Staredit Network > Starcraft I Database > File: (6) Gulag Wars AJT

Sunken Treasure
(Reload)
(6) Gulag Wars AJT
Download
Filename: (6) The Gulag Wars AJT(n).scx
Filesize: 266.82KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Jan 31 2026, 5:54 am
Uploaded by:anoeth47
Author:Not Given.
Downloads:93

Map-Data
Tileset:Ice World
Dimension:256x256

Forces
Force 1
Human (Terran)
Human (Terran)
Human (Terran)
Force 2
Computer (Zerg)
Computer (Zerg)
Computer (Zerg)
Force 3
()
()
Force 4

Map-Statistics
Units:310
Triggers:8
Locations:7
Strings:13
File Description
2 to 6 players

Search for "AJT" to find all my maps

All AJT maps are OPEN SOURCE >>> feel free to alter terrain, change map properties, rename the map, convert the maps into RPG's or any trigger-happy scenario - giving me credit is NOT important, BUT send me a message when your done so I can try out your creation !!! :w00t:

Andreas

All Images

Comments
anoeth47 wrote on Feb 1 2026, 2:24 pm:
If You want custom AI opponents set up let me know

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
Please log in to shout.


Members Online: Rawflesh0615