Staredit Network > Starcraft I Database > File: Interval 1 - Entering

Sunken Treasure
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Interval 1 - Entering
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Filename: Interval 01 - Enter.scm
Filesize: 114.43KB

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File Information
General
Uploaded on:Nov 11 2008, 2:37 am
Uploaded by:Lord Malvanis
Author:|3801|
Downloads:301

Map-Data
Tileset:Installation
Dimension:64x64

Forces
The Player
Human (Zerg)
Enemy
Computer (Zerg)
Reinforcements
Passive (Zerg)
Force 4
Neutral (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)

Map-Statistics
Units:14
Triggers:11
Locations:12
Strings:929
File Description
This is the first level of my five mission series.
You are the main character -- Malvanis.
You are given the mission to infiltrate an enemy command building, steal their research, and return safely.
But be prepared, this is going to be no easy task.

This may be a short mission, But it took me over 2 hours to make. Please give comments, And don't say "It's too short!" because It's the first level.
What the did you expect?

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Comments
LokiArexon wrote on Dec 24 2008, 8:49 am:
I beat it in 2:38. I wouldn't have minded a briefing, even if just a "In Game Briefing: Press Start" or something. I also think you could do a little bit more with the boss. Like, make him always attack Malvanis, that way he chases you more consistently. I wouldn't say it was too easy, but I would say that it's not a very compelling introduction to a longer campaign. I wouldn't mind having some idea of what it's about, who this character is, etc.

Lord Malvanis wrote on Nov 11 2008, 3:25 am:
You can't win the game without that extra marine. To win against the three marines at the end you need a little bit of micro, Done wrong, you die quickly.

l)ark_ssj9kevin wrote on Nov 11 2008, 3:23 am:
As well as being short, its abit too easy. The shorter it is, the harder it should be.
Also,: Did you get lazy? You're forced to enter the last room with that extra marine with you. Not one by one :P

[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


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