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Escape From Miranda RPG Beta9f/RC2
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Filename: Escape from Miranda RPGBeta9f.scx
Filesize: 56.87KB

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File Information
General
Uploaded on:Oct 25 2008, 1:57 am
Uploaded by:Steeldragon
Author:|1028|
Downloads:290

Map-Data
Tileset:Ice World
Dimension:128x128

Forces
Crash survivors
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Base buildings
Computer (Zerg)
Aliens
Computer (Terran)
Rescuees
Computer (Protoss)

Map-Statistics
Units:775
Triggers:110
Locations:34
Strings:861
File Description
forum thread <---Forum thread

this map is currently provided as is due to the fact Starcraft refuses to run bnet atm (aiming to get fixed in a month). Unless you post a bug in comments...it'll never get fixed (or at least for a month).

Map Stats:
Winter Tileset
5 Players
All player colors changed
Mostly Working Intro-fully?
Map is almost fully functional...needs minor balance changes...unfortunatly starforge & all other known editors f***s up when i try inputting custom weapon attack dmg...gives said dmg to all non-default units...which most of them are.
128*128

Description:
You've crash-landed on an infested planet with some nasty aliens...find a new engine cooling thingy, a new computer, & some more fuel.

Notes:
Most of the time you do not have the same upgrades when leveling up
You do respawn though you lose all XP
You can buy new heroes but it costs more than all but the final evolutions for a select few characters.
There is a way to turn allied vision on but it's hidden
Some features i based off of crystal rpg
You can see when you will level by checking mission objectives and matching color with color of your unit's name

Known Bugs:
aforementioned intro-fixed?
can't remember if dual crashed ships bug was fixed-fixed
crashed ship won't immediately appear

comments appreciated

0% Progress: 96%100%

Changes to current version (Beta9f/RC2):
Name change
Briefing Change to reflect new Plot
1 New trigger to end subplot of briefing (found almost immediately)

Changes to current version (Beta9Xe):
Gave most units belonging to P9 to P7
Intro fixed
Auto lvlups introduced
Wierd sprite error fixed (i think)
Necro now has attack
Dumb intro ship no longer goes off and attacks

Beta9Xd fixes
fixed crash on startup bug due to hive had 0 hp
fixed odd invincibility bug where everyone had 0/1 hp but didn't die and couldn't lose more health
fixed intro mostly...works

Beta9Xa fixes
gave units belonging to P9 back from player 1 to player 9
intro now works
Player 1 gets a hero and not a very powerful ship

Planned Fixes:
any mentioned here in the comments or thread

All Images

Comments
Steeldragon wrote on Oct 25 2008, 6:26 pm:
Comments would be appreciated

[12:16 am]
Symmetry -- :wob:
[04:16 pm]
IskatuMesk -- :wob:
[04:47 am]
lil-Inferno -- rive
[2026-6-12. : 3:48 am]
RIVE -- inferno
[2026-6-12. : 3:18 am]
lil-Inferno -- moose
[2026-6-11. : 8:35 pm]
Moose -- lil-Inferno
lil-Inferno shouted: sadjfjkasdhfijsadhmfcjhsdajkvfmjadslkfhjsdkahf
mad
[2026-6-11. : 3:11 pm]
lil-Inferno -- h
[2026-6-09. : 5:01 pm]
NudeRaider -- Vrael
Vrael shouted: because you perfectly guessed SEN's root password and we cant have that displayed all over the shoutbox
given Moose's post I don't think he had to guess. ^^
[2026-6-09. : 4:53 pm]
NudeRaider -- lil-Inferno
lil-Inferno shouted: Nude why'd you delete my shout
why not? :awesome:
[2026-6-09. : 4:26 pm]
Vrael -- because you perfectly guessed SEN's root password and we cant have that displayed all over the shoutbox
Please log in to shout.


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