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Sunken Treasure
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Dash 8
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Filename: Dash_8.scx
Filesize: 470.69KB

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File Information
General
Uploaded on:Nov 15 2008, 12:21 am
Uploaded by:Roy
Author:Not Given.
Downloads:460

Map-Data
Tileset:Desert
Dimension:128x128

Forces
Dashers
Human (Zerg)
Human (Terran)
Human (Protoss)
Human (Zerg)
Human (Terran)
Human (Protoss)
(USWest) Made By: Roy
Computer (Zerg)
Clan xBc
Computer (Terran)
Force 4

Map-Statistics
Units:1039
Triggers:277
Locations:84
Strings:601
File Description


Dash 8

What is a man? A miserable little Dash of secrets.

Dash is an auto-scroller game that involves controlling an individual Zergling. The goal is
to remain on the screen and avoid any obstacles you may come across. Through trial and error,
learn how to safely navigate through mazes and solve puzzles under a strict time constraint!

Dash 8 is the eighth of the series. This map is fairly light, having only four rows, but it
is condensed mostly to new and experimental ideas not featured in prior games. A prominent
feature is screen manipulation, which causes increased difficulty in click accuracy.


Features found in this version include:
 
  • Mazes and other hazards
  • Screen manipulation
  • Bound-like explosion obstacles
  • A reward for winning
  • No cooperation required (though it helps!)

Enjoy, and best of luck.

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Comments
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[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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