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Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Vrael -- NimoStar
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
Agamemnon, I commend you for making one of the best mods I've ever seen. The incredible modifications renewed Starcraft without losing its pleasant graphical feel and gameplay theory. You really pumped up the strategy aspect of it, where micro is no longer so significant as managing your forces correctly. The low sight range and slow speed makes for an extremely intriguing game. I can't wait for Mod Night this saturday - only been able to play with a couple friends who were competent enough to download the mod, downgrade, and run it to play w/ me on Shadowflare's. Thx for the time and dedication; it was an amazing contribution to SC modding.