Staredit Network > Starcraft I Database > File: Friend or Enemy

Sunken Treasure
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Friend or Enemy
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Filename: friend or enemy(pro).scx
Filesize: 69.94KB

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File Information
General
Uploaded on:Sep 9 2008, 10:33 am
Uploaded by:Darkmapper
Author:|3512|
Downloads:197

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
Starcraft geeks
Human ()
Human ()
Human ()
Human (Zerg)
Human (Terran)
Human (Protoss)
map by Darkmapper
Computer (Zerg)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:310
Triggers:27
Locations:11
Strings:64980
File Description
This is a little map made by me. In this map you have to make teams with guys who you like and kill other teams.
In the middle of the map are 2comps.
(This is not the Final version, upgrades will come soon)

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Comments
Gigins wrote on Feb 29 2012, 8:13 pm:
What the heck? 64980 strings!

Lord Malvanis wrote on Jan 6 2009, 2:20 am:
Your pictures are broken and unviewable, please fix them.

[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
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