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[ Legend of Mana RPG ]
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Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
Oh_Man -- I thought i remembered an old mario map but i searched super mario starcraft on utube and i couldnt see anything cept UMS
Oh_Man -- so someone just made super mario in brood war https://www.youtube.com/watch?v=DmrUcKU65oQ
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
NudeRaider
First, Francis becomes on and off under your control randomly many many times.
Second, Grok can't follow you past the beacon even though he's talks during the cutscenes. I'm not sure if that was an oversight or if Grok was never meant be a following NPC but a unit under your control. In that case, this map has bigger problems.
Third, it's not possible to get past the part after retrieving the stolen crown and moving past the door behind where the hideout used to be. The door is lowered, but for some reason the invisble DTs used to block the path are STILL there. I'm not even sure why you needed them in the first place with an actual door around.
Extra, if you die during the first encounter with the rabbite, even though the scene still plays afterwards and you are recreated. It will be game over once the cutscene ends. Makes no SENSE whatsoever. Bad trigger there.
The music is great and it seems like it's was going to be a great map. However, it's way too buggy. WAY TOO BUGGY.