Staredit Network > Starcraft I Database > File: Guardians 64

Sunken Treasure
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Guardians 64
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Filename: (2)Guardians 64.scm
Size: 64.41KB
SHA256 Checksum: 82da50ec5bebc7dbf37e4da3e9f342d05caa24d75426212fa7e94883f146a249

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File Information
General
Uploaded on:Jun 16 2024, 3:34 am
Uploaded by:TheProgramer
Author:Caleb
Downloads:297

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Force 1
Human (Terran)
Human (Terran)
Force 2
Force 3
Force 4
(Protoss)
(Protoss)
(Protoss)
(Protoss)
(Protoss)
(Protoss)

Map-Statistics
Units:118
Triggers:4
Locations:1
Strings:16
File Description
I ported over this scenario from StarCraft 64. It is a melee-style map but starts you with a few defenses. Dev notes in triggers.

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[03:22 am]
Symmetry -- because there's also Starforge 2 and chkdraft
[03:22 am]
Symmetry -- oh that's the one that was linked
[03:22 am]
Symmetry -- https://scmjs.dev/editor/ in browser editor that came out this year too :hurr:
[03:20 am]
Symmetry -- that's not even all
[12:06 am]
Vrael -- Did I misplace a 0 or something? Is it actually 2006 right now?
[11:05 pm]
ihjel -- At least two; MindArchon released one aswell https://staredit.net/topic/18926/
[10:52 pm]
Vrael -- Whoa cool a new map editor in the year *checks notes* 2026?
[02:16 pm]
ihjel -- A whole army of vacuum cleaners have signed up for the wiki
[11:00 am]
UndeadStar -- I want to commend bots for finally finding the Introductions subforum. But those huge blocks of text sometimes interrupted by a link? That's a regression compared to the other bots.
[2026-11-05. : 6:38 pm]
*l)ark_ssj9kevin ********
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