Sunken Treasure
(Reload)
Ad Astras
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Filename: Ad Astras 1.2.zip
Filesize: 7081.84KB

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General
Uploaded on:Mar 1 2008, 6:20 am
Uploaded by:Forsaken Archer
Author:|49|
Downloads:568
File Description
A total conversion, set far in the future after the fall of the Empire of Earth. Small space kingdoms have risen to fill the power void--make sure yours triumphs! Colonize and exploit planets for money, sanctions unusual and powerful units, and build huge freakin' ships! What more can you ask for? This mod places an emphasis on strategy over tactics. Things move slowly (don't say I didn't warn you) and abilities are rare. You'll need foresight and planning more than twitchy fingers to win.
By Lord_Agamemnon[MM]
Use 1.15

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Comments
NondescriptLump9876 wrote on Apr 24 2008, 1:04 am:
Best. Mod. Ever.

Agamemnon, I commend you for making one of the best mods I've ever seen. The incredible modifications renewed Starcraft without losing its pleasant graphical feel and gameplay theory. You really pumped up the strategy aspect of it, where micro is no longer so significant as managing your forces correctly. The low sight range and slow speed makes for an extremely intriguing game. I can't wait for Mod Night this saturday - only been able to play with a couple friends who were competent enough to download the mod, downgrade, and run it to play w/ me on Shadowflare's. Thx for the time and dedication; it was an amazing contribution to SC modding.

who wrote on Mar 7 2008, 12:57 am:
blacklight: did you downgrade?

DT_Battlekruser wrote on Mar 6 2008, 5:52 am:
I really, really need to make a point to come to mod night one of these days. If I could get Starcraft to connect to Battle.net...

LoveLess wrote on Mar 3 2008, 5:57 pm:
Bestest Modz I Evered Plaid.

Open.14 wrote on Mar 3 2008, 3:32 pm:
Looks Crazy... Hey. I bet it crashes cuz either u play w other ppl or you arent using the mod before the map. Hope that helped. IM GONNA GO PLAY IT NOW! WOOOOOOOT!

blacklight28 wrote on Mar 3 2008, 1:39 am:
Crashes everytime I start a game...

who wrote on Mar 1 2008, 12:23 pm:
awesome mod

[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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