Staredit Network > Starcraft I Database > File: Mars II: The Rebirth

Sunken Treasure
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Mars II: The Rebirth
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Filename: Mars II [P].scx
Filesize: 872.71KB

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File Information
General
Uploaded on:Nov 29 2008, 5:15 am
Uploaded by:Psychic_Genius
Author:|539|
Downloads:418

Map-Data
Tileset:Desert
Dimension:192x192

Forces
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Mars II
Computer (Zerg)
Computer (Terran)
Computer (Terran)
Computer (Terran)
Force 4

Map-Statistics
Units:1273
Triggers:309
Locations:147
Strings:821
File Description
The sequel of Mars I. You must finish Mars I map to know the password in the beginning of this game. :) This map has new improvements such as an oxygen system and bosses. In this map you'll get to kill more than the first one.

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Comments
RIVE wrote on Jan 15 2009, 8:08 pm:
[description]
On a unknown planet, weird things can happen... Travel to discover the secret... Gentlemen, welcome to Mars.

NOTE: On this map, you will have to think a lot of what to do, very good triggers are made here, as well as interacting with other people. Have fun
[/description]

Lord Malvanis wrote on Jan 14 2009, 11:08 pm:
Description

payne wrote on Nov 29 2008, 5:01 pm:
At least 1 word for the description?
kthxbai

[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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