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[2017-1-31. : 5:10 am] jjf28 -- http://www.modcrafters.com/wiki/index.php?title=Category:File_Formats[2017-1-31. : 5:09 am] tehkain -- http://www.staredit.net/topic/17015/#13 <-- So this is your DatExtender, right?[2017-1-31. : 5:09 am] Corbo -- FaRTy1billionFaRTy1billion shouted: oh, I'm thinking of bwai, bwapi is something else they are. most of BWAPI is in the GPTP, though.[2017-1-31. : 5:08 am] tehkain -- Because a whole bunch of modding stuff for Starcraft linked to BWAI, which is dead now.[2017-1-31. : 5:07 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: RIP Heinermann's function list tho https://dl.dropboxusercontent.com/u/40126655/Broodwar.map is bwapi gone forever? D:[2017-1-31. : 5:07 am] tehkain -- I like Starcraft II, but Starcraft has a sort of charm that SC2 lacks. And, you know, non-awful-cartoony graphics. Perhaps you guys should try to start an SC1 modding revival.[2017-1-31. : 5:07 am] jjf28 -- RIP Heinermann's function list tho https://dl.dropboxusercontent.com/u/40126655/Broodwar.map[2017-1-31. : 5:06 am] O)FaRTy1billion[MM] -- I think modcrafters had some good stuff, but afaik they're gone or broken[2017-1-31. : 5:06 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: You know, guys, I couldn't find any good advanced tutorials for StarCraft modding. You know, things like in-depth GRP editing, FireGrafting, AI scripting. I think it's because a lot of the modding communities have vanished, and most of the modders with them[2017-1-31. : 5:06 am] tehkain -- You should try putting together a thread for people to write up tutorials which can be edited into the original post.[2017-1-31. : 5:05 am] Corbo -- FaRTy1billionFaRTy1billion shouted: jjf28 Hein's done waaaaaaaaaaay more than I have. I'm pretty sure most of what I did he'd already done I concur with this, and I am pro-farty xD![]() [2017-1-31. : 5:05 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Do you directly edit .dat files with it? It just loads them, but there was a DatCC program someone suggested I modify that you can either edit them as txt files or use just to expand them, and if you prefer DatEdit it's easy to modify to read them[2017-1-31. : 5:05 am] tehkain -- You know, guys, I couldn't find any good advanced tutorials for StarCraft modding. You know, things like in-depth GRP editing, FireGrafting, AI scripting.[2017-1-31. : 5:04 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: tehkain prolly still Heinermann, we mostly still use his notes; never know tho, with farty blazing through graphics the torch might be his Hein's done waaaaaaaaaaay more than I have. I'm pretty sure most of what I did he'd already done ![]() [2017-1-31. : 5:04 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: Is it this "Expanding Dat Files" topic? Yes[2017-1-31. : 5:04 am] jjf28 -- tehkaintehkain shouted: Also, jjf28, if he's the 2nd-best SC reverse engineer, who's the best? prolly still Heinermann, we mostly still use his notes; never know tho, with farty blazing through graphics the torch might be his[2017-1-31. : 5:01 am] O)FaRTy1billion[MM] -- tehkaintehkain shouted: And, well, that's gonna be a problem... DatExtender ! I think flingies work fine[2017-1-31. : 5:01 am] O)FaRTy1billion[MM] -- NeivNeiv shouted: Bullet flingies are hardcoded to gain +1 turn speed every frame iirc there we go. So it is hardcoded. xD[2017-1-31. : 4:59 am] tehkain -- Also, jjf28, if he's the 2nd-best SC reverse engineer, who's the best?[2017-1-31. : 4:58 am] tehkain -- For reference, it uses the venom flingy entry, with Valkyrie flingy information.[2017-1-31. : 4:55 am] tehkain -- Sprite and image both work, but the flingy.dat entry I'm using doesn't work with either the sprite or the battlecruiser sprite.[2017-1-31. : 4:43 am] jjf28 -- CorboCorbo shouted: unless 1st is heinnermann I doubt Farty's anywhere near 2nd best xD well duh[2017-1-31. : 4:42 am] jjf28 -- tehkaintehkain shouted: Out of curiosity, FaRTy, what's your "position" on here? Like, are you an ancient super-modder or something? 2nd-best SC reverse engineer, most active programmer. and chillest staff member ![]() ![]() ![]() [2017-1-31. : 4:40 am] Corbo -- He's so beyond that he's never really made a mod and yet, he's beyond modding.[2017-1-31. : 4:39 am] Corbo -- tehkaintehkain shouted: Out of curiosity, FaRTy, what's your "position" on here? Like, are you an ancient super-modder or something? He's beyond a super-modder![]() [2017-1-31. : 4:39 am] O)FaRTy1billion[MM] -- I still say sequentially test each entry in the nonworking unit with a working unit. I don't see why bullets would have hardcoded bullet-ness (but then again, I've never looked in to it)[2017-1-31. : 4:38 am] O)FaRTy1billion[MM] -- there's a bunch. You could always try DatExt, but I can't promise how stable it is (especially since I haven't worked on it in months)[2017-1-31. : 4:38 am] tehkain -- Anyway, I'll be right back; I want to see if the problem is the sprites being in weapon image.dat locations.[2017-1-31. : 4:36 am] tehkain -- Out of curiosity, FaRTy, what's your "position" on here? Like, are you an ancient super-modder or something? ![]() [2017-1-31. : 4:35 am] O)FaRTy1billion[MM] -- "Unknown Twilight" isn't a real doodad, but the sprite can be placed on a map[2017-1-31. : 4:35 am] tehkain -- They're doodads. But I'm calling them tileset things because that's where the grp's are. |
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