Staredit Network > Starcraft I Database > File: CrissCross Turret Defence

Sunken Treasure
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CrissCross Turret Defence
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Filename: CrissCross Turret Def v1.9z.scx
Filesize: 73.74KB

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File Information
General
Uploaded on:Jul 3 2008, 8:29 am
Uploaded by:Sulfuric
Author:|2873|
Downloads:330

Map-Data
Tileset:Twilight
Dimension:128x96

Forces
Turret Command
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
COOLNESS
Rescuable (Terran)
Rescuable (Terran)
Computer (Terran)
Sulfuric
Computer (Terran)
Force 4

Map-Statistics
Units:340
Triggers:143
Locations:51
Strings:694
File Description
Hey guys, this TD is very unique since the track is very long and maze-like, but it works great. You get resources from both time and kills. Cannons and turrets are the main killers, but every 50 kills you'll get an upgradeable hydralisk. Use arbiter for recalling heroes around the map quickly, and try to maximize your damage. And try not to get owned by the last level. It's the fastest TD enemy ever.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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