Staredit Network > Starcraft I Database > File: Saw Collection -- Vol.1 -- V1.2

Sunken Treasure
(Reload)
Saw Collection -- Vol.1 -- V1.2
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Filename: Saw Collection Vol1 V1.2.scx
Filesize: 681.28KB

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File Information
General
Uploaded on:Sep 6 2008, 7:31 pm
Uploaded by:Trojanx
Author:|3492|
Downloads:320

Map-Data
Tileset:Space
Dimension:128x128

Forces
Victims
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Traps and Puzzles
Computer (Terran)
The House
Neutral (Zerg)
Force 4

Map-Statistics
Units:417
Triggers:125
Locations:98
Strings:881
File Description
A great game based in Saw movie series. Solve puzzles to reach the end, watch out for explosions, creatures, traps and other things. Search for useful items in the game. Use your creativity to avoid traps. Think like the game maker ;). Don't forget to work togheter.

Recommended Speed: "Fast" and up, but works in lower speeds.
Recommended Playing Mode: Online, but works offline too.

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Comments
Devourer wrote on Sep 7 2008, 8:48 am:
Omg sorry.. this is sucking hard...
0/10 horror effect
very low sound effects
nothing intresting

-1/5 stars Oo

[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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