[2017-1-31. : 5:33 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: Also, what's the .qdp file in your DatExtender thread?
qdp is DatExtender, it's an MPQDraft plugin (It works in FireGraft).
[2017-1-31. : 5:32 am]
tehkain -- Apparently this is a descendant of a Modcrafters modding experiment wiki page: http://starcraftmodding.wikia.com/wiki/Experiments_in_modding-Starcraft_Broodwar
[2017-1-31. : 5:30 am]
jjf28 -- :O
[2017-1-31. : 5:30 am]
Corbo -- tehkain
tehkain shouted: Modcrafters has plugins threads by BroodKiller himself.
BK's plug ins are cool but rather basic, if you want even cooler plug ins you should check out the GPTP, though, I admit they aren't really "tutorials" also: i think someone made a topic on obscure iscript commands/opcodes also: SEN is being super slow so I am just cramming up as many shouts as I can in here also: FaRTy1billion
FaRTy1billion shouted: SEN is being garbage right now D: it's impossible to shout
yes also: tehkain
tehkain shouted: Also, what's the .qdp file in your DatExtender thread?
it's a firegraft/mpqdraft plug in to make DatCC work. jjf28
jjf28 shouted: here I thought the modcrafters wiki wouldn't be going away, here's my crappy code that loads imagedatz http://puu.sh/tHPLs/77a7aa5159.png
LMAO
[2017-1-31. : 5:30 am]
jjf28 -- not a rock sprite?
[2017-1-31. : 5:29 am]
tehkain -- On a completely unrelated sidenote... Fun fact: Giving a unit a weapon when its iscript isn't configured for it may result... in a defiler sprite randomly appearing when it attacks.
[2017-1-31. : 5:28 am]
tehkain -- Do you just edit the DatEdit data text files?
[2017-1-31. : 5:27 am]
O)FaRTy1billion[MM] -- Edit the .dat size with DatCC, then either edit directly with DatCC or edit DatEdit so it can load them, and then use DatExtender to load them in SC
[2017-1-31. : 5:26 am]
jjf28 -- here I thought the modcrafters wiki wouldn't be going away, here's my crappy code that loads imagedatz http://puu.sh/tHPLs/77a7aa5159.png
[2017-1-31. : 5:25 am]
tehkain -- Also, what's the .qdp file in your DatExtender thread?
[2017-1-31. : 5:25 am]
tehkain -- i.e. Unknown11 and Unknown14 (and all of the different cloaking stuff) for functions, and Unk9 and Unk8 for remapping.
[2017-1-31. : 5:25 am]
O)FaRTy1billion[MM] -- SEN is being garbage right now D: it's impossible to shout
[2017-1-31. : 5:24 am]
tehkain -- Only *some* of it makes Starcraft crash.
[2017-1-31. : 5:24 am]
tehkain -- Images.dat has all the different remapping stuff.
[2017-1-31. : 5:23 am]
O)FaRTy1billion[MM] -- What's unknown in images.dat? I think it's pretty well understood ;o
[2017-1-31. : 5:22 am]
tehkain -- FaRTy1billion
FaRTy1billion shouted: oh, no, DatCC creates and compiles the text files. If you edit DatEdit to read the extended dat files, you basically just open the existing dat file in DatCC then re-save it so that it's the correct size
So I need to edit the .dat size with DatExtender and open and save it in DatCC to make it work with DatEdit?
[2017-1-31. : 5:21 am]
tehkain -- There are a whole bunch of unknown properties for images.dat, you see. We should, like, make a thread on iscripting stuff (well, things that aren't in the included manual), what different image properties do, flingy.dat problems, etc.
[2017-1-31. : 5:20 am]
O)FaRTy1billion[MM] -- oh, no, DatCC creates and compiles the text files. If you edit DatEdit to read the extended dat files, you basically just open the existing dat file in DatCC then re-save it so that it's the correct size
[2017-1-31. : 5:20 am]
jjf28 -- but no :wob:
[2017-1-31. : 5:20 am]
jjf28 -- oo those are fun
[2017-1-31. : 5:19 am]
tehkain -- Do you have much experience with iscripting?
[2017-1-31. : 5:19 am]
Corbo -- It is. which is why he added it because it really was a good idea xD
[2017-1-31. : 5:19 am]
tehkain -- The FAQ was actually extremely helpful.
[2017-1-31. : 5:18 am]
tehkain -- Corbo
Corbo shouted: The ones in help? ya.
*insert fanboying*
[2017-1-31. : 5:18 am]
tehkain -- So you edit the .txt files in DatEdit?
[2017-1-31. : 5:18 am]
Corbo -- The ones in help? ya.
[2017-1-31. : 5:17 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: So tell me if I've got this right: You use DatExtender to add more entries to the .dat files, can use DatEdit to change said entries, and it works with FireGraft?
Yes, but you need to modify DatEdit's files a little bit to get it to read those. I copy+pasted the DatEdit folder so I have one for regular files and one for extended files
[2017-1-31. : 5:17 am]
tehkain -- Wait, you made the DatEdit FAQ?
[2017-1-31. : 5:16 am]
Corbo -- Also BK is cool. I once suggested he do a quick FAQs section and he was like "if you do it I will add it" and that's why I am in datedit's credits xD
[2017-1-31. : 5:16 am]
tehkain -- So tell me if I've got this right: You use DatExtender to add more entries to the .dat files, can use DatEdit to change said entries, and it works with FireGraft?
[2017-1-31. : 5:16 am]
O)FaRTy1billion[MM] -- no. I had to figure out wtf it did and why DatExt kept exploding, and that's why Units.dat has a cap of like 900-something. xD I had to move it in to memory FG could read from the EXE file itself
[2017-1-31. : 5:15 am]
Corbo -- oh wait, you don't have the source?
[2017-1-31. : 5:15 am]
Corbo -- tehkain
tehkain shouted: By the way, FaRTy, have you ever tried reverse-engineering FireGraft?
I don't think he needs to. I think poiuy has the source. At some point I had a source for like a really early version.
[2017-1-31. : 5:15 am]
O)FaRTy1billion[MM] -- I dunno how to do like MPQ loading and a lot of the EXE stuff FG does, but I understand the memory edits themselves
[2017-1-31. : 5:14 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: jjf28 But this is just a misinstalled mediawiki software
they are, and it was fixed a few times
[2017-1-31. : 5:13 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: By the way, FaRTy, have you ever tried reverse-engineering FireGraft?
I had to a little bit in order to get DatExt to work with it xD
[2017-1-31. : 5:13 am]
jjf28 -- Corbo
Corbo shouted: jjf28 But this is just a misinstalled mediawiki software
you'd think it'd be fixed 4 years and 11 months ago then
[2017-1-31. : 5:13 am]
Corbo -- articles should still be there
[2017-1-31. : 5:12 am]
Corbo -- jjf28 But this is just a misinstalled mediawiki software
[2017-1-31. : 5:12 am]
tehkain -- By the way, FaRTy, have you ever tried reverse-engineering FireGraft?
[2017-1-31. : 5:12 am]
O)FaRTy1billion[MM] -- I think DatEdit is open source, but it used some weird thing so nobody is able to compile it :P
[2017-1-31. : 5:12 am]
O)FaRTy1billion[MM] -- ya, BK used to be active here
[2017-1-31. : 5:11 am]
tehkain -- The creator of DatEdit 3!
[2017-1-31. : 5:11 am]
O)FaRTy1billion[MM] -- tehkain
tehkain shouted: http://www.staredit.net/topic/17015/#13 <-- So this is your DatExtender, right?
that's the topic, at least one of the attachments in the first post is the plugin itself. tehkain
tehkain shouted: By the way, what exactly is DatCC?
an open source text-based dat-editor
[2017-1-31. : 5:11 am]
tehkain -- Modcrafters has plugins threads by BroodKiller himself.
[2017-1-31. : 5:11 am]
tehkain -- Oh, wow...
[2017-1-31. : 5:11 am]
O)FaRTy1billion[MM] -- SEN is being way too goddamn slow to do anything D:

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