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Pages: < 1 « 1006 1007 1008 1009 1010 … 3577 >

[2017-2-23. : 2:05 am]
Moose -- Also, even if I give you the code you couldn't really do much without the database
[2017-2-23. : 2:05 am]
Moose -- even have* smh
[2017-2-23. : 2:05 am]
Moose -- Dem0n, do you have have PHP and SQL on your computer LMAO
[2017-2-23. : 2:04 am]
lil-Inferno -- lmao
[2017-2-23. : 2:04 am]
Dem0n -- Dem0n
Dem0n shouted: Here you go, Moose
[2017-2-23. : 2:04 am]
Moose -- ya if the site is slow why not just make the site fast. did they even think of that? where the fucc did they get these mods???
[2017-2-23. : 2:03 am]
jjf28 -- moose SEN is slow, activate the automated fix-it routine!
[2017-2-23. : 2:01 am]
Moose -- tru
[2017-2-23. : 2:00 am]
Pr0nogo -- hehe
[2017-2-23. : 2:00 am]
Pr0nogo -- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRGHHHHHHHHHHHHHHHHHHHHH
[2017-2-23. : 1:59 am]
Moose -- :farty:
[2017-2-23. : 1:58 am]
Pr0nogo -- i was being farty's smash button
[2017-2-23. : 1:56 am]
lil-Inferno -- Pr0nogo
Pr0nogo shouted: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHH
MAD AF LMAO
[2017-2-23. : 1:51 am]
Pr0nogo -- but unfortunately this creates a memory leak in the editor since it doesn't display it properly unless you close and reopen the terrain module, so you have to tread carefully or you just crash the editor
[2017-2-23. : 1:51 am]
Pr0nogo -- they are offset specifically by determining the average elevation detected by a customizable range, meaning small discrepencies in elevation won't impact the end result too much, reducing a lot of hassleb
[2017-2-23. : 1:49 am]
Pr0nogo -- meaning what you're seeing there is the result of me implementing this system and then literally just placing doodads
[2017-2-23. : 1:49 am]
Pr0nogo -- second image is 100% automated and overrides any user-given commands to pitch/roll (not rotation or elevation)
[2017-2-23. : 1:48 am]
Pr0nogo -- NudeRaider
NudeRaider shouted: Pr0nogo I see nothing particularly wrong there. Unless you wanted marines standing at lower elevation to show smaller due to greater distance to the carmera?
thanks to tonyfraud and some knowledgeable people elsewhere i found the answer: it's the difference between this and this
[2017-2-23. : 1:48 am]
Moose -- also mad
[2017-2-23. : 1:48 am]
Dem0n -- Dem0n
Dem0n shouted: Here you go, Moose
[2017-2-23. : 1:44 am]
Moose -- mad
[2017-2-23. : 1:43 am]
Pr0nogo -- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHH
[2017-2-23. : 1:43 am]
Pr0nogo -- fucking PLEBS
[2017-2-23. : 1:43 am]
O)FaRTy1billion[MM] -- lol people studying in the hall before the midterm
[2017-2-23. : 12:50 am]
lil-Inferno -- ayy Dem0n where u @
[2017-2-23. : 12:49 am]
lil-Inferno -- Dem0n
Dem0n shouted: Enkidu who even are you
He's EVERYWHERE O_________________O
[2017-2-23. : 12:43 am]
Dem0n -- Enkidu
Enkidu shouted: OMG! I am everywhere!
who even are you
[2017-2-23. : 12:42 am]
jjf28 -- oh my god.. are you... god?
[2017-2-23. : 12:41 am]
Enkidu -- OMG! I am everywhere!
[2017-2-23. : 12:33 am]
Wing Zero -- :wob:
[2017-2-23. : 12:33 am]
Wing Zero -- Mada mada
[2017-2-23. : 12:12 am]
NudeRaider -- Dem0n
Dem0n shouted: wait can you guys even see it LMAO
it prompts me to log in
[2017-2-23. : 12:02 am]
Dem0n -- wait can you guys even see it LMAO
[2017-2-23. : 12:00 am]
lil-Inferno -- Dem0n
Dem0n shouted: Here you go, Moose
lmao
[2017-2-22. : 11:35 pm]
Corbo -- PSH. Copycat blizzard, I made the first beach tileset on SC2. Ever.
[2017-2-22. : 11:35 pm]
Corbo -- There's beach stuff now in SC2?
[2017-2-22. : 11:22 pm]
Dem0n -- Here you go, Moose
[2017-2-22. : 9:55 pm]
Moose -- What do you do if the API is unavailable or doesn't work?
[2017-2-22. : 9:48 pm]
Ashamed -- the first one is manual/plus a ranking system... It seems to catch most everything... Some super public IP addresses may show up as banned - but I will have to determine that once it happens ha
[2017-2-22. : 9:47 pm]
Ashamed -- The first one - The second one is a manual list
[2017-2-22. : 9:45 pm]
Moose -- Which one are you using, or both?
[2017-2-22. : 9:45 pm]
Ashamed -- I'm actually pretty impressed - Every test so far has resulting in correct IP check.
[2017-2-22. : 8:48 pm]
Ashamed -- @moose hey thanks for that IP site it works pretty good!!!
[2017-2-22. : 5:52 pm]
Ashamed -- NudeRaider
NudeRaider shouted: IskatuMesk not to sound like a douche but that doesn't answer what I was wondering at all. I was referring to that: Pr0nogo Pr0nogo and wanted to know what the game is doing that makes it a disaster. I was giving and example of how I think it should work NudeRaider so to compare the actual behavior to it. But that IskatuMesk doesn't contradict any of it. Unless I'm missing something this is supposed to imply?
DOUCHE
[2017-2-22. : 5:24 pm]
NudeRaider -- IskatuMesk
IskatuMesk shouted: NudeRaider Reality is this - Sc2 is a 2d game. It doesn't support any actual 3d anything. Movers et all are displacement, just like wc3 (and sc1 in many respects). It has no collision meshes and nothing that natively supports Z.
not to sound like a douche but that doesn't answer what I was wondering at all. I was referring to that: Pr0nogo
Pr0nogo shouted: and height + gameplay is a recipe for disaster
Pr0nogo
Pr0nogo shouted: units bobbing around like fucking baboons
and wanted to know what the game is doing that makes it a disaster. I was giving and example of how I think it should work NudeRaider
NudeRaider shouted: In my naive imagination I'd program it so that units can climb a certain steepness of hillside / height difference / cliff and if it's exceeded the unit treats that as unwalkable and tries to path around. How does reality work?
so to compare the actual behavior to it. But that IskatuMesk
IskatuMesk shouted: NudeRaider Reality is this - Sc2 is a 2d game. It doesn't support any actual 3d anything. Movers et all are displacement, just like wc3 (and sc1 in many respects). It has no collision meshes and nothing that natively supports Z.
doesn't contradict any of it. Unless I'm missing something this is supposed to imply?
[2017-2-22. : 5:21 pm]
NudeRaider -- Pr0nogo I see nothing particularly wrong there. Unless you wanted marines standing at lower elevation to show smaller due to greater distance to the carmera?
[2017-2-22. : 5:12 pm]
Zoan -- LoveLess
LoveLess shouted: Anyone watched/watching Penny Dreadful? https://www.youtube.com/watch?v=a4omnq4YETA
Heads up, that show was cancelled so it ends abruptly in season 3
[2017-2-22. : 4:59 pm]
jjf28 -- IskatuMesk
IskatuMesk shouted: NudeRaider Reality is this - Sc2 is a 2d game. It doesn't support any actual 3d anything. Movers et all are displacement, just like wc3 (and sc1 in many respects). It has no collision meshes and nothing that natively supports Z.
that's sad
[2017-2-22. : 4:29 pm]
Dem0n -- Pr0nogo
Pr0nogo shouted: is /w not working???
put brackets around the name
[2017-2-22. : 4:13 pm]
IskatuMesk -- NudeRaider
NudeRaider shouted: In my naive imagination I'd program it so that units can climb a certain steepness of hillside / height difference / cliff and if it's exceeded the unit treats that as unwalkable and tries to path around. How does reality work?
Reality is this - Sc2 is a 2d game. It doesn't support any actual 3d anything. Movers et all are displacement, just like wc3 (and sc1 in many respects). It has no collision meshes and nothing that natively supports Z.
[2017-2-22. : 4:11 pm]
IskatuMesk -- zone actors are expensive too (sc2 cannot handle many actors at once)
[2017-2-22. : 3:30 pm]
Pr0nogo -- w/e was trying to say i sent you a discord link tf
[2017-2-22. : 3:30 pm]
Pr0nogo -- is /w not working???
[2017-2-22. : 3:24 pm]
Pr0nogo -- ah i wasn't aware of that, i have more control manually editing though so i probably won't use it unless it's for units
[2017-2-22. : 3:21 pm]
TF- -- also if you have a lot of height variation and you want objects to do that thing where they tilt realistically if they're on a slope, you need to edit the model and look for a property called Tiltability or Tipability or something
[2017-2-22. : 3:20 pm]
TF- -- the pathing layer should be faster than placing zone actors if you aren't using it already
[2017-2-22. : 2:59 pm]
Pr0nogo -- it's even worse than that by default i've just added no walk zones around the bases of the mountains so they can't get to the inside portion
[2017-2-22. : 2:59 pm]
Pr0nogo -- like that
[2017-2-22. : 2:59 pm]
Pr0nogo -- http://i.imgur.com/iwNZWM0.jpg
[2017-2-22. : 2:57 pm]
Pr0nogo -- lol
[2017-2-22. : 2:45 pm]
NudeRaider -- In my naive imagination I'd program it so that units can climb a certain steepness of hillside / height difference / cliff and if it's exceeded the unit treats that as unwalkable and tries to path around. How does reality work?
[2017-2-22. : 2:42 pm]
Pr0nogo -- units bobbing around like fucking baboons
[2017-2-22. : 2:41 pm]
Pr0nogo -- and height + gameplay is a recipe for disaster
[2017-2-22. : 2:41 pm]
Pr0nogo -- yeah you can actually make beach stuff now but it's still retarded since you have to use height instead of cliffs
[2017-2-22. : 2:41 pm]
Pr0nogo -- TF-
TF- shouted: yeah they used to post a shitton of melee maps set on beaches for a while
life's a beach
[2017-2-22. : 1:53 pm]
NudeRaider -- jjf28
jjf28 shouted: ah version 5 was taken for ... something... but it wasn't really a IP protocol as far as I can tell https://tools.ietf.org/html/rfc1819
it's an experimental streaming protocol that was never released for public use. Much like IP v1-3 which were also just experiments to see how things work and then v4 was released as THE standard for everyone.
[2017-2-22. : 1:48 pm]
TF- -- but that was before the beach assets from nova covert ops, you can actually make beach stuff now

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