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Sunken Treasure
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)Spellsword(
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Filename: spellsword_rpg_v111.scx
Filesize: 2040.29KB

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File Information
General
Uploaded on:Oct 26 2008, 10:00 am
Uploaded by:Zhuinden
Author:Not Given.
Downloads:671

Map-Data
Tileset:Space
Dimension:128x128

Forces
Spellswords
Human (Protoss)
Human (Protoss)
Human (Protoss)
- + -
Computer (Terran)
Computer (Terran)
version 1.11
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Force 4

Map-Statistics
Units:682
Triggers:1865
Locations:255
Strings:918
File Description
Map made by Remisa.
I got this map from Intothemap.com korean map site.

"Journey to defeat the one causing all the destruction in the world. Face challenges and move on, the world rest upon you, the Spellsword!"

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Comments
Sandman366 wrote on Mar 7 2009, 3:17 pm:
@Payne: 2 civs isn't a bug, it's a fix. There was a bug in 1.10 that when you died the civ wasn't placable and went to top-right corner, and even if you revived you were stuck. The 2 civs is to make sure the corpse is placed.

Arvendragon wrote on Mar 3 2009, 8:35 pm:
nice

COOL!

payne wrote on Mar 3 2009, 4:51 pm:
This version has a bug when you die: you get 2 civilians so you can move them and choose where you respawn when reviving xD
Though, it also fixes bugs like the Ship as an item :P

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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