Staredit Network > Starcraft I Database > File: Dark Prison 1 & 2

Sunken Treasure
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Dark Prison 1 & 2
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Filename: Dark Prison.zip
Filesize: 491.2KB

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General
Uploaded on:Oct 27 2008, 9:27 am
Uploaded by:GreatDragon
Author:Not Given.
Downloads:340

File Contents
{6}Dark Prison RPG v1_70.scx
Dark_Prison_2_v1[1].02.scx
File Description
A pretty rare RPG map I got back in the late 2003.
Pretty decent, I like the music in the first ep, although their music system slows down most of the triggers which is resolved in part 2, other than that, this game is pretty decent, gives an ominous mood.

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Comments
MePHiStO_IS_GoD wrote on Mar 28 2009, 5:16 pm:
Lolz...I agree with Epraikc on the ice thrower XD. Overall these maps are okay but yeah, the 2nd one is way too easy. And now for some shameless self Promotion! Check out my Horror Map Series
Pathways Into Darkness: http://www.staredit.net/files/854/

Epraikc wrote on Mar 28 2009, 8:09 am:
the second 1 is way too easy it's not hard at all and whoever picks medic will suck cuz of no gold and wtf is an ice thrower things that shoots ice cubes??

Basteille wrote on Feb 11 2009, 8:39 pm:
Shouldn't it be an all player filed trigger? Because based on my analysis, the trigger system is under the wrong catigory to display text. I recommend an updateer!

Epraikc wrote on Dec 30 2008, 12:03 pm:
the disp txt is only shown to player 1........

Gamerforlife wrote on Nov 11 2008, 5:36 pm:
Its not bad. I finished Part 1 and got half way through part 2. Is there a Third one or was it only just these two?

[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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