Staredit Network > Starcraft I Database > File: Open Rebellion AI

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Open Rebellion AI
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Filename: ORAISetup.zip
Filesize: 29930.25KB

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File Information
General
Uploaded on:Mar 8 2008, 4:44 am
Uploaded by:Corbo
Author:Not Given.
Downloads:786

File Contents
#03 TvP LunaAi.rep
readme.txt
ORAI_v2.01_Setup.exe
File Description
Adam Cassara's master piece, Open Rebellion Total Conversion.
With AI support from the BWAI Team.

The mod is set on a very very far galaxy long time ago.
You can play as either, Imperial or Rebels and control units from the Star Wars Saga.
The amazing ships, units, stormtroopers and everything you enjoying seeing on Star Wars has been brought to us by Adam, Sniped_Ash.

Requires v1.15 to play.
Enjoy this awesome Star Wars conversion for Starcraft!

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Comments
Valadorn wrote on Aug 5 2016, 6:14 pm:
Failed to Open the Compressed file :(

Snipe wrote on May 13 2008, 9:06 pm:
very cool.

bajadulce wrote on Apr 17 2008, 7:53 am:
Thnx for adding this to the database. The version hosted here is actually a 1.15.1 FGraft mod that includes a built-in downgrader. Eventually a newer version will feature a less intense MUAI for the lower difficulty levels as well as the option to by-pass the downgrader. I have also been toying with the idea of integrating the Shadows of Vengence mod into the new package as well. Of course SOV would receive a new 1.15.1 Ai as well :P Thnx for the support again and enjoy!

[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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