Sunken Treasure
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Latest Comments
Duke Edit for SC:R
NimoStar wrote:
black duke. Too bad we don't get smks

Ranger
NimoStar wrote:
In this infantry it would be nice to know if they use the iscript of any existing units. I still can't get a civilian GRP I have got to shoot

Khorun (TAC) Lookalike For SC:R
NimoStar wrote:
Original protoss have Yellow eyes glow, not Blue... see even the Starcraft CD cover art

Female Spectre
NimoStar wrote:
she looks like she's having a psychotic outbreak :)

Modified Civilians
NimoStar wrote:
Sadly, the green and yellow variants lack the talk anims

Modified Civilian 2
NimoStar wrote:
He's the Borg

[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[07:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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