Staredit Network > Starcraft I Database > File: =PANDEMONIUM= v1.6.2c

Sunken Treasure
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=PANDEMONIUM= v1.6.2c
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Filename: Pandemonium_v1.6.2c.scx
Filesize: 479.89KB

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File Information
General
Uploaded on:Dec 4 2008, 8:42 pm
Uploaded by:Zhuinden
Author:Not Given.
Downloads:360

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
¾Ç¸¶ [Demons]
Human (Terran)
Human (Terran)
Human (Terran)
¾Ç¸¶»ç³É²Û [Devil Hunters]
Human (Zerg)
Human (Zerg)
Human (Zerg)
Gate Keeper
Computer (Terran)
Spirit Warrior
Computer (Protoss)

Map-Statistics
Units:265
Triggers:1517
Locations:230
Strings:65406
File Description
This is a korean DotA map.

For people who cant understand korean:
1. Lifting barrack with proper minerals - learning passive skill
2. Purple crystal - neckless of mana
3. The other crystal - ring of protection (which makes heros invincible for a little while)
4. A cylinder chunk - fix center shrine, resurrect gate keeper or berserker
5. Cocoon - orb of destruction (destroy one of the enemy summoning bases, make all the enemy units' HP 5% except gate keeper and berserker, remove opposite heros' 4 potions)
6. A sphere chunk - hammer of thunder (scarab melee attack)

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Comments
enzored wrote on Jan 14 2009, 8:36 am:
this map needs a very smart and quick controls. for whom cant understand the korean : 1. lifting barrack with proper minerals - learning passive skill 2. purple crystal - neckless of mana 3. the other crystal - ring of protection (which makes heros invincible for a little while) 4. a cylinder chunk - fix center shrine, resurrect gate keeper or berserker 5. cocoon - orb of destruction (destroy one of the enemy summoning bases, make all the enemy units' HP 5% except gate keeper and berserker, remove opposite heros' 4 potions) 6. a sphere chunk - hammer of thunder (scarab melee attack)

JaFF wrote on Dec 5 2008, 1:16 pm:
This is one great arena. A must have for everyone!

[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
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